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#pragma once
#include "sdk.hpp"
namespace features
{
enum ChamBufferType_t {
TYPE_NORMAL,
TYPE_FLAT,
TYPE_SHINE
};
class c_material {
public:
c_material( ) = default;
void init( const char* mat, const char* buf );
operator IMaterial*( ) {
return m_mat;
}
public:
IMaterial* m_mat;
KeyValues* m_keyvalues;
};
class c_materials {
public:
c_material m_chams{ };
c_material m_chams_flat{ };
void make_cham_buffer( char* buf, int len, int type ); //type, 0 = normal, 1 = flat, 2 = shine
public:
void initialize_materials( );
void force_material( IMaterial* material, fclr_t color );
void update_materials( );
bool m_initialized{ };
};
class c_chams {
public:
c_materials m_materials;
};
}
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