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#pragma once
#include "util.hpp"
#include "IClientEntityList.hpp"
#include "netvars.hpp"
enum ItemDefinitionIndex_t {
WEAPON_NONE,
WEAPON_DEAGLE = 1,
WEAPON_ELITE = 2,
WEAPON_FIVESEVEN = 3,
WEAPON_GLOCK = 4,
WEAPON_AK47 = 7,
WEAPON_AUG = 8,
WEAPON_AWP = 9,
WEAPON_FAMAS = 10,
WEAPON_G3SG1 = 11,
WEAPON_GALILAR = 13,
WEAPON_M249 = 14,
WEAPON_M4A1 = 16,
WEAPON_MAC10 = 17,
WEAPON_P90 = 19,
WEAPON_UMP45 = 24,
WEAPON_XM1014 = 25,
WEAPON_BIZON = 26,
WEAPON_MAG7 = 27,
WEAPON_NEGEV = 28,
WEAPON_SAWEDOFF = 29,
WEAPON_TEC9 = 30,
WEAPON_TASER = 31,
WEAPON_HKP2000 = 32,
WEAPON_MP7 = 33,
WEAPON_MP9 = 34,
WEAPON_NOVA = 35,
WEAPON_P250 = 36,
WEAPON_SCAR20 = 38,
WEAPON_SG556 = 39,
WEAPON_SSG08 = 40,
WEAPON_KNIFEGG = 41,
WEAPON_KNIFE = 42,
WEAPON_FLASHBANG = 43,
WEAPON_HEGRENADE = 44,
WEAPON_SMOKEGRENADE = 45,
WEAPON_MOLOTOV = 46,
WEAPON_DECOY = 47,
WEAPON_INCGRENADE = 48,
WEAPON_C4 = 49,
WEAPON_KNIFE_T = 59,
WEAPON_M4A1_SILENCER = 60,
WEAPON_USP_SILENCER = 61,
WEAPON_CZ75A = 63,
WEAPON_R8REVOLVER = 64,
WEAPON_KNIFE_BAYONET = 500,
WEAPON_KNIFE_FLIP = 505,
WEAPON_KNIFE_GUT = 506,
WEAPON_KNIFE_KARAMBIT = 507,
WEAPON_KNIFE_M9_BAYONET = 508,
WEAPON_KNIFE_TACTICAL = 509,
WEAPON_KNIFE_FALCHION = 512,
WEAPON_KNIFE_BOWIE = 514,
WEAPON_KNIFE_BUTTERFLY = 515,
WEAPON_KNIFE_PUSH = 516,
GLOVE_STUDDED_BLOODHOUND = 5027,
GLOVE_T_SIDE = 5028,
GLOVE_CT_SIDE = 5029,
GLOVE_SPORTY = 5030,
GLOVE_SLICK = 5031,
GLOVE_LEATHER_WRAP = 5032,
GLOVE_MOTORCYCLE = 5033,
GLOVE_SPECIALIST = 5034,
GLOVE_HYDRA = 5035,
};
class weapon_info_t {
public:
char pad_0000[ 4 ]; //0x0000
char* weapon_name; //0x0004
char pad_0008[ 12 ]; //0x0008
int max_clip_ammo; //0x0014
char pad_0018[ 12 ]; //0x0018
int max_ammo; //0x0024
char pad_0028[ 4 ]; //0x0028
char* world_model; //0x002C
char* view_model; //0x0030
char* dropped_model; //0x0034
char pad_0038[ 4 ]; //0x0038
char* N00000010; //0x003C
char pad_0040[ 56 ]; //0x0040
char* empty_sound; //0x0078
char pad_007C[ 4 ]; //0x007C
char* ammo_type; //0x0080
char pad_0084[ 4 ]; //0x0084
char* hud_name; //0x0088
char* weapon_name2; //0x008C
char pad_0090[ 60 ]; //0x0090
int type;
int price; //0x00CC
int kill_reward; //0x00D0
char* anim_prefix;
float cycle_time;
float cycle_time_alt;
float time_to_idle;
float idle_interval;
bool full_auto; //0x00E8
char pad_00E9[ 3 ]; //0x00E9
int damage; //0x00EC
float armor_ratio; //0x00F0
char pad_00F4[ 4 ]; //0x00F4
float penetration; //0x00F8
char pad_00FC[ 8 ]; //0x00FC
float range; //0x0104
float range_modifier; //0x0108
float throw_velocity;
char pad_010C[ 12 ]; //0x010C
bool has_silencer; //0x011C
char pad_011D[ 15 ]; //0x011D
float max_speed; //0x012C
float max_speed_alt; //0x0130
float spread; //0x0134
float spread_alt; //0x0138
float inaccuracy_crouch; //0x013C
float inaccuracy_crouch_alt; //0x0140
float inaccuracy_stand; //0x0144
float inaccuracy_stand_alt; //0x0148
float inaccuracy_jump_start; //0x014C
