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#include "hooks.hpp"
#include "context.hpp"
#include "base_cheat.hpp"
void __cdecl hooks::lby_proxy_fn( const CRecvProxyData* proxy_data_const, void* entity, void* output ) {
lby_proxy.get_old_function( )( proxy_data_const, entity, output );
if( !g_csgo.m_panic ) {
auto player = ( c_base_player* )( entity );
if( player && player == g_ctx.m_local ) {
g_cheat.m_ragebot.m_antiaim->on_lby_proxy( );
}
}
}
void __cdecl hooks::last_shot_proxy_fn( const CRecvProxyData* proxy_data_const, void* entity, void* output ) {
last_shot_proxy.get_old_function( )( proxy_data_const, entity, output );
if( !g_csgo.m_panic && proxy_data_const && g_settings.rage.enabled( ) && g_settings.rage.resolver( ) ) {
auto wep = ( c_base_weapon* )( entity );
if( wep && !wep->is_knife( ) && !wep->is_grenade( ) ) {
auto owner = g_csgo.m_entlist( )->GetClientEntityFromHandle( wep->m_hOwner( ) );
if( owner && owner->is_valid( ) && owner != g_ctx.m_local && g_ctx.m_local->is_valid( ) && owner->has_valid_anim( ) ) {
if( owner->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) && !g_settings.rage.friendlies )
return;
static float last_time = 0.f;
float time = wep->m_fLastShotTime( );
if( !time )
return;
float anim_time = owner->m_flOldSimulationTime( ) + TICK_INTERVAL( );
auto record = g_cheat.m_ragebot.m_lagcomp->get_newest_record( owner->ce( )->GetIndex( ) );
float& last_update = g_cheat.m_ragebot.m_lagcomp->get_last_updated_simtime( owner->ce( )->GetIndex( ) );
if( time == owner->m_flSimulationTime( ) && owner->has_valid_anim( ) && owner->m_flSimulationTime( ) != last_update ) {
last_update = owner->m_flSimulationTime( );
vec3_t local_pos = g_ctx.m_local->m_vecOrigin( );
vec3_t enemy_pos = owner->m_vecOrigin( );
vec3_t ang = math::vector_angles( enemy_pos, local_pos );
owner->m_angEyeAngles( ).y = ang.y;
owner->fix_animations( );
features::c_ragebot::lag_record_t record( owner );
record.m_shot = true;
g_cheat.m_ragebot.m_lagcomp->store_record( owner->ce( )->GetIndex( ), RECORD_NORMAL, record );
last_time = time;
}
else if( owner->has_valid_anim( ) && time != last_time ) {
auto lby_records = g_cheat.m_ragebot.m_lagcomp->get_records( owner->ce( )->GetIndex( ), RECORD_LBY );
auto sim_records = g_cheat.m_ragebot.m_lagcomp->get_records( owner->ce( )->GetIndex( ), RECORD_NORMAL );
features::c_ragebot::lag_record_t* prev_record = nullptr;
float min_delta = FLT_MAX;
if( lby_records->size( ) ) {
for( auto& it : *lby_records ) {
float delta = std::abs( it.m_flSimulationTime - time );
if( delta > TICKS_TO_TIME( 15 ) )
break;
if( delta < g_csgo.m_globals->m_interval_per_tick )
break;
if( delta < min_delta ) {
prev_record = ⁢
min_delta = delta;
}
}
}
if( sim_records->size( ) ) {
for( auto& it : *sim_records ) {
if( it.m_shot )
continue;
float delta = std::abs( it.m_flSimulationTime - time );
if( delta > TICKS_TO_TIME( 15 ) )
break;
if( delta < g_csgo.m_globals->m_interval_per_tick )
break;
if( delta < min_delta ) {
prev_record = ⁢
min_delta = delta;
}
}
}
if( prev_record && !prev_record->m_shot ) {
owner->m_angEyeAngles( ).x = prev_record->m_vecAngles.x;
}
last_time = time;
}
}
}
}
}
void __cdecl hooks::simtime_proxy_fn( const CRecvProxyData* proxy_data_const, void* entity, void* output ) {
auto old_fn = simtime_proxy.get_old_function( );
/*auto ent = ( c_base_player* )( entity );
if( ent && ent->is_valid( ) && ent->has_valid_anim( ) && ( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( ) || g_settings.rage.friendlies( ) ) && ent != g_ctx.m_local ) {
auto time = proxy_data_const->m_Value.m_Int;
auto id = proxy_data_const->m_ObjectID;
auto ptr = proxy_data_const->m_pRecvProp;
auto element = proxy_data_const->m_iElement;
auto name = proxy_data_const->m_pRecvProp->GetName( );
//static float last_time[ 65 ]{ };
/*printf( "PROXY[ %d ]:\n"
"\tname: %s\n"
//"\tdelta: %f\n"
"\tm_Int: %d\n"
"\ttime: %f\n"
"\tid: %d\n"
"\tptr: %08x\n"
"\telement: %d\n",
ent->ce( )->GetIndex( ),
name,
//time - last_time[ ent->ce( )->GetIndex( ) ],
time,
ent->m_flSimulationTime( ),
id,
ptr,
element );
//last_time[ ent->ce( )->GetIndex( ) ] = ent->m_flSimulationTime( );
}*/
old_fn( proxy_data_const, entity, output );
}
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