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#pragma once
#include "vector.hpp"
#include "IClientEntityList.hpp"
enum TraceType_t {
TRACE_EVERYTHING = 0,
TRACE_WORLD_ONLY, // NOTE: This does *not* test static props!!!
TRACE_ENTITIES_ONLY, // NOTE: This version will *not* test static props
TRACE_EVERYTHING_FILTER_PROPS, // NOTE: This version will pass the IHandleEntity for props through the filter, unlike all other filters
};
enum SurfaceFlags_t {
DISPSURF_FLAG_SURFACE = 1 << 0,
DISPSURF_FLAG_WALKABLE = 1 << 1,
DISPSURF_FLAG_BUILDABLE = 1 << 2,
DISPSURF_FLAG_SURFPROP1 = 1 << 3,
DISPSURF_FLAG_SURFPROP2 = 1 << 4,
};
enum Hitgroup_t {
HITGROUP_GENERIC,
HITGROUP_HEAD,
HITGROUP_CHEST,
HITGROUP_STOMACH,
HITGROUP_LEFTARM,
HITGROUP_RIGHTARM,
HITGROUP_LEFTLEG,
HITGROUP_RIGHTLEG,
HITGROUP_GEAR
};
struct csurface_t {
const char* name;
short surfaceProps;
unsigned short flags;
};
struct cplane_t {
vec3_t normal;
float dist;
uint8_t type;
uint8_t signbits;
uint8_t pad[ 2 ];
};
class ITraceFilter {
public:
virtual bool ShouldHitEntity( void* pEntity, int contentsMask ) = 0;
virtual int GetTraceType( ) const = 0;
};
class CTraceFilter : public ITraceFilter {
public:
CTraceFilter( ) {}
CTraceFilter( void *ent )
: pSkip( ent ) {}
bool ShouldHitEntity( void* pEntityHandle, int contentsMask ) override {
return !( pEntityHandle == pSkip );
}
int GetTraceType( ) const override {
return TRACE_EVERYTHING;
}
void* pSkip;
};
class CTraceFilterOneEntity : public ITraceFilter {
public:
bool ShouldHitEntity( void* entity_handle, int contents ) override {
return entity_handle == ent;
}
int GetTraceType( ) const override {
return TRACE_ENTITIES_ONLY;
}
void* ent;
};
class CTraceFilterWorldAndPropsOnly : public ITraceFilter {
public:
bool ShouldHitEntity( void* pEntityHandle, int contentsMask ) override {
return false;
}
int GetTraceType( ) const override {
return TRACE_EVERYTHING;
}
};
class CTraceFilterEntitiesOnly : public ITraceFilter {
public:
bool ShouldHitEntity( void* pEntityHandle, int contentsMask ) override {
return !( pEntityHandle == pSkip );
}
int GetTraceType( ) const override {
return TRACE_ENTITIES_ONLY;
}
void* pSkip;
};
class CTraceFilterPlayersOnly : public ITraceFilter {
public:
bool ShouldHitEntity( void* pEntityHandle, int contentsMask ) override {
IClientEntity* hit_entity = ( IClientEntity* )pEntityHandle;
int index = hit_entity->GetIndex( );
return !( pEntityHandle == pSkip || index < 1 || index > 64 );
}
int GetTraceType( ) const override {
return TRACE_ENTITIES_ONLY;
}
void* pSkip;
};
class CTraceFilterWorldOnly : public ITraceFilter {
public:
bool ShouldHitEntity( void* pEntityHandle, int contentsMask ) override {
return false;
}
int GetTraceType( ) const override {
return TRACE_WORLD_ONLY;
}
void* pSkip;
};
class CTraceFilterSkipTwoEntities : public ITraceFilter {
public:
CTraceFilterSkipTwoEntities( ) {
}
CTraceFilterSkipTwoEntities( void* pPassEnt1, void* pPassEnt2 ) {
passentity1 = pPassEnt1;
passentity2 = pPassEnt2;
}
bool ShouldHitEntity( void* pEntityHandle, int contentsMask ) override {
return !( pEntityHandle == passentity1 || pEntityHandle == passentity2 );
}
int GetTraceType( ) const override {
return TRACE_EVERYTHING;
}
void* passentity1;
void* passentity2;
};
class __declspec( align( 16 ) )VectorAligned : public vec3_t {
public:
VectorAligned( float _x, float _y, float _z ) {
