1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
|
#include "ragebot.hpp"
#include "base_cheat.hpp"
#include "context.hpp"
#include "math.hpp"
#include "input_system.hpp"
namespace features
{
//don't ask
/*vec3_t func( vec3_t a1, float a3, float a4, float a5, float a6, float a7, float a8, float a9 ) {
int v8; // ebp@0
float v9; // xmm6@1
float v10; // xmm7_4@1
float v11; // xmm2@1
float v12; // xmm5@1
float v13; // xmm4_4@1
float v14 = 0.f; // xmm3_4@1
float v15; // xmm1_4@2
vec3_t v16; // xmm0@2
float v17; // eax@2
vec3_t v18; // ecx@2
float v20; // xmm1_4@4
float v21 = 0.f; // eax@4
vec3_t v22; // ecx@4
float v23; // eax@5
float v24; // [sp-10h] [bp-1Ch]@1
vec3_t v25;
int v28; // [sp+0h] [bp-Ch]@1
int v29; // [sp+4h] [bp-8h]@1
v12 = a4;
v9 = a3;
v11 = a5;
v10 = a7;
v11 = a5 - a8;
v12 = a4 - a7;
v13 = a6 - a9;
v24 = a6 - a9;
v14 = sqrt( v12 * v12 + v11 * v11 + v13 * v13 );
if( v14 <= v9 ) {
if( -v9 <= v14 ) {
a1.x = a4;
a1.y = a5;
a1.z = a6;
return a1;
}
else {
vec3_t v25 = { v11, v12, v24 };
v20 = 1.0f / ( v12 * v12 + v11 * v11 + v13 * v13 + FLT_EPSILON );
a7 = v10 - v20 * v12 * v9;
a8 = a8 - v25.y * v20 * v9;
a9 = a9 - v25.z * v20 * v9;
v12 = a9;
v22.x = a7;
v22.y = a8;
v22.z = a9;
return v22;
}
}
else {
vec3_t v25 = { v11, v12, v24 };
v15 = 1.0f / ( v12 * v12 + v11 * v11 + v13 * v13 + FLT_EPSILON );
a7 = v15 * v12 * v9 + v10;
a8 = v12 * v15 * v9 + a8;
v16.x = a7;
v16.y = a8;
a9 = v25.z * v15 * v9 + a9;
v18.x = a7;
v18.y = a8;
v18.z = a9;
return v18;
}
}*/
float c_ragebot::c_antiaim::desync_delta( ) {
auto state = g_ctx.m_local->get_animstate( );
float duck_amt = state->m_fDuckAmount;
float speed_fraction = std::clamp( state->m_flFeetSpeedForwardsOrSideWays, 0.f, 1.f );
float speed_factor = std::clamp( state->m_flFeetSpeedUnknownForwardOrSideways, 0.f, 1.f );
float unk = ( ( state->m_flStopToFullRunningFraction * -0.30000001f ) - 0.19999999f ) * speed_fraction;
float unk2 = unk + 1.f;
if( duck_amt > 0.f )
unk2 += ( ( duck_amt * speed_factor ) * ( 0.5f - unk2 ) );
//not exact but who cares
float max_delta = *( float* )( state + 0x334 ) * unk2;
/*float delta_eye_yaw = std::remainderf( state->m_flEyeYaw - state->m_flGoalFeetYaw, 360.f );
float v52 = state->m_flEyeYaw - state->m_flGoalFeetYaw;
if( state->m_flEyeYaw <= state->m_flGoalFeetYaw ) {
if( v52 <= -180.f )
v52 += 360.f;
} else if( v52 >= 180.f )
v52 -= 360.f;
*/
return max_delta;
}
void c_ragebot::c_lby_breaker::update_animstate( ) {
if( !g_settings.rage.anti_aim( ) )
return;
if( !g_ctx.m_local->get_animstate( ) )
return;
float backup_curtime = g_csgo.m_globals->m_curtime;
float backup_frametime = g_csgo.m_globals->m_frametime;
g_csgo.m_globals->m_curtime = g_ctx.pred_time( );
g_csgo.m_globals->m_frametime = TICK_INTERVAL( );
vec3_t real_angle = g_ctx.m_thirdperson_angle;
float pitch;
if( g_ctx.m_local->get_animstate( )->m_bInHitGroundAnimation && ( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) {
bool dist = g_settings.rage.enabled( ) && g_settings.rage.selection_type( ) == 1;
