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#include "ragebot.hpp"
#include "base_cheat.hpp"
#include "context.hpp"
#include "math.hpp"
#include "input_system.hpp"
namespace features
{
void c_ragebot::c_lby_breaker::update_animstate( ) {
static bool valid = false;
static float last_spawn = 0.f;
static float last_update = 0.f;
if( !g_ctx.run_frame( ) || !g_ctx.m_local->is_valid( ) ) {
if( m_animstate ) {
g_csgo.m_alloc->Free( m_animstate );
m_animstate = nullptr;
}
valid = false;
return;
}
if( m_animstate && ( m_animstate->pBaseEntity != g_ctx.m_local || g_ctx.m_local->m_flSpawnTime( ) != last_spawn ) ) {
last_spawn = g_ctx.m_local->m_flSpawnTime( );
g_csgo.m_alloc->Free( m_animstate );
m_animstate = nullptr;
valid = false;
}
if( !m_animstate ) {
m_animstate = ( CCSGOPlayerAnimState* )g_csgo.m_alloc->Alloc( sizeof( CCSGOPlayerAnimState ) );
}
if( !valid && m_animstate ) {
g_ctx.m_local->create_animstate( m_animstate );
valid = true;
}
else if( valid && m_animstate && !g_cheat.m_lagmgr.get_choked( ) ) {
static float time_delta = g_csgo.m_globals->m_curtime - last_update;
if( std::abs( time_delta ) > g_csgo.m_globals->m_interval_per_tick ) {
vec3_t angles = g_ctx.m_last_realangle;
C_AnimationLayer anim_backup[ 13 ];
float param_backup[ 24 ];
memcpy( anim_backup, g_ctx.m_local->m_AnimOverlay( ).GetElements( ), sizeof( anim_backup ) );
memcpy( param_backup, g_ctx.m_local->m_flPoseParameter( ), sizeof( param_backup ) );
m_animstate->update( angles.y, angles.x );
m_animstate->m_flFeetSpeedForwardsOrSideWays = std::clamp( m_animstate->m_flFeetSpeedForwardsOrSideWays, 0.f, 2.f );
m_animstate->m_flFeetSpeedUnknownForwardOrSideways = std::clamp( m_animstate->m_flFeetSpeedUnknownForwardOrSideways, 0.f, 3.f );
memcpy( g_ctx.m_local->m_AnimOverlay( ).GetElements( ), anim_backup, sizeof( anim_backup ) );
memcpy( g_ctx.m_local->m_flPoseParameter( ), param_backup, sizeof( param_backup ) );
last_update = g_csgo.m_globals->m_curtime;
}
}
bool moving = m_animstate->m_velocity > 0.1f && g_ctx.m_local->m_fFlags( ) & FL_ONGROUND;
if( g_cheat.m_ragebot.m_antiaim->is_fakewalking( ) ) moving = false;
static bool was_moving = moving;
float time = g_ctx.pred_time( );
float lby = g_ctx.m_local->m_flLowerBodyYawTarget( );
float real = g_ctx.m_last_realangle.y;
if( moving ) {
m_next_update = time + 0.22f;
m_state = BS_MOVING;
}
else if( time >= m_next_update ) {
//idk
float latency = g_csgo.m_globals->m_interval_per_tick;
m_next_update = time + ( was_moving ? 0.22f : 1.1f ) + latency;
m_state = was_moving ? BS_WAS_MOVING : BS_BREAKING;
}
was_moving = moving;
if( g_ctx.m_tickbase > 0 ) {
auto& cur_update = m_lby_updates[ g_ctx.m_tickbase % 64 ];
cur_update.m_tickbase = g_ctx.m_tickbase;
cur_update.m_state = m_state;
}
}
void c_ragebot::c_lby_breaker::on_lby_proxy( ) {
float oldsimtime_1tickfuture = g_ctx.m_local->m_flOldSimulationTime( ) + TICK_INTERVAL( );
int oldsimtime_ticks = TIME_TO_TICKS( oldsimtime_1tickfuture );
