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#include <Networking/TCPServer.hpp>
#include <Login/RemoteLogin.hpp>
void ConnectionHandler(Networking::TCPConnection &Connection) {
Login::RemoteLoginServer LoginServer;
ByteArray RawLoginHeader = Connection.ReceiveBytes();
LoginServer.Start(RawLoginHeader);
ByteArray RawServerResponse = LoginServer.GetResponse();
Connection.SendBytes(RawServerResponse);
}
int main() {
Networking::TCPServer Server;
// Create an instance of the TCP server.
if(!Server.Start(3884)) {
printf("[FAIL] Failed to initialise server. (%08lx)\n", WSAGetLastError());
system("pause");
return 1;
}
// Add a connection handler to the server.
Server += ConnectionHandler;
// Accept incoming connections.
while(true) {
Server.AcceptConnection();
}
return 0;
}
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