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#include "hooks.hpp"
#include "context.hpp"
#include "base_cheat.hpp"
void __fastcall hooks::update_clientside_animation( void* ecx_, void* edx_ ) {
static bool first_update = true;
auto old_func = update_clientside_animation_o;
if( ecx_ != g_ctx.m_local )
return old_func( ecx_, edx_ );
auto ent = ( c_base_player* )( ecx_ );
static ent_animdata_t prev_anims;
static float last_update;
static float last_spawntime = 0.f;
// Arbitrary number much.
if( !g_settings.rage.anti_aim || !g_ctx.m_local->is_valid( ) || std::abs( last_update - g_csgo.m_globals->m_curtime ) > TICKS_TO_TIME( 20 ) || last_spawntime != ent->m_flSpawnTime( ) ) {
last_update = g_csgo.m_globals->m_curtime;
first_update = true;
if( last_spawntime != ent->m_flSpawnTime( ) )
last_spawntime = ent->m_flSpawnTime( );
return old_func( ecx_, edx_ );
}
*( byte* )( uintptr_t( ent ) + 0x270 ) = 1;
if( !g_cheat.m_lagmgr.get_choked( ) || g_cheat.m_lagmgr.get_sent( ) > 1 || first_update ) {
vec3_t backup;
g_csgo.m_prediction( )->GetLocalViewAngles( backup );
float backup_curtime = g_csgo.m_globals->m_curtime;
float backup_frametime = g_csgo.m_globals->m_frametime;
last_update = backup_curtime;
g_csgo.m_globals->m_curtime = g_ctx.pred_time( );
g_csgo.m_globals->m_frametime = TICK_INTERVAL( );
if( g_csgo.m_globals->m_curtime != ent->get_animstate( )->m_flLastClientSideAnimationUpdateTime ) {
last_update = backup_curtime;
vec3_t real_angle = g_ctx.m_thirdperson_angle;
float pitch;
if( g_ctx.m_local->get_animstate( )->m_bInHitGroundAnimation && ( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) {
bool dist = g_settings.rage.enabled( ) && g_settings.rage.selection_type( ) == 1;
int target = util::get_closest_player( dist );
if( target != -1 ) {
auto t = g_csgo.m_entlist( )->GetClientEntity( target );
pitch = math::vector_angles( ent->m_vecOrigin( ), t->m_vecOrigin( ) ).x;
}
else
pitch = -10.f;
real_angle.x = pitch;
}
ent->get_animstate( )->update( real_angle.y, real_angle.x );
old_func( ecx_, edx_ );
ent->cache_anim_data( );
}
g_csgo.m_prediction( )->SetLocalViewAngles( backup );
g_csgo.m_globals->m_curtime = backup_curtime;
g_csgo.m_globals->m_frametime = backup_frametime;
}
ent->restore_anim_data( true );
if( !first_update ) {
//*( byte* )( uintptr_t( ent ) + 0x270 ) = 0;
ent->set_abs_angles( vec3_t( 0, ent->get_animstate( )->m_flGoalFeetYaw, 0 ) );
bool backup = ent->get_animstate( )->m_bOnGround;
ent->get_animstate( )->m_bOnGround = false;
ent->invalidate_bone_cache( );
ent->ce( )->SetupBones( nullptr, 128, BONE_USED_BY_ANYTHING, 0.f );
ent->get_animstate( )->m_bOnGround = backup;
}
first_update = false;
}
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