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#pragma once
#include "ui_base_item.h"
namespace ui
{
class c_text_input : public base_item {
c_text_input( int x, int y, int w, const char* name, size_t max_chars, char* str ) :
base_item( x, y, w, 16, name ), m_length( max_chars ), m_str( str ) { }
virtual bool is_hovered( ) override {
}
void input( ) {
static float last_press[ KEYS_MAX ]{ };
int key = g_input.is_any_key_pressed( );
if ( key == KEYS_BACK ) {
if ( strlen( m_str ) ) {
m_str[ strlen( m_str ) - 1 ] = 0;
}
}
if ( key != KEYS_NONE ) {
float cur_time = GetTickCount( ) * 0.001f;
if ( std::abs( cur_time - last_press[ key ] ) > 0.1f ) {
auto scan_code = MapVirtualKeyA( key, MAPVK_VK_TO_VSC );
uword_t ascii;
ToAscii( key, scan_code, 0, &ascii, 0 );
char str[ 2 ] = { ( char )ascii, 0 };
strcat_s( m_str, m_length, str );
last_press[ key ] = cur_time;
}
}
}
virtual void render( ) override {
}
protected:
size_t m_length{ };
char* m_str{ };
};
}
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