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#include "movement.hpp"
#include "interface.hpp"
#include "settings.hpp"
#include "context.hpp"
#include <algorithm>
#include "base_cheat.hpp"
#include "input_system.hpp"
#include "renderer.hpp"
NAMESPACE_REGION( features )
float get_ideal_strafe_step( float speed ) {
static auto* sv_airaccelerate = g_csgo.m_cvar( )->FindVar( xors( "sv_airaccelerate" ) );
float airaccel = std::min< float >( sv_airaccelerate->get_float( ), 30.f );
return RAD2DEG( std::asinf( 30.f / speed ) ) * 0.5f;
}
void rotate_movement( user_cmd_t* cmd, float rotation ) {
rotation = rotation * M_PIRAD;
float cos_rot = cos( rotation );
float sin_rot = sin( rotation );
float new_forwardmove = ( cos_rot * cmd->m_forwardmove ) - ( sin_rot * cmd->m_sidemove );
float new_sidemove = ( sin_rot * cmd->m_forwardmove ) + ( cos_rot * cmd->m_sidemove );
cmd->m_forwardmove = new_forwardmove;
cmd->m_sidemove = new_sidemove;
}
void c_movement::bhop( ) {
if ( !g_settings.misc.bunny_hop )
return;
if ( g_ctx.m_local->m_nMoveType( ) == MOVETYPE_LADDER ||
g_ctx.m_local->m_nMoveType( ) == MOVETYPE_NOCLIP )
return;
//jump like you nohat
if ( m_ucmd->m_buttons & IN_JUMP && !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) {
m_ucmd->m_buttons &= ~IN_JUMP;
}
}
void c_movement::auto_strafer( ) {
if( !g_settings.misc.auto_strafe )
return;
vec3_t velocity = g_ctx.m_local->m_vecVelocity( );
float speed = velocity.length2d( );
bool use_original = !g_settings.rage.enabled && !g_settings.rage.anti_aim;
auto cmd = use_original ? m_ucmd : g_ctx.get_last_cmd( );
auto on_ground = g_ctx.m_local->m_fFlags( ) & FL_ONGROUND;
if( cmd && ( m_ucmd->m_buttons & IN_JUMP ) && ( speed > 1.0f || g_settings.misc.air_duck( ) ) && !on_ground ) {
if( !cmd->m_forwardmove && !cmd->m_sidemove ) {
if( !cmd->m_mousedx ) {
float ideal_rotation = std::min( RAD2DEG( std::asinf( 30.f / std::max( speed, FLT_EPSILON ) ) ) * 0.5f, 45.f );
float sign = cmd->m_cmd_nr % 2 ? 1.f : -1.f;
cmd->m_sidemove = 0.f;
cmd->m_forwardmove = 450.f;
rotate_movement( cmd, ( ideal_rotation - 90.f ) * sign );
}
else {
cmd->m_sidemove = m_ucmd->m_mousedx < 0.f ? -450.f : 450.f;
}
}
else if( g_settings.misc.auto_strafe == 2 ) {
if( !cmd->m_mousedx ) {
float ideal_rotation = std::min( RAD2DEG( std::asinf( 30.f / std::max( speed, FLT_EPSILON ) ) ) * 0.5f, 45.f );
float move_yaw = math::vector_angles( vec3_t( ), vec3_t( cmd->m_forwardmove, cmd->m_sidemove, 0.f ) ).y;
float vel_yaw = math::vector_angles( vec3_t( ), velocity ).y;
float velocity_delta = std::remainderf( g_csgo.m_engine( )->GetViewAngles( ).y - vel_yaw, 360.f );
float move_delta = std::remainderf( move_yaw - velocity_delta, 360.f );
float ideal_yaw = math::approach_angle( move_yaw, velocity_delta, ideal_rotation );
float delta_yaw = std::remainderf( move_yaw - ideal_yaw, 360.f );
if( std::abs( delta_yaw ) > ideal_rotation )
ideal_rotation = 0.f;
else if( ( cmd->m_cmd_nr % 2 ) )
ideal_rotation *= -1;
cmd->m_sidemove = ( cmd->m_cmd_nr % 2 ) ? 450.f : -450.f;
cmd->m_forwardmove = 0;
rotate_movement( cmd, std::remainderf( ideal_yaw + ideal_rotation, 360.f ) );
}
else {
float move_yaw = math::vector_angles( vec3_t( ), vec3_t( cmd->m_forwardmove, cmd->m_sidemove, 0.f ) ).y;
float rotation = cmd->m_mousedx < 0.f ? -90.f : 90.f;
cmd->m_forwardmove = 450.f;
cmd->m_sidemove = 0.f;
rotate_movement( cmd, move_yaw + rotation );
}
}
}
}
void c_movement::edge_jump( ) {
if ( !g_settings.misc.edge_jump )
return;
if ( !g_input.is_key_pressed( ( VirtualKeys_t )g_settings.misc.edge_jump_key( ) ) )
return;
//needs key check here so its not always on
//what??