int target = util::get_closest_player( dist );
if( target != -1 ) {
auto t = g_csgo.m_entlist( )->GetClientEntity( target );
pitch = math::vector_angles( g_ctx.m_local->get_eye_pos( ), t->get_hitbox_pos( 0 ) ).x;
}
else
pitch = 0.f;
real_angle.x = pitch;
}
g_ctx.m_local->get_animstate( )->m_iLastClientSideAnimationUpdateFramecount -= 1;
g_ctx.m_local->get_animstate( )->update( real_angle.y, real_angle.x );
if( !g_cheat.m_lagmgr.get_state( ) ) {
g_ctx.m_absyaw = g_ctx.m_local->get_animstate( )->m_flGoalFeetYaw;
g_ctx.m_local->cache_anim_data( );
}
g_csgo.m_globals->m_curtime = backup_curtime;
g_csgo.m_globals->m_frametime = backup_frametime;
if( g_ctx.m_local->get_animstate( )->m_velocity < 0.1f )
g_ctx.m_local->get_animstate( )->m_velocity = 0.f;
bool moving = g_ctx.m_local->get_animstate( )->m_velocity > 0.1f;
bool onground = g_ctx.m_local->get_animstate( )->m_bOnGround;
float time = g_ctx.pred_time( );
if( onground ) {
if( moving ) {
m_next_update = time + 0.22f;
} else if( time > m_next_update ) {
m_next_update = time + 1.1f;
}
}
if( g_ctx.m_tickbase > 0 ) {
//auto& cur_update = m_lby_updates[ g_ctx.m_tickbase % 64 ];
//cur_update.m_tickbase = g_ctx.m_tickbase;
//cur_update.m_state = m_state;
}
}
void c_ragebot::c_lby_breaker::on_lby_proxy( ) {
float oldsimtime_1tickfuture = g_ctx.m_local->m_flOldSimulationTime( ) + TICK_INTERVAL( );
int oldsimtime_ticks = TIME_TO_TICKS( oldsimtime_1tickfuture );
float latency = g_csgo.m_engine( )->GetNetChannelInfo( )->GetLatency( 0 ) + g_csgo.m_globals->m_interval_per_tick;
for( auto& it : m_lby_updates ) {
if( it.m_tickbase == oldsimtime_ticks ) {
//if( it.m_state == BS_BREAKING )
//m_next_update = oldsimtime_1tickfuture + 1.1f - latency;
break;
}
}
}
int c_ragebot::c_lby_breaker::get_next_update( ) const {
auto current_tick = TIME_TO_TICKS( g_ctx.pred_time( ) );
auto update_tick = TIME_TO_TICKS( m_next_update );
return update_tick - current_tick;
}
void c_ragebot::c_lby_breaker::override_angles( float* angles, float original, float offset, bool freestanding ) {
static bool was_breaking = false;
static float last_angle = 0.f;
const float angle = original;
int update_ticks = get_next_update( );
if( g_cheat.m_lagmgr.get_state( ) )
return;
if( g_cheat.m_lagmgr.get_choked( ) )
return;
//yep
if( !g_ctx.m_local->get_animstate( )->m_bOnGround )
return;
bool breaking = g_ctx.m_local->get_animstate( )->m_velocity < 0.1f;
float break_angle = angle + offset;
float lby = g_ctx.m_local->m_flLowerBodyYawTarget( );
float real = angle;
float delta = std::remainderf( lby - real, 360.f );
if( std::abs( delta ) < 37.f && breaking ) {
if( update_ticks < -TIME_TO_TICKS( 1.f ) ) {
*angles = break_angle;
return;
}
}
if( freestanding && g_settings.rage.lby_avoid_updates && was_breaking ) {
if( std::abs( std::remainderf( original - last_angle, 360.f ) ) > 50.f
&& update_ticks < 1 ) {
break_angle = last_angle;
offset = std::remainderf( original - last_angle, 360.f );
}
}
if( std::abs( offset ) < 105 ) {
int min_tick = 3;