x = _x;
y = _y;
z = _z;
w = 0;
}
VectorAligned( ) { }
void operator=( const vec3_t& vOther ) {
x = vOther.x;
y = vOther.y;
z = vOther.z;
}
float w;
};
struct Ray_t
{
VectorAligned m_Start;
VectorAligned m_Delta;
VectorAligned m_StartOffset;
VectorAligned m_Extents;
const matrix3x4* m_pWorldAxisTransform;
bool m_IsRay;
bool m_IsSwept;
Ray_t( ) : m_pWorldAxisTransform( nullptr ) { }
void Init( const vec3_t& start, const vec3_t& end ) {
m_Delta = end - start;
m_IsSwept = m_Delta.lengthsqr( ) != 0;
m_Extents = vec3_t( 0.f, 0.f, 0.f );
m_pWorldAxisTransform = nullptr;
m_IsRay = true;
m_StartOffset = vec3_t( 0.f, 0.f, 0.f );
m_Start = start;
}
void Init( const vec3_t& start, const vec3_t& end, const vec3_t& mins, const vec3_t& maxs ) {
m_Delta = end - start;
m_pWorldAxisTransform = nullptr;
m_IsSwept = m_Delta.lengthsqr( ) != 0;
m_Extents = maxs - mins;
m_Extents *= 0.5f;
m_IsRay = m_Extents.lengthsqr( ) < 1e-6;
m_StartOffset = mins + maxs;
m_StartOffset *= 0.5f;
m_Start = start + m_StartOffset;
m_StartOffset *= -1.0f;
}
};
class CBaseTrace
{
public:
bool IsDispSurface( ) const { return ( dispFlags & DISPSURF_FLAG_SURFACE ) != 0; }
bool IsDispSurfaceWalkable( ) const { return ( dispFlags & DISPSURF_FLAG_WALKABLE ) != 0; }
bool IsDispSurfaceBuildable( ) const { return ( dispFlags & DISPSURF_FLAG_BUILDABLE ) != 0; }
bool IsDispSurfaceProp1( ) const { return ( dispFlags & DISPSURF_FLAG_SURFPROP1 ) != 0; }
bool IsDispSurfaceProp2( ) const { return ( dispFlags & DISPSURF_FLAG_SURFPROP2 ) != 0; }
public:
vec3_t startpos;
vec3_t endpos;
cplane_t plane;
float fraction;
int contents;
unsigned short dispFlags;
bool allsolid;
bool startsolid;
CBaseTrace( ) {}
private:
CBaseTrace( const CBaseTrace& vOther );
};
class CGameTrace : public CBaseTrace
{
public:
bool DidHitWorld( ) const;
bool DidHitNonWorldEntity( ) const;
int GetEntityIndex( ) const;
bool DidHit( ) const
{
return fraction < 1 || allsolid || startsolid;
}
public:
float fractionleftsolid;
csurface_t surface;
int hitgroup;
short physicsbone;
unsigned short worldSurfaceIndex;
IClientEntity* m_pEnt;
int hitbox;
CGameTrace( ) {}
CGameTrace( const CGameTrace& vOther );
};
class IEngineTrace {
public:
int GetPointContents( const vec3_t& vecAbsPosition, int contentsMask = 0xffffffff ) {
using fn = int( __thiscall* )( void*, const vec3_t&, int, void* );
return util::get_vfunc< fn >( this, 0 )( this, vecAbsPosition, contentsMask, nullptr );
}
void TraceRay( const Ray_t& ray, unsigned int fMask, ITraceFilter* pTraceFilter, CBaseTrace* pTrace ) {
return util::get_vfunc< 5, void >( this, ray, fMask, pTraceFilter, pTrace );
}
void ClipRayToEntity( const Ray_t& ray, unsigned int fMask, IClientEntity* pEnt, CBaseTrace* pTrace ) {
return util::get_vfunc< 3, void >( this, ray, fMask, pEnt, pTrace );
}
};
#define CONTENTS_EMPTY 0
#define CONTENTS_SOLID 0x1
#define CONTENTS_WINDOW 0x2
#define CONTENTS_SOLID_SURF 0x3
#define CONTENTS_AUX 0x4
#define CONTENTS_LIGHT_SURF 0x7
#define CONTENTS_GRATE 0x8
#define CONTENTS_SLIME 0x10
#define CONTENTS_WATER 0x20
#define CONTENTS_BLOCKLOS 0x40
#define CONTENTS_OPAQUE 0x80
#define LAST_VISIBLE_CONTENTS CONTENTS_OPAQUE
#define ALL_VISIBLE_CONTENTS (LAST_VISIBLE_CONTENTS | (LAST_VISIBLE_CONTENTS-1))
#define CONTENTS_TESTFOGVOLUME 0x100
#define CONTENTS_UNUSED 0x200
#define CONTENTS_BLOCKLIGHT 0x400
#define CONTENTS_TEAM1 0x800
