1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
|
#include "chams.hpp"
#include "interface.hpp"
#include "d3d.hpp"
#include "context.hpp"
#include "hooks.hpp"
static auto chams_mat = xors_raw( (
R"("VertexLitGeneric"
{
"$basetexture" "vgui/white_additive"
"$ignorez" "1"
"$nofog" "1"
"$model" "1"
"$nocull" "0"
"$selfillum" "1"
"$halflambert" "1"
"$znearer" "0"
"$flat" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[.3 .3 .3]"
"$envmapcontrast" ".4"
"$envmapsaturation" "1.0"
"$phongexponent" "255.0"
"$normalmapalphaenvmask" "1"
"$phongboost" "6.0"
"$phongfresnelranges" "[0 0.5 1]"
"$BasemapAlphaPhongMask" "1"
})"
) );
static auto chams_mat_shine = xors_raw( (
R"("VertexLitGeneric"
{
"$basetexture" "vgui/white"
"$envmap" "env_cubemap"
"$envmaptint" "[.3 .3 .3]"
"$reflectivity" "[1.0 1.0 1.0]"
"$envmapcontrast" ".4"
"$envmapsaturation" "1.0"
"$model" "1"
"$flat" "0"
"$nocull" "1"
"$selfillum" "1"
"$halflambert" "1"
"$nofog" "1"
"$ignorez" "0"
"$znearer" "0"
"$wireframe" "0"
})"
) );
static auto chams_mat_flat = xors_raw( (
R"("UnlitGeneric"
{
"$basetexture" "vgui/white"
"$model" "1"
"$flat" "1"
"$nocull" "1"
"$selfillum" "1"
"$halflambert" "1"
"$nofog" "1"
"$ignorez" "0"
"$znearer" "0"
"$wireframe" "0"
})"
) );
namespace features
{
void c_materials::make_cham_buffer( char* buf, int len, int type ) {
switch ( type ) {
case 1:
sprintf_s( buf, len - 1, chams_mat_flat.decrypt( ) );
break;
case 2:
sprintf_s( buf, len - 1, chams_mat_shine.decrypt( ) );
break;
default:
sprintf_s( buf, len - 1, chams_mat.decrypt( ) );
}
}
void c_material::init( const char* name, const char* buf ) {
m_keyvalues = new KeyValues( name );
m_keyvalues->LoadFromBuffer( name, buf );
// CreateMaterial already increments ref counter
m_mat = g_csgo.m_mat_system( )->CreateMaterial( name, m_keyvalues );
}
void c_material::destroy( ) {
if( m_mat ) {
m_mat->DecrementReferenceCount( );
m_mat = nullptr;
}
if( m_keyvalues ) {
delete m_keyvalues;
m_keyvalues = nullptr;
}
}
void c_materials::force_material( IMaterial* mat, fclr_t clr ) {
if( !mat ) return;
float col[ ] = { clr.r( ), clr.g( ), clr.b( ) };
g_csgo.m_render_view( )->SetBlend( clr.a( ) );
g_csgo.m_render_view( )->SetColorModulation( col );
g_csgo.m_model_render( )->ForcedMaterialOverride( mat );
}
void c_materials::initialize_materials( ) {
char buffer[ 1024 ];
make_cham_buffer( buffer, sizeof( buffer ), 0 );
m_chams.init( xors( "chamsmat" ), buffer );
memset( buffer, 0, 1024 );
make_cham_buffer( buffer, sizeof( buffer ), 1 );
m_chams_flat.init( xors( "chamsmat_flat" ), buffer );
memset( buffer, 0, 1024 );
m_initialized = true;
}
void c_materials::destroy_materials( ) {
m_initialized = false;
m_chams.destroy( );
m_chams_flat.destroy( );
}
void c_materials::update_materials( ) {
if( !m_initialized ) return;
if( m_chams.m_mat->m_ref_count <= 0 ) return;
static float last_reflectivity{ };
static float last_shine{ };
static KeyValues* reflectivity;
static KeyValues* shine;
if( !reflectivity ) {
for( auto it = m_chams.m_keyvalues->m_pSub; !!it; it = it->m_pPeer ) {