if( update_ticks < min_tick && update_ticks >= 1 ) {
*angles = break_angle + ( offset < 0 ? 105 : -105 );
return;
}
}
if( breaking && update_ticks < 1 ) {
*angles = break_angle;
if( !freestanding ) {
last_angle = break_angle;
was_breaking = true;
}
}
//g_ctx.m_thirdperson_angle.y = *angles;
}
void c_ragebot::c_antiaim::fix_movement( ) {
if( !g_settings.rage.anti_aim && !g_settings.rage.enabled )
return;
float pitch = std::remainderf( m_cmd->m_viewangles.x, 360.f );
bool fix_forward_move = ( pitch < -90.f || pitch > 90.f );
auto last_cmd = g_ctx.get_last_cmd( );
auto old_yaw = last_cmd->m_viewangles.y;
auto cur_yaw = m_cmd->m_viewangles.y;
float yaw_delta = cur_yaw - old_yaw;
float f1 = old_yaw < 0.f ? old_yaw + 360.f : old_yaw;
float f2 = cur_yaw < 0.f ? cur_yaw + 360.f : cur_yaw;
if( f2 < f1 )
yaw_delta = abs( f2 - f1 );
else
yaw_delta = 360.f - abs( f1 - f2 );
yaw_delta = 360.f - yaw_delta;
m_cmd->m_forwardmove = cos( yaw_delta * M_PIRAD ) * last_cmd->m_forwardmove + cos( ( yaw_delta + 90.f ) * M_PIRAD ) * last_cmd->m_sidemove;
m_cmd->m_sidemove = sin( yaw_delta * M_PIRAD ) * last_cmd->m_forwardmove + sin( ( yaw_delta + 90.f ) * M_PIRAD ) * last_cmd->m_sidemove;
if( fix_forward_move )
m_cmd->m_forwardmove *= -1.f;
if( g_ctx.m_local->m_nMoveType( ) != MOVETYPE_LADDER && g_settings.rage.fix_legs( ) ) {
if( m_cmd->m_forwardmove ) {
m_cmd->m_buttons &= ~( m_cmd->m_forwardmove < 0 ? IN_FORWARD : IN_BACK );
m_cmd->m_buttons |= ( m_cmd->m_forwardmove > 0 ? IN_FORWARD : IN_BACK );
}
if( m_cmd->m_sidemove ) {
m_cmd->m_buttons &= ~( m_cmd->m_sidemove < 0 ? IN_MOVERIGHT : IN_MOVELEFT );
m_cmd->m_buttons |= ( m_cmd->m_sidemove > 0 ? IN_MOVERIGHT : IN_MOVELEFT );
}
}
}
bool c_ragebot::c_antiaim::run_edge_dtc( ) {
if( !g_settings.rage.edge_dtc_normal )
return false;
if( !g_ctx.m_local->get_animstate( )->m_bOnGround )
return false;
if( g_settings.rage.edge_dtc_normal == 1 ) {
float speed = g_ctx.m_local->m_vecVelocity( ).length2d( );
if( speed < 30.f ) return false;
}
bool peeking = g_ctx.m_local->m_vecVelocity( ).length( ) > 30.f;
if( is_fakewalking( ) ) peeking = false;
CTraceFilterWorldAndPropsOnly filter;
float max_dist = peeking ? g_settings.rage.edge_dtc_moving : g_settings.rage.edge_dtc_standing;
float min_dist = 64.f;
float edge_yaw = 0.f;
float final_yaw = 0.f;
bool detected = false;
const float step = 45.f;
vec3_t eye_pos = g_ctx.m_local->get_eye_pos( );
for( float rot = -180.f; rot < 180.f; rot += step ) {
float rot_left = rot - 90.f;
float rot_right = rot + 90.f;
vec3_t pos_left = math::get_rotated_pos( eye_pos, rot_left, 30.f );
vec3_t pos_right = math::get_rotated_pos( eye_pos, rot_right, 30.f );
vec3_t forward = math::angle_vectors( vec3_t( 0.f, rot, 0.f ) );
forward *= 4000.f;
CGameTrace trace_left, trace_right;
Ray_t ray_left, ray_right;
ray_left.Init( pos_left, pos_left + forward );
ray_right.Init( pos_right, pos_right + forward );
g_csgo.m_trace( )->TraceRay( ray_left, MASK_SHOT_HULL, &filter, &trace_left );
g_csgo.m_trace( )->TraceRay( ray_right, MASK_SHOT_HULL, &filter, &trace_right );
