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#pragma once
#include "ui_base_item.h"
#include "ui_menu.h"
#include "ui_form.h"
#include "ui_render.h"
#include "ui_checkbox.h"
#include "ui_tab_manager.h"
#include "ui_slider.h"
#include "ui_dropdown.h"
#include "ui_key_picker.h"
#include "ui_button.h"
#include "ui_color_picker.h"
#include "ui_label.h"
#include "ui_text_input.h"
#include "ui_progressbar.h"
namespace ui {
auto menu = std::make_shared< ui::c_menu >(0, 0, 500, 400, "moneybot $", "");
static void render() {
static bool was_setup = false;
if(!was_setup) {
menu = std::make_shared< ui::c_menu >(0, 0, 450, 375, "moneybot $", "");
//auto login_form = menu->add_item(std::make_shared< ui::c_form >(120, 20, 190, 115, "login")); {
// login_form->add_item(std::make_shared< ui::base_item >(0, 0, 0, 3));
// login_form->add_item(std::make_shared< ui::c_button >(15, 0, 140, 18, "submit", []() {
// /*
// execute your code to log in here
// */
// }));
//}
auto wait_form = menu->add_item(std::make_shared<ui::c_form>(120, 20, 190, 115, "please wait"));
{
wait_form->add_item(std::make_shared<ui::c_label>(33, 35, "waiting for response..."));
}
wait_form->set_cond([] {
return UserInterface->m_Data.m_ExecutionState == UserExperience::EXECUTION_WAITING;
});
auto error_form = menu->add_item(std::make_shared<ui::c_form>(120, 20, 190, 115, "error"));
{
error_form->add_item(std::make_shared<ui::c_label>(30, 15, "hardware id mismatch."))->set_cond([] {
return UserInterface->m_Data.m_Error == UserExperience::ERROR_INVALID_HWID;
});
error_form->add_item(std::make_shared<ui::c_label>(28, 15, "failed to verify session."))->set_cond([] {
return UserInterface->m_Data.m_Error == UserExperience::ERROR_GENERIC_ERROR;
});
error_form->add_item(std::make_shared<ui::c_button>(15, 20, 140, 20, "okay", [] {
ExitProcess(0);
}));
}
error_form->set_cond([] {
return UserInterface->m_Data.m_ExecutionState == UserExperience::EXECUTION_ERROR;
});
auto login_form = menu->add_item(std::make_shared<ui::c_form>(120, 20, 190, 135, "log in"));
{
login_form->add_item(std::make_shared< ui::c_text_input >(15, 0, 140, "username:", 128, UserInterface->m_Data.m_Username, false));
login_form->add_item(std::make_shared< ui::c_text_input >(15, 0, 140, "password:", 128, UserInterface->m_Data.m_Password, true));
login_form->add_item(std::make_shared<ui::c_label>(15, 0, "warning: caps lock is on!"))->set_cond([] {
return GetKeyState(VK_CAPITAL);
});
login_form->add_item(std::make_shared<ui::base_item>(0, 0, 0, 3))->set_cond([] {
return !GetKeyState(VK_CAPITAL);
});
login_form->add_item(std::make_shared<ui::c_button>(15, 0, 140, 20, "log in", [] {
UserInterface->m_Data.m_ExecutionState = UserExperience::EXECUTION_WAITING;
}));
}
login_form->set_cond([] {
return UserInterface->m_Data.m_ExecutionState == UserExperience::EXECUTION_LOG_IN;
});
auto choose_form = menu->add_item(std::make_shared<ui::c_form>(120, 20, 190, 115, "select a cheat"));
{
// Change these if you want to.
static std::vector<dropdowns::dropdown_item_t<uint16_t>> m_beta_items{
{ "cs:go (release)", 0 },
{ "cs:go (beta)", 1 },
{ "cs:go (debug)", 2 },
};
static std::vector<dropdowns::dropdown_item_t<uint16_t>> m_normal_items{
{ "cs:go", 0 },
};
choose_form->add_item(std::make_shared<ui::c_dropdown<uint16_t>>(15, 0, 140, "cheat selection:", &UserInterface->m_Data.m_SelectedGame, &m_beta_items))->set_cond([] {
return UserInterface->m_Data.m_SpecialAccess;
});
choose_form->add_item(std::make_shared<ui::c_dropdown<uint16_t>>(15, 0, 140, "cheat selection:", &UserInterface->m_Data.m_SelectedGame, &m_normal_items))->set_cond([] {
return !UserInterface->m_Data.m_SpecialAccess;
});
choose_form->add_item(std::make_shared<ui::base_item>(0, 0, 0, 3));
choose_form->add_item(std::make_shared<ui::c_button>(15, 0, 140, 20, "inject", [] {
UserInterface->m_Data.m_ExecutionState = UserExperience::EXECUTION_WAITING;
}));
}
choose_form->set_cond([] {
return UserInterface->m_Data.m_ExecutionState == UserExperience::EXECUTION_CHOOSE;
});
was_setup = true;
}
else {
render_item(menu.get());
}
}
}
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