if( it->m_iDataType != 1 ) continue;
if( strstr( it->m_sValue, xors( "[.3 .3 .3]" ) ) ) {
reflectivity = it;
}
}
}
if( !shine ) {
for( auto it = m_chams.m_keyvalues->m_pSub; !!it; it = it->m_pPeer ) {
if( it->m_flValue == 6.0f )
shine = it;
}
}
if( reflectivity ) {
if( last_reflectivity != g_settings.visuals.chams.reflectivity( ) ) {
char buf[ 32 ];
sprintf_s< 32 >( buf, xors( "[%1.1f %1.1f %1.1f]" ),
g_settings.visuals.chams.reflectivity( ),
g_settings.visuals.chams.reflectivity( ),
g_settings.visuals.chams.reflectivity( ) );
strcpy( reflectivity->m_sValue, buf );
m_chams.m_mat->Refresh( );
}
last_reflectivity = g_settings.visuals.chams.reflectivity( );
}
if( shine ) {
if( last_shine != g_settings.visuals.chams.shine( ) ) {
shine->m_flValue = g_settings.visuals.chams.shine( ) * 100.f;
m_chams.m_mat->Refresh( );
}
last_shine = g_settings.visuals.chams.shine( );
}
}
void c_chams::d3d_render_chams( c_base_player* ent, int type, int v_index, uint32_t min_index, uint32_t num_vert, uint32_t start_index, uint32_t prim_count ) {
static auto d3d_draw = g_csgo.m_d3d->get_old_function< decltype( &hooks::d3d::draw ) >( 82 );
int team = ent->m_iTeamNum( );
clr_t visible_col = team == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.chams.color_visible_friendly( ) : g_settings.visuals.chams.color_visible_enemy( );
clr_t hidden_col = team == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.chams.color_hidden_friendly( ) : g_settings.visuals.chams.color_hidden_enemy( );
if( team == g_ctx.m_local->m_iTeamNum( ) && !g_settings.visuals.chams.friendlies )
return;
fclr_t fcol_vis = visible_col.to_fclr( );
float value_vis[ 4 ] = { fcol_vis.r( ), fcol_vis.g( ), fcol_vis.b( ), fcol_vis.a( ) };
fclr_t fcol_hid = hidden_col.to_fclr( );
float value_hid[ 4 ] = { fcol_hid.r( ), fcol_hid.g( ), fcol_hid.b( ), fcol_hid.a( ) };
float def[ 4 ] = { 1.f, 1.f, 1.f, 1.f };
IDirect3DBaseTexture9* prev_texture;
IDirect3DSurface9* prev_surface;
ulong_t z_enable;
g_d3d.get_device( )->GetTexture( 0, &prev_texture );
g_d3d.get_device( )->GetRenderTarget( 0, &prev_surface );
g_d3d.get_device( )->GetRenderState( D3DRS_ZENABLE, &z_enable );
auto hr = g_d3d.get_device( )->SetRenderTarget( 0, g_d3d.m_surface );
//printf( "hr: %08x\n", hr );
if( g_settings.visuals.chams.ignore_z ) {
g_d3d.get_device( )->SetRenderState( D3DRS_ZENABLE, false );
g_d3d.get_device( )->SetPixelShaderConstantF( 0, value_hid, 1 );
g_d3d.get_device( )->SetPixelShaderConstantF( 1, value_hid, 1 );
//g_d3d.get_device( )->SetTexture( 0, nullptr );
d3d_draw( g_d3d.get_device( ), ( D3DPRIMITIVETYPE )type, v_index, min_index, num_vert, start_index, prim_count );
}
g_d3d.get_device( )->SetRenderState( D3DRS_ZENABLE, z_enable );
g_d3d.get_device( )->SetPixelShaderConstantF( 0, value_hid, 1 );
g_d3d.get_device( )->SetPixelShaderConstantF( 1, value_vis, 1 );
//g_d3d.get_device( )->SetTexture( 0, nullptr );
d3d_draw( g_d3d.get_device( ), ( D3DPRIMITIVETYPE )type, v_index, min_index, num_vert, start_index, prim_count );
