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#pragma once
#include "vector.hpp"
#include "IClientMode.hpp"
#define MULTIPLAYER_BACKUP 150
struct verified_cmd_t {
user_cmd_t m_cmd;
CRC32_t m_crc;
};
class CInput {
void* pvftable; //0x00
public:
bool m_fTrackIRAvailable; //0x04
bool m_fMouseInitialized; //0x05
bool m_fMouseActive; //0x06
bool m_fJoystickAdvancedInit; //0x07
private:
char pad_0x08[ 0x2C ]; //0x08
public:
void* m_pKeys; //0x34
private:
char pad_0x38[ 0x64 ]; //0x38
int pad_0x41;
int pad_0x42;
public:
bool m_fCameraInterceptingMouse; //0x9C
bool m_fCameraInThirdPerson; //0x9D
bool m_fCameraMovingWithMouse; //0x9E
vec3_t m_vecCameraOffset; //0xA0
bool m_fCameraDistanceMove; //0xAC
int m_nCameraOldX; //0xB0
int m_nCameraOldY; //0xB4
int m_nCameraX; //0xB8
int m_nCameraY; //0xBC
bool m_CameraIsOrthographic; //0xC0
vec3_t m_angPreviousViewAngles; //0xC4
vec3_t m_angPreviousViewAnglesTilt; //0xD0
float m_flLastForwardMove; //0xDC
int m_nClearInputState; //0xE0
public:
user_cmd_t* m_pCommands; //0xEC
verified_cmd_t* m_pVerifiedCommands; //0xF0
int m_hSelectedWeapon;
user_cmd_t* GetUserCmd( int slot, int seq_num ) {
return util::get_vfunc< 8, user_cmd_t* >( this, slot, seq_num );
}
void CreateMove( int sequence_number, float input_sample_time, bool active ) {
return util::get_vfunc< 3, void >( this, sequence_number, input_sample_time, active );
}
};
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