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#pragma once
#include <windows.h>
#include <cstdint>
#include <vector>
using ByteArray = std::vector<uint8_t>;
namespace RemoteCode
{
// Used for TransactionStart
using ImportedModule = char[64];
using ImportList = std::vector<ImportedModule>;
// Used for TransactionContinue
struct ExportedFunction
{
// I've never seen modules / functions with names
// that were larger than 64 characters.
char m_Module[64];
char m_Function[64];
// Address of exported module / function
uintptr_t m_ModuleAddress;
uintptr_t m_FunctionAddress;
};
using ExportList = std::vector<ExportedFunction>;
// Used for TransactionCommit
struct RemoteInjectionHeader
{
// Used to decrypt the cheat header (first 1000 bytes of image sent back).
uint8_t m_HeaderKey;
// Used to call entrypoint/TLS callbacks.
uintptr_t m_EntryPoint;
uintptr_t m_TlsDirectory;
};
struct RemoteInjectionCode
{
RemoteInjectionHeader m_Header;
// Actual injection code.
ByteArray m_Code;
};
class RemoteInjectionServer
{
public:
// Receive hash of selected cheat.
// Reply with size of image to allocate.
ByteArray Start(ByteArray &Response);
// Receive client header, send over list of imported functions
ByteArray TransactionStart(ByteArray &Response);
// Receive list of modules & export addresses
ByteArray TransactionContinue(ByteArray &Response);
};
}
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