float dist_left = ( pos_left - trace_left.endpos ).length( );
float dist_right = ( pos_right - trace_right.endpos ).length( );
if( dist_right > dist_left ) {
if( dist_right > max_dist && dist_left < min_dist ) {
max_dist = dist_right;
edge_yaw = rot_left;
detected = true;
}
}
else {
if( dist_left > max_dist && dist_right < min_dist ) {
max_dist = dist_left;
edge_yaw = rot_right;
detected = true;
}
}
}
if( !detected )
return false;
final_yaw = edge_yaw;
if( g_cheat.m_lagmgr.get_state( ) ) {
final_yaw = edge_yaw + 180.f;
}
m_cmd->m_viewangles.y = final_yaw;
return true;
}
float get_damage( const vec3_t& start, const vec3_t& end, c_base_player* a, c_base_player* b ) {
static weapon_info_t wpn_data{ };
wpn_data.damage = 200;
wpn_data.range_modifier = 1.0f;
wpn_data.penetration = 3.0f;
wpn_data.armor_ratio = 0.5f;
wpn_data.range = 8192.f;
fire_bullet_data_t data{ };
data.src = start;
data.filter.pSkip = a;
data.travel_range = ( end - data.src ).length( );
data.traveled = 0.f;
data.to_travel = data.travel_range;
vec3_t angle = math::vector_angles( start, end );
data.direction = math::angle_vectors( angle );
data.direction.normalize_vector( );
if( g_cheat.m_autowall.fire_bullet( a, b, &wpn_data, data, false, false ) ) {
return data.current_damage;
}
return -1.f;
}
vec3_t trace_ent_pos( vec3_t start, vec3_t end, c_base_player* ent ) {
Ray_t ray;
CGameTrace tr;
CTraceFilter filter;
const vec3_t min( -2.f, -2.f, -2.f );
const vec3_t max( 2.f, 2.f, 2.f );
ray.Init( start, end, min, max );
filter.pSkip = ent;
g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT, &filter, &tr );
return tr.endpos;
}
float get_min_dist( vec3_t origin ) {
const float max_dist = 150.f;
float dist = 0.f;
float ret = FLT_MAX;
CTraceFilterWorldAndPropsOnly filter;
CGameTrace tr;
Ray_t ray;
for( size_t f = 0.f; f < 360.f; f += 45.f ) {
vec3_t rotated = math::get_rotated_pos( origin, f, max_dist );
ray.Init( origin, rotated );
g_csgo.m_trace( )->TraceRay( ray, MASK_SOLID, &filter, &tr );
dist = tr.endpos.dist_to( origin );
if( dist <= 75.f )
return 75.f;
if( dist < ret )
ret = dist;
}
return ret;
}
bool c_ragebot::c_antiaim::run_freestanding( int player ) {
if( !g_settings.rage.edge_detection )
return false;
if( !g_ctx.m_local->get_animstate( )->m_bOnGround )
return false;
bool is_fake = g_cheat.m_lagmgr.get_state( );
vec3_t enemy_pos;
vec3_t local_pos;
vec3_t aim_angle;
float cur_damage{ 30.f };
bool direction{ false };
int enemy_index;
enemy_index = player == -1 ? util::get_closest_player( ) : player;
if( enemy_index == -1 )
return false;
auto ent = g_csgo.m_entlist( )->GetClientEntity< >( enemy_index );
if( !ent || !ent->is_valid( ) )
return false;
enemy_pos = ent->m_vecOrigin( );
enemy_pos.z = ent->get_hitbox_pos( 0 ).z;
local_pos = g_ctx.m_local->get_eye_pos( );
aim_angle = math::vector_angles( enemy_pos, local_pos );
float local_dist = get_min_dist( local_pos );
float enemy_dist = get_min_dist( enemy_pos );