float latency = g_csgo.m_engine( )->GetNetChannelInfo( )->GetLatency( 0 ) + g_csgo.m_globals->m_interval_per_tick;
for( auto& it : m_lby_updates ) {
if( it.m_tickbase == oldsimtime_ticks )
if( it.m_state == BS_WAS_MOVING ) {
//m_next_update = oldsimtime_1tickfuture + 0.22f - latency;
if( it.m_state == BS_BREAKING )
m_next_update = oldsimtime_1tickfuture + 1.1f - latency;
break;
}
}
}
int c_ragebot::c_lby_breaker::get_next_update( ) const {
auto current_tick = TIME_TO_TICKS( g_ctx.pred_time( ) );
auto update_tick = TIME_TO_TICKS( m_next_update );
return update_tick - current_tick;
}
void c_ragebot::c_lby_breaker::override_angles( float* angles, float original, float offset ) {
const float angle = original;
int update_ticks = get_next_update( );
if( g_cheat.m_lagmgr.get_state( ) )
return;
//yep
if( !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) )
return;
float break_angle = angle - offset;
float lby = g_ctx.m_local->m_flLowerBodyYawTarget( );
float real = angle;
float delta = std::remainderf( lby - real, 360.f );
if( std::abs( delta ) < 37.f && get_state( ) == BS_BREAKING ) {
if( update_ticks < -TIME_TO_TICKS( 1.f ) ) {
*angles = break_angle;
return;
}
}
if( update_ticks < -1 )
return;
if( ( get_state( ) == BS_WAS_MOVING || g_cheat.m_ragebot.m_antiaim->is_fakewalking( ) )
&& update_ticks >= 1 && offset < 140.f ) {
*angles = angle + 140.f - offset;
}
if( /*get_state( ) > BS_MOVING &&*/ update_ticks < 1 ||
get_state( ) == BS_WAS_MOVING && update_ticks < 3 ) {
*angles = break_angle;
}
g_ctx.m_thirdperson_angle.y = *angles;
}
void c_ragebot::c_antiaim::fix_movement( ) {
auto last_cmd = g_ctx.get_last_cmd( );
auto old_yaw = last_cmd->m_viewangles.y;
auto cur_yaw = m_cmd->m_viewangles.y;
float yaw_delta = cur_yaw - old_yaw;
float f1 = old_yaw < 0.f ? old_yaw + 360.f : old_yaw;
float f2 = cur_yaw < 0.f ? cur_yaw + 360.f : cur_yaw;
if( f2 < f1 )
yaw_delta = abs( f2 - f1 );
else
yaw_delta = 360.f - abs( f1 - f2 );
yaw_delta = 360.f - yaw_delta;
m_cmd->m_forwardmove = cos( yaw_delta * M_PIRAD ) * last_cmd->m_forwardmove + cos( ( yaw_delta + 90.f ) * M_PIRAD ) * last_cmd->m_sidemove;
m_cmd->m_sidemove = sin( yaw_delta * M_PIRAD ) * last_cmd->m_forwardmove + sin( ( yaw_delta + 90.f ) * M_PIRAD ) * last_cmd->m_sidemove;
if( g_ctx.m_local->m_nMoveType( ) != MOVETYPE_LADDER ) {
if( m_cmd->m_forwardmove ) {
m_cmd->m_buttons &= ~( m_cmd->m_forwardmove < 0 ? IN_FORWARD : IN_BACK );
m_cmd->m_buttons |= ( m_cmd->m_forwardmove > 0 ? IN_FORWARD : IN_BACK );
}
if( m_cmd->m_sidemove ) {
m_cmd->m_buttons &= ~( m_cmd->m_sidemove < 0 ? IN_MOVERIGHT : IN_MOVELEFT );
m_cmd->m_buttons |= ( m_cmd->m_sidemove > 0 ? IN_MOVERIGHT : IN_MOVELEFT );
}
}
}
float get_damage( const vec3_t& start, const vec3_t& end, c_base_player* a, c_base_player* b ) {
static weapon_info_t wpn_data{ };
wpn_data.damage = 200;
wpn_data.range_modifier = 1.0f;
wpn_data.penetration = 3.0f;
wpn_data.armor_ratio = 0.5f;
wpn_data.range = 8192.f;
fire_bullet_data_t data{ };
data.src = start;