#define CONTENTS_TEAM2 0x1000
#define CONTENTS_IGNORE_NODRAW_OPAQUE 0x2000
#define CONTENTS_MOVEABLE 0x4000
#define CONTENTS_AREAPORTAL 0x8000
#define CONTENTS_PLAYERCLIP 0x10000
#define CONTENTS_MONSTERCLIP 0x20000
#define CONTENTS_CURRENT_0 0x40000
#define CONTENTS_CURRENT_90 0x80000
#define CONTENTS_CURRENT_180 0x100000
#define CONTENTS_CURRENT_270 0x200000
#define CONTENTS_CURRENT_UP 0x400000
#define CONTENTS_CURRENT_DOWN 0x800000
#define CONTENTS_ORIGIN 0x1000000
#define CONTENTS_MONSTER 0x2000000
#define CONTENTS_DEBRIS 0x4000000
#define CONTENTS_DETAIL 0x8000000
#define CONTENTS_TRANSLUCENT 0x10000000
#define CONTENTS_LADDER 0x20000000
#define CONTENTS_HITBOX 0x40000000
#define SURF_LIGHT 0x0001
#define SURF_SKY2D 0x0002
#define SURF_SKY 0x0004
#define SURF_WARP 0x0008
#define SURF_TRANS 0x0010
#define SURF_NOPORTAL 0x0020
#define SURF_TRIGGER 0x0040
#define SURF_NODRAW 0x0080
#define SURF_HINT 0x0100
#define SURF_SKIP 0x0200
#define SURF_NOLIGHT 0x0400
#define SURF_BUMPLIGHT 0x0800
#define SURF_NOSHADOWS 0x1000
#define SURF_NODECALS 0x2000
#define SURF_NOPAINT SURF_NODECALS
#define SURF_NOCHOP 0x4000
#define SURF_HITBOX 0x8000
// -----------------------------------------------------
// spatial content masks - used for spatial queries (traceline,etc.)
// -----------------------------------------------------
#define MASK_ALL (0xFFFFFFFF)
#define MASK_SOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE)
#define MASK_PLAYERSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE)
#define MASK_NPCSOLID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE)
#define MASK_NPCFLUID (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER)
#define MASK_WATER (CONTENTS_WATER|CONTENTS_MOVEABLE|CONTENTS_SLIME)
#define MASK_OPAQUE (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_OPAQUE)
#define MASK_OPAQUE_AND_NPCS (MASK_OPAQUE|CONTENTS_MONSTER)
#define MASK_BLOCKLOS (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_BLOCKLOS)
#define MASK_BLOCKLOS_AND_NPCS (MASK_BLOCKLOS|CONTENTS_MONSTER)
#define MASK_VISIBLE (MASK_OPAQUE|CONTENTS_IGNORE_NODRAW_OPAQUE)
#define MASK_VISIBLE_AND_NPCS (MASK_OPAQUE_AND_NPCS|CONTENTS_IGNORE_NODRAW_OPAQUE)
#define MASK_SHOT (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX)
#define MASK_SHOT_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_DEBRIS)
#define MASK_SHOT_HULL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_GRATE)
#define MASK_SHOT_PORTAL (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTER)
#define MASK_SOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_GRATE)
#define MASK_PLAYERSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_PLAYERCLIP|CONTENTS_GRATE)
#define MASK_NPCSOLID_BRUSHONLY (CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE)
#define MASK_NPCWORLDSTATIC (CONTENTS_SOLID|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE)
#define MASK_NPCWORLDSTATIC_FLUID (CONTENTS_SOLID|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP)
#define MASK_SPLITAREAPORTAL (CONTENTS_WATER|CONTENTS_SLIME)
#define MASK_CURRENT (CONTENTS_CURRENT_0|CONTENTS_CURRENT_90|CONTENTS_CURRENT_180|CONTENTS_CURRENT_270|CONTENTS_CURRENT_UP|CONTENTS_CURRENT_DOWN)
#define MASK_DEADSOLID (CONTENTS_SOLID|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_GRATE)
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