float start_dmg = get_damage( enemy_pos, local_pos, ent, g_ctx.m_local );
auto test_dmg = [ & ]( float dist, float enemy_dist, float delta = 50.f ) {
vec3_t enemy_left = math::get_rotated_pos( enemy_pos, aim_angle.y - 90.f, enemy_dist );
vec3_t enemy_right = math::get_rotated_pos( enemy_pos, aim_angle.y + 90.f, enemy_dist );
enemy_left = trace_ent_pos( enemy_pos, enemy_left, ent );
enemy_right = trace_ent_pos( enemy_pos, enemy_right, ent );
vec3_t local_left = math::get_rotated_pos( local_pos, aim_angle.y + 90.f, dist );
vec3_t local_right = math::get_rotated_pos( local_pos, aim_angle.y - 90.f, dist );
local_left = trace_ent_pos( local_pos, local_left, g_ctx.m_local );
local_right = trace_ent_pos( local_pos, local_right, g_ctx.m_local );
float dmg_left = get_damage( enemy_left, local_left, ent, g_ctx.m_local )
+ get_damage( enemy_right, local_left, ent, g_ctx.m_local );
float dmg_right = get_damage( enemy_left, local_right, ent, g_ctx.m_local )
+ get_damage( enemy_right, local_right, ent, g_ctx.m_local );
if( std::abs( dmg_left - dmg_right ) < delta )
return false;
float max_dmg = math::max( dmg_left, dmg_right );
direction = dmg_left > dmg_right;
cur_damage = max_dmg;
return max_dmg > delta;
};
float radius = std::floorf( ( g_ctx.m_local->get_hitbox_pos( 0 ) - g_ctx.m_local->get_hitbox_pos( HITBOX_PELVIS ) ).length2d( ) );
radius = radius >= 15.f ? 20.f : 10.f;
float enemy_radius = std::floorf( ( ent->get_hitbox_pos( 0 ) - ent->get_hitbox_pos( HITBOX_PELVIS ) ).length2d( ) );
enemy_radius = enemy_radius >= 15.f ? 20.f : 10.f;
if( !test_dmg( radius + 1.f, enemy_radius + 1.f, 25.f ) ) {
if( cur_damage < start_dmg * 2.f )
return false;
}
bool found = false;
for( size_t i = 5; i > 0; --i ) {
float cur_dist = local_dist / i;
float cur_enemy_dist = enemy_dist / i;
if( cur_dist < radius )
continue;
if( cur_enemy_dist < enemy_radius )
continue;
if( test_dmg( cur_dist, cur_enemy_dist, 125.f / i ) ) {
found = true;
break;
}
else if( cur_damage > 125.f / i )
break;
}
if( !found )
return false;
m_direction = direction;
aim_angle.y += direction ? -90.f : 90.f;
if( g_settings.rage.angle_step ) {
aim_angle.y = math::find_closest_step( aim_angle.y, g_settings.rage.angle_step_degrees );
}
if( g_settings.rage.pitch == 3 && g_settings.rage.break_lby_edge && m_breaker.get_next_update( ) < 2 && g_ctx.m_local->get_animstate( )->m_velocity < 0.1f ) {
vec3_t eye_pos = g_ctx.m_local->get_eye_pos( );
vec3_t rotated_pos = math::get_rotated_pos( eye_pos, aim_angle.y - 180.f, 25.f );
vec3_t velocity = g_ctx.m_local->m_vecVelocity( );
vec3_t middle_pos = eye_pos + velocity * TICK_INTERVAL( ) * 2.f;
middle_pos.z += 10.f;
int dmg_rot = get_damage( enemy_pos, rotated_pos, ent, g_ctx.m_local );
int dmg_mid = get_damage( enemy_pos, middle_pos, ent, g_ctx.m_local );
if( dmg_mid < dmg_rot )
m_cmd->m_viewangles.x = 0.f;
}
if( is_fake ) {
aim_angle.y = g_ctx.m_local->get_animstate( )->m_flGoalFeetYaw + desync_delta( );
}
else {
int jitter = g_settings.rage.edge_dtc_real_jitter;
if( jitter > 0 ) {