bool pre_onground = g_ctx.m_local->m_fFlags( ) & FL_ONGROUND;
bool post_onground = g_cheat.m_prediction.get_predicted_flags( ) & FL_ONGROUND;
if ( pre_onground && !post_onground ) {
m_ucmd->m_buttons |= IN_JUMP;
}
}
void c_movement::air_duck( ) {
if( !g_settings.misc.air_duck )
return;
if( !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) )
m_ucmd->m_buttons |= IN_DUCK;
}
void c_movement::auto_jumpbug( ) {
if ( !g_settings.misc.auto_jumpbug( ) )
return;
if ( !g_input.is_key_pressed( ( VirtualKeys_t )g_settings.misc.auto_jumpbug_key( ) ) )
return;
static bool jumped = false;
static bool jump_next = false;
vec3_t origin = g_ctx.m_local->m_vecOrigin( );
origin += g_ctx.m_local->m_vecVelocity( ) * TICK_INTERVAL( );
Ray_t ray;
ray.Init( origin, origin + vec3_t( 0.f, 0.f, 4.f ) );
CTraceFilter f;
f.pSkip = g_ctx.m_local;
CGameTrace tr;
g_csgo.m_trace( )->TraceRay( ray, MASK_PLAYERSOLID, &f, &tr );
bool unduck = tr.fraction != 1.0f;
if( unduck ) {
m_ucmd->m_buttons &= ~IN_DUCK;
m_ucmd->m_buttons |= IN_JUMP;
}
else {
m_ucmd->m_buttons |= IN_DUCK;
m_ucmd->m_buttons &= ~IN_JUMP;
}
}
void c_movement::jump_stats( ) {
if( !g_settings.misc.show_jump_stats ) return;
static auto sv_airaccelerate = g_csgo.m_cvar( )->FindVar( xors( "sv_airaccelerate" ) );
static bool was_onground = g_ctx.m_local->m_fFlags( ) & FL_ONGROUND;
static vec3_t last_origin{ };
static float ground_vel{ };
static float last_jump_max_speed{ };
static float last_height{ };
static float last_dist{ };
const float lj_threshold = sv_airaccelerate->get_float( ) < 15.f ? 190.f : 240.f;
bool on_ground = g_ctx.m_local->m_fFlags( ) & FL_ONGROUND;
bool ducking = g_ctx.m_local->m_fFlags( ) & FL_DUCKING;
char jump_string[ 250 ] = { };
if( on_ground ) {
int vertical = 0;
if( !was_onground ) {
vec3_t cur_origin = g_ctx.m_local->m_vecOrigin( );
last_dist = cur_origin.dist_to( last_origin );
if( std::abs( cur_origin.z - last_origin.z ) >= ( ducking ? 10.f : 5.f ) ) {
vertical = cur_origin.z > last_origin.z ? 1 : -1;
}
if( ground_vel > 200.f && last_jump_max_speed > 260.f && std::abs( last_height ) > 20.f ) {
if( vertical ) {
strenc::w_sprintf_s( jump_string, 250, xors( "[\3JUMP STAT\1] pre: %0.2f | max vel: %0.2f | height: %0.2f | duck: %d | \2%s\n" ),
ground_vel, last_jump_max_speed, last_height, ducking, vertical == 1 ? xors( "vertical" ) : xors( "dropjump" ) );
}
else {
bool is_lj = last_dist > lj_threshold;
strenc::w_sprintf_s( jump_string, 250, xors( "[\3JUMP STAT\1]: pre: %0.2f | max vel: %0.2f | height: %0.2f | duck: %d | dist: %c%0.2f\n" ),
ground_vel, last_jump_max_speed, last_height, ducking, is_lj ? 4 : 1, last_dist );
}
g_csgo.m_clientmode( )->m_pChatElement->ChatPrintf( 0, 0, jump_string );
}
}
last_origin = g_ctx.m_local->m_vecOrigin( );
last_jump_max_speed = 0.f;
last_height = 0.f;
ground_vel = g_ctx.m_local->m_vecVelocity( ).length2d( );
was_onground = true;
}
else {
was_onground = false;
float vel = g_ctx.m_local->m_vecVelocity( ).length2d( );