data.filter.pSkip = a;
data.length_to_end = ( end - start ).length( );
vec3_t angle = math::vector_angles( start, end );
data.direction = math::angle_vectors( angle );
data.direction.normalize_vector( );
if( g_cheat.m_autowall.fire_bullet( a, b, &wpn_data, data, false, false ) ) {
return data.current_damage;
}
return -1.f;
}
bool is_visible( const vec3_t& start, const vec3_t& end, void* skip ) {
CTraceFilter filter;
CGameTrace tr;
Ray_t ray;
filter.pSkip = skip;
ray.Init( start, end );
g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT, &filter, &tr );
return tr.fraction >= 0.98f;
}
bool c_ragebot::c_antiaim::run_edge_dtc( ) {
if( !g_settings.rage.edge_dtc_normal )
return false;
if( !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) )
return false;
if( g_settings.rage.edge_dtc_normal == 1 ) {
float speed = g_ctx.m_local->m_vecVelocity( ).length2d( );
if( speed < 30.f ) return false;
}
bool peeking = g_ctx.m_local->m_vecVelocity( ).length( ) > 30.f;
if( is_fakewalking( ) ) peeking = false;
CTraceFilterWorldAndPropsOnly filter;
float max_dist = peeking ? g_settings.rage.edge_dtc_moving : g_settings.rage.edge_dtc_standing;
float min_dist = 64.f;
float edge_yaw = 0.f;
float final_yaw = 0.f;
bool detected = false;
const float step = 45.f;
vec3_t eye_pos = g_ctx.m_local->get_eye_pos( );
for( float rot = -180.f; rot < 180.f; rot += step ) {
float rot_left = rot - 90.f;
float rot_right = rot + 90.f;
vec3_t pos_left = math::get_rotated_pos( eye_pos, rot_left, 30.f );
vec3_t pos_right = math::get_rotated_pos( eye_pos, rot_right, 30.f );
vec3_t forward = math::angle_vectors( vec3_t( 0.f, rot, 0.f ) );
forward *= 4000.f;
CGameTrace trace_left, trace_right;
Ray_t ray_left, ray_right;
ray_left.Init( pos_left, pos_left + forward );
ray_right.Init( pos_right, pos_right + forward );
g_csgo.m_trace( )->TraceRay( ray_left, MASK_SHOT_HULL, &filter, &trace_left );
g_csgo.m_trace( )->TraceRay( ray_right, MASK_SHOT_HULL, &filter, &trace_right );
float dist_left = ( pos_left - trace_left.endpos ).length( );
float dist_right = ( pos_right - trace_right.endpos ).length( );
if( dist_right > dist_left ) {
if( dist_right > max_dist && dist_left < min_dist ) {
max_dist = dist_right;
edge_yaw = rot_left;
detected = true;
}
}
else {
if( dist_left > max_dist && dist_right < min_dist ) {
max_dist = dist_left;
edge_yaw = rot_right;
detected = true;
}
}
}
if( !detected )
return false;
final_yaw = edge_yaw;
if( g_cheat.m_lagmgr.get_state( ) ) {
final_yaw = edge_yaw + 180.f;
}
int state = m_breaker.get_state( );
int ticks = m_breaker.get_next_update( );
switch( g_settings.rage.edge_dtc_type( ) ) {
case 0: {
break;
}
case 1: {
m_breaker.override_angles( &final_yaw, edge_yaw, 110.f );
m_cmd->m_viewangles.y = final_yaw;
return true;
}
case 2: {
m_breaker.override_angles( &final_yaw, edge_yaw, 180.f );
m_cmd->m_viewangles.y = final_yaw;
return true;
}
default:
break;
}
m_cmd->m_viewangles.y = final_yaw;
return true;
}
bool c_ragebot::c_antiaim::run_freestanding( ) {