switch( g_settings.rage.edge_detection ) {
case 1:
aim_angle.y += math::random_number< float >( -jitter, jitter );
break;
case 2:
aim_angle.y += math::random_number( 0, 100 ) % 2 ? jitter : -jitter;
break;
case 3: {
constexpr static double rate = 360.0 / 1.618033988749895;
aim_angle.y += ( -jitter * 0.5f ) + ( std::fmod( g_csgo.m_globals->m_curtime * ( ( 1.f - ( 90.f - jitter ) / 90.f ) * rate ), jitter + 1.f ) );
break;
}
default: break;
}
}
}
m_cmd->m_viewangles.y = aim_angle.clamp( ).y;
return true;
}
void c_ragebot::c_antiaim::run_fakewalk( ) {
m_is_fakewalking = false;
if( !g_ctx.m_local->get_weapon( ) )
return;
bool in_move = ( m_cmd->m_buttons & IN_FORWARD ) || ( m_cmd->m_buttons & IN_BACK ) || ( m_cmd->m_buttons & IN_LEFT ) || ( m_cmd->m_buttons & IN_RIGHT );
if( !m_cmd->m_sidemove && !m_cmd->m_forwardmove && !g_ctx.m_local->m_vecVelocity( ) && !in_move )
return;
if( !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) )
return;
if( m_cmd->m_buttons & IN_WALK ) {
m_cmd->m_buttons &= ~IN_WALK;
}
if( m_cmd->m_buttons & IN_SPEED ) {
m_cmd->m_buttons &= ~IN_SPEED;
}
m_is_fakewalking = true;
static auto quick_stop = [ & ]( ) {
vec3_t vel = g_ctx.m_local->m_vecVelocity( );
float speed = vel.length2d( );
if( speed < 0.1f ) {
g_ctx.get_last_cmd( )->m_forwardmove = 0.f;
g_ctx.get_last_cmd( )->m_sidemove = 0.f;
return;
}
static auto sv_accelerate = g_csgo.m_cvar( )->FindVar( xors( "sv_accelerate" ) );
float accel = sv_accelerate->get_float( );
float max_speed = g_ctx.m_local->get_weapon( )->get_wpn_info( )->max_speed;
if( g_ctx.m_local->get_weapon( )->is_sniper( ) && g_ctx.m_local->m_bIsScoped( ) ) {
max_speed = g_ctx.m_local->get_weapon( )->get_wpn_info( )->max_speed_alt;
}
if( g_ctx.m_local->m_fFlags( ) & FL_DUCKING ) {
max_speed /= 3.f;
accel /= 3.f;
}
float surf_friction = 1.f;
float max_accelspeed = accel * g_csgo.m_globals->m_interval_per_tick * max_speed * surf_friction;
float wishspeed{ };
if( speed - max_accelspeed <= -1.f ) {
wishspeed = max_accelspeed / ( speed / ( accel * g_csgo.m_globals->m_interval_per_tick ) );
}
else {
wishspeed = max_accelspeed;
}
vec3_t ndir = math::vector_angles( vel * -1.f );
ndir.y = g_csgo.m_engine( )->GetViewAngles( ).y - ndir.y;
ndir = math::angle_vectors( ndir );
g_ctx.get_last_cmd( )->m_forwardmove = ndir.x * wishspeed;
g_ctx.get_last_cmd( )->m_sidemove = ndir.y * wishspeed;
};
auto state = g_ctx.m_local->get_animstate( );
float max = *( float* )( state + 0x334 );
float delta = g_cheat.m_ragebot.m_antiaim->desync_delta( );
float percent = delta / max;
if( percent < 0.99f )
quick_stop( );
}
float c_ragebot::c_antiaim::get_pitch( ) {
switch( g_settings.rage.pitch( ) ) {
case 1: //custom
return float( g_settings.rage.pitch_offset( ) );
case 2: //flip
return g_cheat.m_lagmgr.get_state( ) ? 75.f : 89.f;
case 3:
return 89.f;
case 4:
return 1080.f + g_settings.rage.pitch_offset( );
case 5:
return -1080.f + g_settings.rage.pitch_offset( );
case 6:
return m_cmd->m_cmd_nr % 2 ? 1080.f : -1080.f;
case 7: //random
