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#include <Client.hpp>
/*
TODO:
- Finish off security on client:
- Hook OpenProcess, ExitProcess, WSARecv, WSASend and check if function is OOB.
- Use VM check that Nave gave me.
- Run a thread to check for blacklisted drivers periodically (also blacklist VBox)
- Run a thread to check if there is more than X threads running in the loader.
- Add dump protection (closes csgo.exe if a handle is detected, probably explorer shellcode)
- Add HWID generation
- Hook DbgBreakPoint and DbgUiRemoteBreakin (instead of bytepatching, some debuggers will check that)
- If the hook is triggered, ban the user.
- Don't forget about the security callback; leave implementation up to Nave.
- Apply Themida macros inside important functions:
- Apply mutation on Security hooks and main function.
- Apply fast VM on syscall manager, process functions
- Apply robust VM on TCP, login
- Apply heavy VM on Encryption, recv/send wrappers.
- Finish off shellcode execution wrapper:
- The shellcode can be executed via two ways
- Either the code is mapped and called via CreateRemoteThread (allows custom param)
- or the code is mapped and called via DX9 (does not allow custom param)
- This will probably be the easiest thing to do.
- Finish off injection wrapper:
- Everything is already laid out, tbh.
- Have the loader inject a .DLL :^)
TODO (Nave):
- Make the UI look nice.
- Adapt the server to work with your backend.
*/
int __stdcall WinMain(HINSTANCE inst, HINSTANCE prev, char* str, int cmdshow)
{
WRAP_IF_DEBUG(Utils::OpenConsole());
// Initialize the runtime protection system.
if(!Protection->Start())
ERROR_ASSERT("[000F:00001A00] Failed to initialize. Please contact an administrator.");
// Initialize the syscall manager.
if(!Syscalls->Start())
ERROR_ASSERT("[000F:00001A00] Failed to initialize. Please contact an administrator.");
// Wait for connection.
UserInterface->m_Data.m_ExecutionState = UserExperience::EXECUTION_WAITING;
// Create a thread to handle UI.
std::thread WindowThread([]
{
// Create a window, initialise DirectX context.
if(!UserInterface->Start())
ERROR_ASSERT("[000F:00001B00] Failed to initialize. Please contact an administrator.");
// Create a loop to draw our UI.
UserInterface->RunUiFrame();
}); WindowThread.detach();
// Attempt to connect to the remote server.
Networking::TCPClient Client;
if(!Client.Start(LOCAL_IP, SERVER_PORT))
ERROR_ASSERT("[000F:0002A000] Server did not accept the connection.");
// Allow the user to input their log-in data.
UserInterface->m_Data.m_ExecutionState = UserExperience::EXECUTION_LOG_IN;
while(UserInterface->m_Data.m_ExecutionState != UserExperience::EXECUTION_WAITING)
Sleep(1);
// TODO: Add game selection.
while(1) { if(GetAsyncKeyState(VK_END) & 0x8000) break; Sleep(1); }
}
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