float inaccuracy_jump; //0x0150
float inaccuracy_jump_alt; //0x0154
float inaccuracy_land; //0x0158
float inaccuracy_land_alt; //0x015C
float inaccuracy_ladder; //0x0160
float inaccuracy_ladder_alt; //0x0164
float inaccuracy_fire; //0x0168
float inaccuracy_fire_alt; //0x016C
float inaccuracy_move; //0x0170
float inaccuracy_move_alt; //0x0174
float inaccuracy_reload; //0x0178
int recoil_seed; //0x017C
char pad_0180[ 60 ]; //0x0180
int zoom_levels; //0x01BC
int zoom_fov1; //0x01C0
int zoom_fov2; //0x01C4
};
enum quality_t {
Default,
Geniune,
Vintage,
Unusual,
Community = 5,
Developer,
Self_Made,
Customized,
Strange,
Completed,
Tournament = 12,
};
class c_base_weapon {
public:
NETVAR( m_iItemDefinitionIndex, "m_iItemDefinitionIndex", "DT_BaseAttributableItem", 0, short );
NETVAR( m_iClip1, "m_iClip1", "DT_BaseCombatWeapon", 0, int );
NETVAR( m_flNextPrimaryAttack, "m_flNextPrimaryAttack", "DT_BaseCombatWeapon", 0, float );
NETVAR( m_flNextSecondaryAttack, "m_flNextPrimaryAttack", "DT_BaseCombatWeapon", 4, float );
NETVAR( m_flPostponeFireReadyTime, "m_flPostponeFireReadyTime", "DT_WeaponCSBase", 0, float );
NETVAR( m_fThrowTime, "m_fThrowTime", "DT_BaseCSGrenade", 0, float );
NETVAR( m_hOwner, "m_hOwner", "DT_BaseCombatWeapon", 0, uint32_t );
NETVAR( m_bPinPulled, "m_bPinPulled", "DT_BaseCSGrenade", 0, bool );
NETVAR( m_flThrowStrength, "m_flThrowStrength", "DT_BaseCSGrenade", 0, float );
NETVAR( m_nModelIndex, "m_nModelIndex", "DT_BaseEntity", 0, int );
NETVAR( m_iViewModelIndex, "m_iViewModelIndex", "DT_BaseCombatWeapon", 0, int );
NETVAR( m_iWorldModelIndex, "m_iWorldModelIndex", "DT_BaseCombatWeapon", 0, int );
NETVAR( m_iWorldDroppedModelIndex, "m_iWorldDroppedModelIndex", "DT_BaseCombatWeapon", 0, int );
NETVAR( m_hWeaponWorldModel, "m_hWeaponWorldModel", "DT_BaseCombatWeapon", 0, uint32_t );
NETVAR( m_iEntityQuality, "m_iEntityQuality", "DT_BaseAttributableItem", 0, int );
NETVAR( m_iItemIDHigh, "m_iItemIDHigh", "DT_BaseAttributableItem", 0, int );
NETVAR( m_iItemIDLow, "m_iItemIDLow", "DT_BaseAttributableItem", 0, int );
NETVAR( m_iAccountID, "m_iAccountID", "DT_BaseAttributableItem", 0, int );
NETVAR( m_szCustomName, "m_szCustomName", "DT_BaseAttributableItem", 0, char* );
NETVAR( m_OriginalOwnerXuidLow, "m_OriginalOwnerXuidLow", "DT_BaseAttributableItem", 0, int );
NETVAR( m_OriginalOwnerXuidHigh, "m_OriginalOwnerXuidHigh", "DT_BaseAttributableItem", 0, int );
NETVAR( m_nFallbackPaintKit, "m_nFallbackPaintKit", "DT_BaseAttributableItem" ,0, int );
NETVAR( m_nFallbackSeed, "m_nFallbackSeed", "DT_BaseAttributableItem", 0, int );
NETVAR( m_flFallbackWear, "m_flFallbackWear", "DT_BaseAttributableItem", 0, float );
NETVAR( m_nFallbackStatTrak, "m_nFallbackStatTrak", "DT_BaseAttributableItem", 0, int );
NETVAR( m_hOwnerEntity, "m_hOwnerEntity", "DT_BaseAttributableItem", 0, uint32_t );
NETVAR( m_flC4Blow, "m_flC4Blow", "DT_PlantedC4", 0, float );