if( vel > last_jump_max_speed ) {
last_jump_max_speed = vel;
}
float delta = g_ctx.m_local->m_vecOrigin( ).z - last_origin.z;
if( std::abs( delta ) > std::abs( last_height ) ) {
last_height = delta;
}
}
}
//fuck hardcode
const vec3_t mins( -26.f, -26.f, 0 );
const vec3_t maxs( 26.f, 26.f, 44.f );
constexpr int TRACE_STEP_MAX = 45;
bool trace_ideal_step( float step, float speed, vec3_t velocity, vec3_t start_pos ) {
vec3_t direction = math::vector_angles( vec3_t( ), velocity );
float wish_step = direction.y + step;
vec3_t origin = start_pos;
vec3_t start = origin;
vec3_t trace_step = math::angle_vectors( vec3_t( 0, wish_step, 0 ) ) * velocity.length2d( ) * TICK_INTERVAL( );
vec3_t pos = start + trace_step;
CGameTrace tr;
CTraceFilter filter;
filter.pSkip = g_ctx.m_local;
for( size_t i{ }; i <= 1 / TICK_INTERVAL( ); ++i ) {
start = pos;
trace_step = math::angle_vectors( vec3_t( 0, wish_step += step, 0 ) ) * velocity.length2d( ) * TICK_INTERVAL( );
pos += trace_step;
Ray_t ray;
ray.Init( start, pos, mins, maxs );
g_csgo.m_trace( )->TraceRay( ray, MASK_SOLID, &filter, &tr );
if( !tr.DidHit( ) ) {
if( i == TRACE_STEP_MAX ) {
return true;
}
continue;
}
break;
}
return false;
}
float c_movement::get_best_strafe_angle( ) {
vec3_t velocity = g_ctx.m_local->m_vecVelocity( );
float ideal_step = get_ideal_strafe_step( velocity.length2d( ) ) * 0.8f;
float step = ideal_step;
vec3_t start = g_ctx.m_local->m_vecOrigin( );
for( size_t i{ }; i < 9; ++i ) {
if( trace_ideal_step( step, velocity.length2d( ), velocity, start ) ) {
vec3_t direction = math::vector_angles( vec3_t( ), velocity );
return direction.y + step;
}
step -= step * 0.2f;
}
step = ideal_step;
for( size_t i{ }; i < velocity.length2d( ) * 0.015f; ++i ) {
step += step * 0.2f;
if( trace_ideal_step( step, velocity.length2d( ), velocity, start ) ) {
vec3_t direction = math::vector_angles( vec3_t( ), velocity );
return direction.y + step;
}
}
return math::vector_angles( vec3_t( ), velocity ).y;
}
void c_movement::circle_strafe( ) {
if( g_settings.misc.circle_strafe ) {
if( g_ctx.m_local->m_nMoveType( ) == MOVETYPE_LADDER || g_ctx.m_local->m_nMoveType( ) == MOVETYPE_NOCLIP )
return;
static bool can_finish = true;
auto cmd = g_ctx.get_last_cmd( );
if( g_input.is_key_pressed( g_settings.misc.circle_strafe_key ) || !can_finish ) {
m_ucmd->m_buttons |= IN_JUMP;
cmd->m_forwardmove = 450.f;
float speed = g_ctx.m_local->m_vecVelocity( ).length2d( );
if( speed > 1.f ) {
can_finish = false;
float angle = get_best_strafe_angle( );
float delta = std::remainderf( m_ucmd->m_viewangles.y - angle, 360.f );
cmd->m_forwardmove = 5850.f / speed;
cmd->m_sidemove = -450.f;
rotate_movement( cmd, delta );
vec3_t current_view;
g_csgo.m_engine( )->GetViewAngles( current_view );
float view_delta = std::remainderf( current_view.y - angle, 360.f );
if( std::fabs( view_delta ) < 10.0f || speed < 250.f ) {
can_finish = true;
}
}
else {
can_finish = true;
}
}
}
}
END_REGION
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