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#include <Networking/TCPClient.hpp>
#include <Login/RemoteLogin.hpp>
#include <Security/SyscallManager.hpp>
#include <Security/FnvHash.hpp>
#include <UserExperience/UserInterface.hpp>

#define LOCAL_IP    0x0100007F // '127.0.0.1'
#define SERVER_IP   0xE53CA523 // Hexadecimal representation of the server IP, obtained by inet_addr()
#define SERVER_PORT 0xF2C      // Hexadecimal representation of the server port.

int __stdcall WinMain(HINSTANCE inst, HINSTANCE prev, char* str, int cmdshow) {
	if(!Syscalls->Start())
		ERROR_ASSERT("[000F:00001A00] Failed to initialize. Please contact an administrator.");

	UserInterface->m_Data.m_ExecutionState = UserExperience::EXECUTION_WAITING;

	std::thread WindowThread([] {
		if(!UserInterface->Start())
			ERROR_ASSERT("[000F:00001B00] Failed to initialize. Please contact an administrator.");

		UserInterface->RunUiFrame();
	}); WindowThread.detach();

	// Allow the window to start, etc.
	Sleep(2000);

	Networking::TCPClient Client;

	if(!Client.Start(LOCAL_IP, SERVER_PORT))
		ERROR_ASSERT("[000F:0002A000] Server did not accept the connection.");

	UserInterface->m_Data.m_ExecutionState = UserExperience::EXECUTION_LOG_IN;
	
	while(UserInterface->m_Data.m_ExecutionState != UserExperience::EXECUTION_WAITING) {
		Sleep(1);
	}

	Login::RemoteLoginTransaction Transaction;
	Transaction.Start(UserInterface->m_Data.m_Username, UserInterface->m_Data.m_Password);

	ByteArray RawLoginHeader = Transaction.GetHeader();
	Client.SendBytes(RawLoginHeader);

	ByteArray RawServerResponse = Client.ReceiveBytes();
	if(!Transaction.TranslateResponse(RawServerResponse)) {
		UserInterface->m_Data.m_ExecutionState = UserExperience::EXECUTION_ERROR;
	}
	else {
		UserInterface->m_Data.m_ExecutionState = UserExperience::EXECUTION_CHOOSE;
	}

	// TODO: Add game selection.

	while(1) { if(GetAsyncKeyState(VK_END) & 0x8000) break; Sleep(1); }
}