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#pragma once
#include <cstdint>
#include <vector>
#include <algorithm>
using ByteArray = std::vector<uint8_t>;
namespace RemoteCode
{
struct RemoteCodeParameters
{
uintptr_t m_EndSceneVmt;
uintptr_t m_OriginalEndScene;
uintptr_t m_EntryPoint;
uintptr_t m_CheatHeader;
uintptr_t m_VirtualProtect;
};
class RemoteCodeServer
{
ByteArray m_CustomCode;
// swoo
uintptr_t GetOffsetByPattern(ByteArray &Data, ByteArray Pattern);
public:
RemoteCodeServer() = default;
// Send client the prepared shellcode.
// This will also send the original and vmt address of endscene.
bool Start(ByteArray &Parameters);
// Get the response for the client
ByteArray GetShellcode();
};
}
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