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#pragma once
#include <vector>
#include <deque>
namespace features
{
class c_extra {
bool m_fire_next{ };
// i'm gay
struct netchan_record_t {
float m_realtime;
int32_t m_reliable;
int32_t m_sequence;
};
std::vector< netchan_record_t > m_net_records;
int32_t m_last_sequence;
public:
void rank_reveal( user_cmd_t* ucmd );
void thirdperson( );
void update_netchannel( );
void add_latency( INetChannel* channel );
void float_ragdolls( );
void rich_presence_flex( );
void remove_rich_presence_flex( );
void no_recoil( bool original );
void no_recoil( user_cmd_t* cmd );
void no_smoke( );
void no_flash( );
void disable_post_processing( );
void auto_revolver( user_cmd_t* );
void money_talk( IGameEvent *evt );
void server_information( );
void unlock_hidden_cvars( );
private:
using grenade_trace_t = std::vector< vec3_t >;
};
}
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