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path: root/cheat/internal_rewrite/netvars.cpp
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#include "netvars.hpp"
#include "interface.hpp"

factory::c_netvars g_netvars;

NAMESPACE_REGION( factory )

void c_netvars::init( ) {
	for ( auto client_class = g_csgo.m_chl( )->GetAllClasses( );
		!!client_class;
		client_class = client_class->m_next
		) {
		auto table = client_class->m_rt_table;
		m_tables.push_back( table );
	}
}

RecvTable* c_netvars::get_table( hash_t hash ) const {
	if ( m_tables.empty( ) ) return nullptr;

	for ( auto& table : m_tables ) {
		if ( !table ) continue;

		if ( hash == hash::fnv1a( table->m_pNetTableName ) ) {
			return table;
		}
	}

	return nullptr;
}

//iterating this too much results in a stack overflow, so thats cool
RecvProp* c_netvars::get_prop( hash_t data, hash_t name ) const {
	RecvProp* prop{ };
	RecvTable* child{ };

	auto table = get_table( data );
	if( !table ) return nullptr;

	for( int i{ }; i < table->m_nProps; ++i ) {
		prop = &table->m_pProps[ i ];
		child = prop->GetDataTable( );

		if( child && child->m_nProps ) {
			auto tmp = get_prop( hash::fnv1a( child->m_pNetTableName ), name );
			if( tmp ) return tmp;
		}

		if( name != hash::fnv1a( prop->m_pVarName ) )
			continue;

		return prop;
	}

	return nullptr;
}

std::ptrdiff_t c_netvars::get_entry( hash_t name, RecvTable* table ) const {
	std::ptrdiff_t ret{ };
	RecvProp* prop;
	RecvTable* child;

	for ( int i{ }; i < table->m_nProps; ++i ) {
		prop = &table->m_pProps[ i ];
		child = prop->GetDataTable( );

		if ( child && child->m_nProps ) {
			auto tmp = get_entry( name, child );
			if ( tmp ) ret += prop->GetOffset( ) + tmp;
		}

		if ( name != hash::fnv1a( prop->m_pVarName ) )
			continue;

		return prop->GetOffset( ) + ret;
	}

	return ret;
}

std::ptrdiff_t c_netvars::get_netvar( hash_t data, hash_t name ) const {
	std::ptrdiff_t ret{ };
	auto table = get_table( data );
	if ( !table ) return 0;

	ret = get_entry( name, table );
#ifdef DEBUG
	printf( "%s:\t\t 0x%05x\n", name.c_str( ), ret );
#endif
	return ret;
}

END_REGION