if( !g_settings.rage.edge_detection )
return false;
bool is_fake = g_cheat.m_lagmgr.get_state( );
vec3_t enemy_pos;
vec3_t local_pos;
vec3_t aim_angle;
vec3_t final_angle;
vec3_t final_enemy_pos;
vec3_t final_local_pos;
float cur_damage{ 30.f };
bool direction{ false };
int enemy_index;
enemy_index = util::get_closest_player( );
if( enemy_index == -1 )
return false;
auto ent = g_csgo.m_entlist( )->GetClientEntity< >( enemy_index );
enemy_pos = ent->m_vecOrigin( );
enemy_pos.z = ent->get_hitbox_pos( 0 ).z;
local_pos = g_ctx.m_local->get_eye_pos( );
aim_angle = math::vector_angles( enemy_pos, local_pos );
for( int step_local = 1; step_local <= 4; ++step_local ) {
float offset = step_local * 20.f;
vec3_t local_left = math::get_rotated_pos( local_pos, aim_angle.y + 90.f, -offset );
vec3_t local_right = math::get_rotated_pos( local_pos, aim_angle.y + 90.f, offset );
bool visible_left = is_visible( local_pos, local_left, g_ctx.m_local );
bool visible_right = is_visible( local_pos, local_right, g_ctx.m_local );
if( !visible_left && !visible_right ) break;
const float enemy_offset = 60.f;
vec3_t enemy_left = math::get_rotated_pos( enemy_pos, aim_angle.y + 90.f, enemy_offset );
vec3_t enemy_right = math::get_rotated_pos( enemy_pos, aim_angle.y + 90.f, -enemy_offset );
CTraceFilter filter;
CGameTrace tr_right;
CGameTrace tr_left;
Ray_t ray;
filter.pSkip = ent;
ray.Init( enemy_pos, enemy_left );
g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT, &filter, &tr_left );
ray.Init( enemy_pos, enemy_right );
g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT, &filter, &tr_right );
enemy_left = tr_left.endpos;
enemy_right = tr_right.endpos;
auto update_damage = [ & ]( const vec3_t& position, bool dir, bool center ) {
if( is_visible( enemy_pos, position, ent ) || center ) {
float dmg_left{ };
float dmg_right{ };
if( visible_left ) {
dmg_left = get_damage( position, local_left, ent, g_ctx.m_local );
}
if( visible_right ) {
dmg_right = get_damage( position, local_right, ent, g_ctx.m_local );
}
if( step_local == 1 ) {
float delta = std::abs( dmg_left - dmg_right );
if( delta < 35.f && dmg_left > 30.f && dmg_right > 30.f ) {
return false;
}
}
float max_dmg = std::max< float >( dmg_left, dmg_right );
vec3_t end_pos = dmg_left > dmg_right ? local_left : local_right;
bool new_dir = dmg_left > dmg_right;
//add a bit of tolerance
if( max_dmg > cur_damage + 10.f ) {
final_enemy_pos = position;
final_local_pos = end_pos;
cur_damage = max_dmg;
direction = new_dir;
}
}
return true;
};
if( !update_damage( enemy_pos, true, true ) )
return false;
update_damage( enemy_left, true, false );
update_damage( enemy_right, false, false );
}
if( cur_damage > 50.f ) {
auto angle = math::vector_angles( final_local_pos, final_enemy_pos );
m_direction = direction;
angle.y += direction ? -90.f : 90.f;
angle.y = math::find_closest_step( angle.y, 30.f );
if( g_settings.rage.pitch == 3 && g_settings.rage.edge_detection > 1 && m_breaker.get_next_update( ) < 2 ) {