NETVAR( m_bBombTicking, "m_bBombTicking", "DT_PlantedC4", 0, bool );
NETVAR( m_hBombDefuser, "m_hBombDefuser", "DT_PlantedC4", 0, uint32_t );
NETVAR( m_bBombDefused, "m_bBombDefused", "DT_PlantedC4", 0, bool );
NETVAR( m_flTimerLength, "m_flTimerLength", "DT_PlantedC4", 0, float );
NETVAR( m_flDefuseLength, "m_flDefuseLength", "DT_PlantedC4", 0, float );
NETVAR( m_flDefuseCountDown, "m_flDefuseCountDown", "DT_PlantedC4", 0, float );
NETVAR( m_fLastShotTime, "m_fLastShotTime", "DT_WeaponCSBaseGun", 0, float );
__forceinline IClientEntity* ce( ) {
return reinterpret_cast< IClientEntity* >( this );
}
__forceinline operator IClientEntity*( ) {
return reinterpret_cast< IClientEntity* >( this );
}
template < typename t >
__forceinline t& get( std::ptrdiff_t offset ) {
return *reinterpret_cast< t* >( uintptr_t( this ) + offset );
}
__forceinline weapon_info_t* get_wpn_info( ) {
return util::get_vfunc< 444, weapon_info_t* >( this );
}
__forceinline void update_accuracy_penalty( ) {
return util::get_vfunc< 468, void >( this );
}
__forceinline float get_spread( ) {
return util::get_vfunc< 436, float >( this );
}
__forceinline float get_inaccuracy( ) {
return util::get_vfunc< 467, float >( this );
}
__forceinline void set_glove_model( int model_index ) {
return util::get_vfunc< 75, void >( this, model_index );
}
bool is_pistol( ) {
switch( m_iItemDefinitionIndex( ) ) {
case WEAPON_DEAGLE:
case WEAPON_ELITE:
case WEAPON_FIVESEVEN:
case WEAPON_GLOCK:
case WEAPON_HKP2000:
case WEAPON_P250:
case WEAPON_TEC9:
case WEAPON_USP_SILENCER:
case WEAPON_R8REVOLVER:
return true;
default:
return false;
}
}
bool is_sniper( ) {
switch( m_iItemDefinitionIndex( ) ) {
case WEAPON_AWP:
case WEAPON_G3SG1:
case WEAPON_SCAR20:
case WEAPON_SSG08:
return true;
default:
return false;
}
}
bool is_knife( ) {
switch( m_iItemDefinitionIndex( ) ) {
case WEAPON_KNIFE:
case WEAPON_KNIFE_T:
case WEAPON_KNIFEGG:
case WEAPON_KNIFE_BAYONET:
case WEAPON_KNIFE_BUTTERFLY:
case WEAPON_KNIFE_FALCHION:
case WEAPON_KNIFE_FLIP:
case WEAPON_KNIFE_GUT:
case WEAPON_KNIFE_KARAMBIT:
case WEAPON_KNIFE_M9_BAYONET:
case WEAPON_KNIFE_PUSH:
case WEAPON_KNIFE_TACTICAL:
case WEAPON_KNIFE_BOWIE:
return true;
default:
return false;
}
}
bool is_grenade( ) {
switch( m_iItemDefinitionIndex( ) ) {
case WEAPON_FLASHBANG:
case WEAPON_HEGRENADE:
case WEAPON_SMOKEGRENADE:
case WEAPON_MOLOTOV:
case WEAPON_INCGRENADE:
case WEAPON_DECOY:
return true;
default:
return false;
}
}
bool is_shotgun( ) {
switch( m_iItemDefinitionIndex( ) ) {
case WEAPON_NOVA:
case WEAPON_SAWEDOFF:
case WEAPON_XM1014:
case WEAPON_MAG7:
return true;
default:
return false;
}
}
bool is_rifle( ) {
switch( m_iItemDefinitionIndex( ) ) {
case WEAPON_AK47:
case WEAPON_AUG:
case WEAPON_FAMAS:
case WEAPON_GALILAR:
case WEAPON_SG556:
case WEAPON_M4A1:
case WEAPON_M4A1_SILENCER:
return true;
default:
return false;
}
}
char get_hud_icon( );
};
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