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path: root/csgo-loader/csgo-server/Server.cpp
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#include <Server.hpp>

void ConnectionHandler(Networking::TCPConnection &Connection) {
	Login::RemoteLoginServer LoginServer;

	ByteArray LoginHeader = Connection.ReceiveBytes();
	
	if(!LoginServer.Start(LoginHeader))
		return;

	ByteArray LoginReply = LoginServer.GetResponse();
	Connection.SendBytes(LoginReply);
}

int __stdcall WinMain(HINSTANCE, HINSTANCE, char*, int)
{
	// Open a debugging console.
	Utils::OpenConsole();
	
	// Create an instance of the TCP server.
	Networking::TCPServer Server;

	bool Result = Server.Start(SERVER_PORT);

	if(Result)
	{
		// Attach our connection handler.
		Server += ConnectionHandler;

		// Accept any incoming connections.
		for(;;)
			Server.AcceptConnection();
	}

	if(!Result)
		printf("[ E! ] Failed to initialise server. (%08lx)\n", WSAGetLastError());

	system("pause");
}