vec3_t eye_pos = g_ctx.m_local->get_eye_pos( );
vec3_t rotated_pos = math::get_rotated_pos( eye_pos, angle.y - 180.f, 25.f );
vec3_t velocity = g_ctx.m_local->m_vecVelocity( );
vec3_t middle_pos = eye_pos + velocity * TICK_INTERVAL( ) * 2.f;
middle_pos.z += 10.f;
int dmg_rot = get_damage( final_enemy_pos, rotated_pos, ent, g_ctx.m_local );
int dmg_mid = get_damage( final_enemy_pos, middle_pos, ent, g_ctx.m_local );
if( dmg_mid < dmg_rot && ( dmg_mid < 100 || velocity.length2d( ) < 0.1f ) ) {
m_cmd->m_viewangles.x = 0.f;
}
}
if( is_fake ) {
int jitter = g_settings.rage.edge_dtc_jitter;
if( jitter ) {
angle.y += math::random_number< float >( -jitter, jitter );
}
angle.y -= 180.f;
}
else {
switch( g_settings.rage.edge_detection( ) ) {
case 2:
m_breaker.override_angles( &angle.y, angle.y, 110.f );
break;
case 3:
m_breaker.override_angles( &angle.y, angle.y, 180.f );
break;
}
}
m_cmd->m_viewangles.y = angle.clamp( ).y;
return true;
}
return false;
}
void c_ragebot::c_antiaim::run_fakewalk( ) {
m_is_fakewalking = false;
bool in_move = !( m_cmd->m_buttons & IN_FORWARD ) && !( m_cmd->m_buttons & IN_BACK ) && !( m_cmd->m_buttons & IN_LEFT ) && !( m_cmd->m_buttons & IN_RIGHT );
if( !m_cmd->m_sidemove && !m_cmd->m_forwardmove && !g_ctx.m_local->m_vecVelocity( ) && !in_move )
return;
if( !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) )
return;
if( m_cmd->m_buttons & IN_WALK ) {
m_cmd->m_buttons &= ~IN_WALK;
}
m_is_fakewalking = true;
auto velocity = g_ctx.m_local->m_vecVelocity( );
static auto predict_velocity = [ ]( vec3_t* velocity ) {
static auto sv_friction = g_csgo.m_cvar( )->FindVar( xors( "sv_friction" ) );
static auto sv_stopspeed = g_csgo.m_cvar( )->FindVar( xors( "sv_stopspeed" ) );
float speed = velocity->length( );
if( speed >= 0.1f ) {
float friction = sv_friction->get_float( );
float stop_speed = std::max< float >( speed, sv_stopspeed->get_float( ) );
float time = std::max< float >( g_csgo.m_globals->m_interval_per_tick, g_csgo.m_globals->m_frametime );
*velocity *= std::max< float >( 0.f, speed - friction * stop_speed * time / speed );
}
};
static auto quick_stop = [ & ]( ) {
vec3_t vel = g_ctx.m_local->m_vecVelocity( );
float speed = vel.length2d( );
if( speed > 13.f ) {
vec3_t direction = math::vector_angles( { 0.f, 0.f, 0.f }, vel );
direction.y = g_ctx.get_last_cmd( )->m_viewangles.y - direction.y;
vec3_t new_move = math::angle_vectors( direction );
new_move *= -450.f;
g_ctx.get_last_cmd( )->m_forwardmove = new_move.x;
g_ctx.get_last_cmd( )->m_sidemove = new_move.y;
}
else {
g_ctx.get_last_cmd( )->m_forwardmove = 0.f;
g_ctx.get_last_cmd( )->m_sidemove = 0.f;
}
};
//check how many ticks before LBY update comes in
int ticks_to_update = m_breaker.get_next_update( ) - 1;
int ticks_to_stop;
for( ticks_to_stop = 0; ticks_to_stop < 15; ++ticks_to_stop ) {
if( velocity.length2d( ) < 0.1f )
break;
predict_velocity( &velocity );
}
const int max_ticks = std::min< int >( g_settings.rage.fakewalk_ticks, ticks_to_update );
