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#pragma once
// NOTE:
// THE FOLLOWING MACROS ARE USED ONLY IN CLIENT.CPP
// PLEASE UPDATE THEM ACCORDINGLY.
#define LOCAL_IP 0x0100007F // '127.0.0.1'
#define SERVER_IP 0xE53CA523 // Hexadecimal representation of the server IP, obtained by inet_addr()
#define SERVER_PORT 0xF2C // Hexadecimal representation of the server port.
// Security features (these will be initialised and ran
// first, failure will terminate loader execution).
#include <Security/SyscallManager.hpp>
// Core functionality
#include <Networking/TCPClient.hpp>
// Required for the SDK from VMP which offers
// virtual machines and string encryption, as
// well as debug/VM checks.
#include <VMProtectSDK.h>
// Just a neat little feature that I decided to implement :-)
#ifdef DEBUG
// Sick macros, retard.
#define WRAP_IF_RELEASE( s )
#define WRAP_IF_DEBUG( s ) { s; }
#define STR( s ) s
#else
// Sick macros, retard.
#define WRAP_IF_RELEASE( s ) { s; }
#define WRAP_IF_DEBUG( s )
#define STR( s ) VMProtectDecryptStringA( s )
#endif
// It looked nasty in Module.cpp, so I'm putting it here.
namespace Utils
{
inline void OpenConsole()
{
// Create instance of console.
AllocConsole();
// Allow console to access output stream.
FILE *file;
freopen_s(&file, STR("CONOUT$"), STR("w"), stdout);
// :^)
SetConsoleTitleA(STR("moneymodule $"));
printf(STR("[DEBUG] Ready\n"));
}
}
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