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#pragma once
#include <cstring>
class c_base_weapon;
class IGameEvent;
namespace features
{
class c_skins {
private:
int m_last_index{ 0 };
bool m_needs_update{ };
int get_knife_index( );
const char* get_model_str( );
const char* get_glove_model( );
const char* get_killicon_str( );
//void override_knife( );
void override_gloves( );
void override_weapon( c_base_weapon* wep );
//void update_active_skin( );
int get_current_weapon_id( );
int get_weapon_id( c_base_weapon* );
public:
void operator()( );
void replace_deaths( IGameEvent* event );
};
}
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