g_d3d.get_device( )->SetPixelShaderConstantF( 0, def, 1 );
g_d3d.get_device( )->SetPixelShaderConstantF( 1, def, 1 );
g_d3d.get_device( )->SetRenderTarget( 0, prev_surface );
g_d3d.get_device( )->SetRenderState( D3DRS_ZENABLE, z_enable );
g_d3d.get_device( )->SetTexture( 0, prev_texture );
if( prev_texture )
prev_texture->Release( );
if( prev_surface )
prev_surface->Release( );
}
void c_chams::d3d_render_textures( ) {
if( !g_d3d.m_sil_txt )
return;
IDirect3DSurface9* backbuffer;
D3DSURFACE_DESC desc;
g_d3d.get_device( )->GetRenderTarget( 0, &backbuffer );
backbuffer->GetDesc( &desc );
//backbuffer->Release( );
struct tex_vertex {
float x, y, z, r, h, w;
};
tex_vertex v[ ] = {
{ 0.f, 0.f, 0.f, 1.0f, 0.f, 0.f },
{ ( float )desc.Width, 0.f, 0.f, 1.0f, 1.0f, 0.f },
{ 0.f, ( float )desc.Height, 0.f, 1.0f, 0.0f, 1.0f },
{ ( float )desc.Width, ( float )desc.Height, 0.f, 1.0f, 1.0f, 1.0f }
};
void* p;
g_d3d.m_buffer->Lock( 0, 0, &p, 0 );
memcpy( p, v, sizeof( v ) );
g_d3d.m_buffer->Unlock( );
void* pixel_shader;
void* texture;
void* stream_src;
uint32_t stride;
uint32_t offset;
ulong_t fvf;
ulong_t dest_blend;
ulong_t alpha_blend;
g_d3d.get_device( )->GetPixelShader( ( IDirect3DPixelShader9** )&pixel_shader );
g_d3d.get_device( )->GetTexture( 0, ( IDirect3DBaseTexture9** )&texture );
g_d3d.get_device( )->GetStreamSource( 0, ( IDirect3DVertexBuffer9** )&stream_src, &offset, &stride );
g_d3d.get_device( )->GetFVF( &fvf );
g_d3d.get_device( )->GetRenderState( D3DRS_DESTBLEND, &dest_blend );
g_d3d.get_device( )->GetRenderState( D3DRS_ALPHABLENDENABLE, &alpha_blend );
g_d3d.get_device( )->SetRenderTarget( 0, g_d3d.m_surface );
g_d3d.get_device( )->SetFVF( D3DFVF_XYZRHW | D3DFVF_TEX1 );
g_d3d.get_device( )->SetPixelShader( nullptr );
g_d3d.get_device( )->SetTexture( 0, g_d3d.m_sil_txt );
g_d3d.get_device( )->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
g_d3d.get_device( )->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
g_d3d.get_device( )->SetStreamSource( 0, g_d3d.m_buffer, 0, sizeof( tex_vertex ) );
g_d3d.get_device( )->DrawPrimitive( D3DPT_TRIANGLESTRIP, 0, 2 );
//D3DXSaveSurfaceToFileA( "backbuffer_1.bmp", D3DXIFF_BMP, backbuffer, 0, 0 );
//D3DXSaveSurfaceToFileA( "backbuffer_2.bmp", D3DXIFF_BMP, g_d3d.m_surface, 0, 0 );
D3DRECT bar_rect{ };
D3DCOLOR col{ };
bar_rect.x1 = 0;
bar_rect.y1 = 0;
bar_rect.x2 = desc.Width;
bar_rect.y2 = desc.Height;
g_d3d.get_device( )->SetPixelShader( ( IDirect3DPixelShader9* )pixel_shader );
g_d3d.get_device( )->SetTexture( 0, ( IDirect3DTexture9* )texture );
g_d3d.get_device( )->SetRenderState( D3DRS_DESTBLEND, dest_blend );
g_d3d.get_device( )->SetRenderState( D3DRS_ALPHABLENDENABLE, alpha_blend );
g_d3d.get_device( )->SetStreamSource( 0, ( IDirect3DVertexBuffer9* )stream_src, offset, stride );
g_d3d.get_device( )->SetFVF( fvf );
//g_d3d.get_device( )->Clear( 1, &bar_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, col, 0, 0 );
g_d3d.get_device( )->SetRenderTarget( 0, backbuffer );
backbuffer->Release( );
}
}
|