return math::random_number( -89.f, 89.f );
}
return 0.f;
}
float c_ragebot::c_antiaim::get_yaw( bool fake, float original, bool no_jitter ) {
constexpr static double rate = 360.0 / 1.618033988749895;
constexpr static int switch_rate = 10;
static float last_onground = 0.f;
static int ticks = 0;
static bool side_switch = false;
bool on_ground = false;
on_ground = g_ctx.m_local->m_fFlags( ) & FL_ONGROUND;
int setting = fake ? g_settings.rage.fake_yaw : g_settings.rage.real_yaw;
int jitter = fake ? g_settings.rage.fake_yaw_jitter : g_settings.rage.real_yaw_jitter;
int add = fake ? g_settings.rage.fake_yaw_add : g_settings.rage.real_yaw_add;
if( !on_ground ) {
if( !fake && g_settings.rage.air_yaw( ) ) {
setting = g_settings.rage.air_yaw;
jitter = g_settings.rage.air_yaw_jitter;
add = g_settings.rage.air_yaw_add;
}
}
else if( g_ctx.m_local->m_vecVelocity( ).length( ) > 0.1f && !is_fakewalking( ) ) {
if( !fake && g_settings.rage.real_yaw_moving( ) ) {
setting = g_settings.rage.real_yaw_moving( );
jitter = g_settings.rage.real_moving_jitter( );
add = g_settings.rage.real_yaw_moving_add( );
}
}
if( on_ground ) {
last_onground = g_ctx.pred_time( );
}
ticks++;
if( ticks > switch_rate ) {
side_switch ^= 1;
ticks = 0;
}
float rand = 0.f;
if( setting && jitter && !no_jitter ) {
rand = math::random_number( -float( jitter ), float( jitter ) );
}
if( setting && add ) {
original += add;
}
switch( setting ) {
case 0:
return g_csgo.m_engine( )->GetViewAngles( ).y;
case 1: //back
return original - 180.f + rand;
case 2: {//back spin
float time = on_ground ? g_csgo.m_globals->m_curtime * 0.5f : ( g_csgo.m_globals->m_curtime - last_onground );
float range = on_ground ? jitter : jitter * 2.f;
return original - 180.f - range * 0.5f + ( no_jitter ? range : std::fmod( time * rate, range + 1.f ) );
}
case 3: //sideways
return rand + ( fake ? ( side_switch ? original + 90.f : original - 90.f ) :
( side_switch ? original - 90.f : original + 90.f ) );
case 4: //slowpin lol
return rand + std::fmod( g_csgo.m_globals->m_curtime * rate, 360.f );
case 5: //random
return math::random_number( -180.f, 180.f );
case 6: //direction
return rand + ( fake ? ( m_direction ? original - 90.f : original + 90.f ) :
( m_direction ? original + 90.f : original - 90.f ) );
case 7:
return original - 180.f + ( no_jitter ? 0 : ( side_switch ? -jitter : jitter ) );
}
return original;
}
float c_ragebot::c_antiaim::get_yaw( bool no_jitter ) {
const auto is_fake = g_cheat.m_lagmgr.get_state( );
auto original = g_ctx.get_last_cmd( )->m_viewangles.y;
if( g_settings.rage.at_players ) {
auto closest_ent = util::get_closest_player( );
if( closest_ent != -1 ) {
auto ent = g_csgo.m_entlist( )->GetClientEntity< >( closest_ent );
if( ent ) {
vec3_t ang = math::vector_angles( g_ctx.m_local->m_vecOrigin( ),
ent->m_vecOrigin( ) );
original = ang.y;
}
}
}
if( is_fake && !g_settings.rage.fake_yaw( ) )
return original;
if( !is_fake && !g_settings.rage.real_yaw( ) )
return original;
if( g_settings.rage.angle_step( ) && g_settings.rage.angle_step_degrees( ) ) {
