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#include "hooks.hpp"
bool __fastcall hooks::process_packet(void *ecx, void *, void *packet, bool has_header) {
bool result = process_packet_o(ecx, nullptr, packet, has_header);
auto *cl = g_csgo.m_global_state->get_client_state();
if (!g_csgo.m_engine()->IsInGame() || !cl)
return result;
// new events could be coming in
uint32_t v3 = *(uint32_t*)cl + 19948;
if (!v3)
return result;
for (; !!v3; ) {
float &v8 = *(float *)((uint32_t)v3 + 4);
if (v8 > 0.0f)
v8 = 0.0f;
uint32_t v11 = *(uint32_t *)((uint32_t)v3 + 56);
v3 = v11;
}
printf("yea\n");
// CL_FireEvents will make sure the events are triggered instantly
// i honestly can't wait for you to call me a retard for this :DDDDDDDDDDDDD
// 55 8B EC 83 EC 08 53 8B 1D ? ? ? ? 56 57 83 BB ? ? ? ? ? 74 12 8D 8B ? ? ? ? E8
static auto fire_events = pattern::first_code_match< void(*)() >(
g_csgo.m_engine.dll(),
xors("55 8B EC 83 EC 08 53 8B 1D ? ? ? ? 56 57 83 BB ? ? ? ? ? 74 12 8D 8B ? ? ? ? E8")
);
fire_events();
return result;
}
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