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#include "hooks.hpp"
#include "context.hpp"
#include "base_cheat.hpp"
void __cdecl hooks::lby_proxy_fn( const CRecvProxyData* proxy_data_const, void* entity, void* output ) {
lby_proxy.get_old_function( )( proxy_data_const, entity, output );
if( !g_csgo.m_panic ) {
auto player = ( c_base_player* )( entity );
if( player && player == g_ctx.m_local ) {
g_cheat.m_ragebot.m_antiaim->on_lby_proxy( );
}
}
}
void __cdecl hooks::last_shot_proxy_fn( const CRecvProxyData* proxy_data_const, void* entity, void* output ) {
last_shot_proxy.get_old_function( )( proxy_data_const, entity, output );
if( !g_csgo.m_panic && proxy_data_const ) {
auto wep = ( c_base_weapon* )( entity );
if( wep ) {
auto owner = g_csgo.m_entlist( )->GetClientEntityFromHandle( wep->m_hOwner( ) );
if( owner && owner->is_valid( ) ) {
auto records = g_cheat.m_ragebot.m_lagcomp->get_records( owner->ce( )->GetIndex( ), RECORD_NORMAL );
if( records && records->size( ) ) {
for( auto& it : *records ) {
float sim = it.m_flSimulationTime;
if( sim == wep->get< float >( 0x3314 ) ) {
it.m_tickcount -= it.m_choked;
auto ang = math::vector_angles( owner->get_hitbox_pos( 0 ), g_ctx.m_local->get_eye_pos( ) );
//g_con->log( "found shot record for %d: %f angles: %f %f", owner->ce( )->GetIndex( ), sim, it.m_vecAngles.x, it.m_vecAngles.y );
it.m_vecAngles = it.m_vecRenderAngles = ang;
it.m_vecAbsAngles.y = ang.y;
break;
}
}
}
}
}
}
}
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