float step = float( g_settings.rage.angle_step_degrees( ) );
original = math::find_closest_step( original, step );
}
if( is_fake && g_ctx.m_local->m_fFlags( ) & FL_ONGROUND )
return g_ctx.m_local->get_animstate( )->m_flGoalFeetYaw + desync_delta( );;
return get_yaw( false, original, no_jitter );
}
void c_ragebot::c_antiaim::run( ) {
m_is_edging = false;
if( !g_settings.rage.anti_aim( ) )
return;
auto is_everyone_dormant = [ ]( ) {
for( int i{ 1 }; i < g_csgo.m_globals->m_maxclients; ++i ) {
auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
if( ent && ent->is_valid( ) &&
( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( )
|| g_settings.rage.friendlies ) ) {
return false;
}
}
return true;
};
if( ( m_cmd->m_forwardmove || m_cmd->m_sidemove ) &&
( g_ctx.m_local->m_nMoveType( ) == MOVETYPE_LADDER ||
g_ctx.m_local->m_nMoveType( ) == MOVETYPE_NOCLIP ) )
return;
if( g_ctx.m_local->m_fFlags( ) & FL_FROZEN )
return;
if( is_everyone_dormant( ) && g_settings.rage.dormant_check )
return;
if( g_settings.rage.fakewalk( ) && g_input.is_key_pressed( g_settings.rage.fakewalk_key( ) ) ) {
run_fakewalk( );
}
else {
m_is_fakewalking = false;
}
if( ( m_cmd->m_buttons & IN_ATTACK ) && g_ctx.m_local->can_attack( ) )
return;
if( *( bool* )( c_base_player::get_game_rules( ) + 0x20 ) )
return;
auto weapon = g_ctx.m_local->get_weapon( );
if( weapon && weapon->is_grenade( ) ) {
if( weapon->m_fThrowTime( ) > g_csgo.m_globals->m_interval_per_tick ) {
return;
}
}
if( ( m_cmd->m_buttons & IN_ATTACK2 ) && weapon->is_knife( ) && g_ctx.m_local->can_attack( ) )
return;
if( m_cmd->m_buttons & IN_USE )
return;
if( g_settings.rage.real_yaw( ) ||
g_settings.rage.fake_yaw( ) ) {
m_cmd->m_viewangles.y = get_yaw( );
}
if( g_settings.rage.pitch( ) ) {
m_cmd->m_viewangles.x = get_pitch( );
}
bool edge_detected = false;
bool freestanding = false;
if( !g_settings.rage.edge_dtc_priority ) {
freestanding = run_freestanding( );
if( !freestanding )
edge_detected = run_edge_dtc( );
}
else {
edge_detected = run_edge_dtc( );
if( !edge_detected )
freestanding = run_freestanding( );
}
// we want the eye - feet delta to be less than desync delta
// this will work
if( m_breaker.get_next_update( ) < 0 && !g_cheat.m_lagmgr.get_state( )
&& g_settings.rage.fake_yaw && g_ctx.m_local->m_fFlags( ) & FL_ONGROUND )
m_cmd->m_viewangles.y = g_ctx.m_last_realangle.y + 115.f;
m_is_edging = freestanding || edge_detected;
if( g_cheat.m_lagmgr.get_state( ) && !g_settings.rage.fake_yaw( ) )
m_cmd->m_viewangles.y = g_csgo.m_engine( )->GetViewAngles( ).y;
//since we're going to have fake pitches most likely
//make sure to clamp yaw anyway just in case some retard
//decides to enable untrusted shit in an mm server or w/e
//if( !g_cheat.m_lagmgr.get_state( ) )
// m_cmd->m_viewangles.y = ( g_csgo.m_engine( )->GetViewAngles( ).y - 125.f );
//else
// m_cmd->m_viewangles.y = g_csgo.m_engine( )->GetViewAngles( ).y - 180.f;
m_cmd->m_viewangles.y = std::remainderf( m_cmd->m_viewangles.y, 360.f );
}
}
|