const int choked = g_cheat.m_lagmgr.get_choked( );
int ticks_left = max_ticks - choked;
if( choked < max_ticks || ticks_to_stop ) {
g_cheat.m_lagmgr.set_state( false );
}
if( !ticks_to_stop && !g_ctx.m_local->m_vecVelocity( ).length2d( ) && !g_cheat.m_lagmgr.get_sent( )
&& choked > max_ticks ) {
g_cheat.m_lagmgr.set_state( true );
}
if( ticks_to_stop > ticks_left || !choked || g_cheat.m_lagmgr.get_state( ) ) {
quick_stop( );
}
}
float c_ragebot::c_antiaim::get_pitch( ) {
switch( g_settings.rage.pitch( ) ) {
case 1: //custom
return float( g_settings.rage.pitch_offset( ) );
case 2: //flip
return g_cheat.m_lagmgr.get_state( ) ? 75.f : 89.f;
case 3:
return 89.f;
case 4: //random
return math::random_number( -89.f, 89.f );
}
return 0.f;
}
float c_ragebot::c_antiaim::get_yaw( bool fake, float original, bool no_jitter ) {
constexpr static double rate = 360.0 / 1.618033988749895;
constexpr static int switch_rate = 10;
static float last_onground = 0.f;
static int ticks = 0;
static bool side_switch = false;
bool on_ground = false;
int setting = fake ? g_settings.rage.fake_yaw : g_settings.rage.real_yaw;
int jitter = fake ? g_settings.rage.fake_yaw_jitter : g_settings.rage.real_yaw_jitter;
int add = fake ? g_settings.rage.fake_yaw_add : g_settings.rage.real_yaw_add;
if( g_ctx.m_local->m_vecVelocity( ).length( ) > 0.1f && !is_fakewalking( ) ) {
if( fake && g_settings.rage.fake_yaw_moving( ) ) {
setting = g_settings.rage.fake_yaw_moving( );
jitter = g_settings.rage.fake_moving_jitter( );
add = g_settings.rage.fake_yaw_moving_add( );
}
else if( g_settings.rage.real_yaw_moving( ) ) {
setting = g_settings.rage.real_yaw_moving( );
jitter = g_settings.rage.real_moving_jitter( );
add = g_settings.rage.real_yaw_moving_add( );
}
}
if( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) {
last_onground = g_ctx.pred_time( );
on_ground = true;
}
ticks++;
if( ticks > switch_rate ) {
side_switch ^= 1;
ticks = 0;
}
float rand = 0.f;
if( setting && jitter && !no_jitter ) {
rand = math::random_number( -float( jitter ), float( jitter ) );
}
if( setting && add ) {
original += add;
}
switch( setting ) {
case 1: //back
return original - 180.f + rand;
case 2: {//back spin
float time = on_ground ? g_csgo.m_globals->m_curtime * 0.5f : ( g_csgo.m_globals->m_curtime - last_onground );
float range = on_ground ? jitter : jitter * 2.f;
return original - 180.f - range * 0.5f + ( no_jitter ? range : std::fmod( time * rate, range + 1.f ) );
}
case 3: //sideways
//to be updated with the last saved yaw from freestanding/breaker
return rand + fake ? ( side_switch ? original - 90.f : original + 90.f ) :
( side_switch ? original + 90.f : original - 90.f );
case 4: //slowpin lol
return rand + std::fmod( g_csgo.m_globals->m_curtime * rate, 360.f );
case 5: //random
return math::random_number( -180.f, 180.f );
case 6:
return rand + fake ? ( m_direction ? original - 90.f : original + 90.f ) :
( m_direction ? original + 90.f : original - 90.f );
}
