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#include "hooks.hpp"
#include "context.hpp"
#include "base_cheat.hpp"
void __fastcall hooks::update_clientside_animation( void* ecx_, void* edx_ ) {
static bool first_update = true;
auto old_func = g_csgo.m_local->get_old_function< decltype( &hooks::update_clientside_animation ) >( 218 );
auto ent = ( c_base_player* )( ecx_ );
static ent_animdata_t prev_anims;
static float last_choke;
static float last_update;
static float last_spawntime = 0.f;
// Arbitrary number much.
if( !g_settings.rage.anti_aim || !g_ctx.m_local->is_valid( ) || std::abs( last_update - g_csgo.m_globals->m_curtime ) > TICKS_TO_TIME( 20 ) || last_spawntime != ent->m_flSpawnTime( ) ) {
last_update = g_csgo.m_globals->m_curtime;
first_update = true;
if( last_spawntime != ent->m_flSpawnTime( ) )
last_spawntime = ent->m_flSpawnTime( );
return old_func( ecx_, edx_ );
}
*( byte* )( uintptr_t( ent ) + 0x270 ) = 1;
if( !g_cheat.m_lagmgr.get_choked( ) || g_cheat.m_lagmgr.get_sent( ) > 1 || first_update ) {
vec3_t backup;
g_csgo.m_prediction( )->GetLocalViewAngles( backup );
float backup_curtime = g_csgo.m_globals->m_curtime;
float backup_frametime = g_csgo.m_globals->m_frametime;
g_csgo.m_globals->m_curtime = g_ctx.pred_time( );
g_csgo.m_globals->m_frametime = TICK_INTERVAL( );
if( g_csgo.m_globals->m_curtime != ent->get_animstate( )->m_flLastClientSideAnimationUpdateTime ) {
last_update = backup_curtime;
last_choke = std::max( g_csgo.m_globals->m_curtime - ent->get_animstate( )->m_flLastClientSideAnimationUpdateTime, TICK_INTERVAL( ) );
vec3_t real_angle = g_ctx.m_thirdperson_angle;
float min_pitch = 10.0f;
if( g_ctx.m_local->get_animstate( )->m_bInHitGroundAnimation && ( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) {
if( real_angle.x > min_pitch ) {
real_angle.x = -min_pitch;
}
}
g_csgo.m_prediction( )->SetViewAngles( real_angle );
ent->get_animstate( )->update( real_angle.y, real_angle.x );
old_func( ecx_, edx_ );
memcpy( &prev_anims, &ent->get_animdata( ), sizeof( prev_anims ) );
ent->cache_anim_data( );
}
g_csgo.m_prediction( )->SetLocalViewAngles( backup );
g_csgo.m_globals->m_curtime = backup_curtime;
g_csgo.m_globals->m_frametime = backup_frametime;
}
ent->restore_anim_data( true );
float yaw = ent->get_animstate( )->m_flGoalFeetYaw;
//interpolate EVERYTHING
if( !first_update && !( ent->get_animstate( )->m_bInHitGroundAnimation && ent->get_animstate( )->m_bOnGround ) ) {
for( size_t i{ }; i < 18; ++i ) {
float lerp = std::min( last_choke, TICK_INTERVAL( ) * 2.f );
float update_delta = last_choke;
float update_lerp = std::clamp( update_delta - lerp, 0.f, 1.f );
if( update_delta > 0.f )
lerp = std::clamp( lerp, 0.f, update_delta );
float lerp_progress = ( last_update + lerp - g_csgo.m_globals->m_curtime ) / lerp;
float old_param = prev_anims.m_poseparams.at( i );
float param = ent->get_animdata( ).m_poseparams.at( i );
if( i == BODY_YAW )
continue;
if( !isfinite( old_param ) || !isfinite( param ) )
continue;
float jmp_param = math::lerp( old_param, param, update_lerp / update_delta );
float final_param = math::lerp( param, jmp_param, std::clamp( lerp_progress, 0.f, 1.f ) );
ent->m_flPoseParameter( )[ i ] = final_param;
}
float lerp = std::min( last_choke, TICK_INTERVAL( ) * 2.f );
float update_delta = last_choke;
float update_lerp = std::clamp( update_delta - lerp, 0.f, 1.f );
if( update_delta > 0.f )
lerp = std::clamp( lerp, 0.f, update_delta );
for( size_t i{ }; i < 13; ++i ) {
auto old_cycle = prev_anims.m_animlayers.at( i ).m_flCycle;
auto cycle = ent->get_animdata( ).m_animlayers.at( i ).m_flCycle;
float lerp_progress = ( last_update + lerp - g_csgo.m_globals->m_curtime ) / lerp;
float jmp_cycle = math::lerp( old_cycle, cycle, update_lerp / update_delta );
float final_cycle = math::lerp( cycle, jmp_cycle, std::clamp( lerp_progress, 0.f, 1.f ) );
ent->m_AnimOverlay( ).GetElements( )[ i ].m_flCycle = final_cycle;
}
}
if( !first_update ) {
//*( byte* )( uintptr_t( ent ) + 0x270 ) = 0;
ent->set_abs_angles( vec3_t( 0, yaw, 0 ) );
bool backup = ent->get_animstate( )->m_bOnGround;
ent->get_animstate( )->m_bOnGround = false;
ent->invalidate_bone_cache( );
ent->ce( )->SetupBones( nullptr, 128, BONE_USED_BY_ANYTHING, 0.f );
ent->get_animstate( )->m_bOnGround = backup;
}
first_update = false;
}
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