return original;
}
float c_ragebot::c_antiaim::get_yaw( bool no_jitter ) {
const auto is_fake = g_cheat.m_lagmgr.get_state( );
auto original = g_ctx.get_last_cmd( )->m_viewangles.y;
if( g_settings.rage.at_players ) {
auto closest_ent = util::get_closest_player( );
if( closest_ent != -1 ) {
auto ent = g_csgo.m_entlist( )->GetClientEntity< >( closest_ent );
vec3_t ang = math::vector_angles( g_ctx.m_local->m_vecOrigin( ),
ent->m_vecOrigin( ) );
original = ang.y;
}
}
if( is_fake && !g_settings.rage.fake_yaw( ) )
return original;
if( !is_fake && !g_settings.rage.real_yaw( ) )
return original;
if( g_settings.rage.angle_step( ) && g_settings.rage.angle_step_degrees( ) ) {
float step = float( g_settings.rage.angle_step_degrees( ) );
original = math::find_closest_step( original, step );
}
return get_yaw( is_fake, original, no_jitter );
}
void c_ragebot::c_antiaim::run( ) {
m_is_edging = false;
if( !g_settings.rage.anti_aim( ) || !g_settings.rage.enabled( ) )
return;
auto is_everyone_dormant = [ ]( ) {
for( int i{ 1 }; i < g_csgo.m_globals->m_maxclients; ++i ) {
auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
if( ent && ent->is_valid( ) &&
( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( )
|| g_settings.rage.friendlies ) ) {
return false;
}
}
return true;
};
if( ( m_cmd->m_forwardmove || m_cmd->m_sidemove ) &&
( g_ctx.m_local->m_nMoveType( ) == MOVETYPE_LADDER ||
g_ctx.m_local->m_nMoveType( ) == MOVETYPE_NOCLIP ) )
return;
if( g_ctx.m_local->m_fFlags( ) & FL_FROZEN )
return;
if( is_everyone_dormant( ) && g_settings.rage.dormant_check )
return;
if( g_settings.rage.fakewalk( ) && g_input.is_key_pressed( g_settings.rage.fakewalk_key( ) ) ) {
run_fakewalk( );
}
else {
m_is_fakewalking = false;
}
if( ( m_cmd->m_buttons & IN_ATTACK ) && g_ctx.m_local->can_attack( ) )
return;
auto weapon = g_ctx.m_local->get_weapon( );
if( weapon && weapon->is_grenade( ) ) {
if( weapon->m_fThrowTime( ) > g_csgo.m_globals->m_interval_per_tick ) {
return;
}
}
if( m_cmd->m_buttons & IN_USE )
return;
if( g_settings.rage.real_yaw( ) ||
g_settings.rage.fake_yaw( ) ) {
m_cmd->m_viewangles.y = get_yaw( );
if( g_settings.rage.break_lby( ) ) {
m_breaker.override_angles( &m_cmd->m_viewangles.y,
get_yaw( true ),
float( g_settings.rage.lby_delta ) );
}
}
bool edge_detected = false;
bool freestanding = false;
if( g_settings.rage.pitch( ) ) {
m_cmd->m_viewangles.x = get_pitch( );
}
if( !g_settings.rage.edge_dtc_priority ) {
freestanding = run_freestanding( );
if( !freestanding )
edge_detected = run_edge_dtc( );
}
else {
edge_detected = run_edge_dtc( );
if( !edge_detected )
freestanding = run_freestanding( );
}
m_is_edging = freestanding || edge_detected;
if( edge_detected && g_cheat.m_lagmgr.get_choked( ) && m_breaker.get_next_update( ) > 1 ) {
vec3_t vang{ };
g_csgo.m_engine( )->GetViewAngles( vang );
float delta = std::remainderf( vang.y - m_cmd->m_viewangles.y, 360.f );
m_direction = delta < 0;
}
}
}
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