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#include <unordered_map>
#include <cmath>
#include "context.hpp"
#include "visual.hpp"
#include "interface.hpp"
#include "renderer.hpp"
#include "base_cheat.hpp"
namespace features
{
void fix_static_props( ) {
static auto cvar = g_csgo.m_cvar( )->FindVar( xors( "r_drawspecificstaticprop" ) );
static bool fixed{ };
if( !fixed ) {
cvar->m_flags |= 0;
cvar->set_value( 1 );
fixed = true;
}
}
void c_visuals::store_firegrenades( int index, vec3_t pos ) {
firegrenade_t new_grenade;
auto ent = g_csgo.m_entlist( )->GetClientEntity< >( index );
if( !ent || !ent->is_player( ) )
return;
new_grenade.m_time = g_csgo.m_globals->m_curtime;
new_grenade.m_ent = index;
new_grenade.m_pos = pos;
m_firegrenades.emplace_back( new_grenade );
}
void c_visuals::draw_world( ) {
if( !g_settings.visuals.active )
return;
static const auto m_bShouldGlow = g_netvars.get_netvar( fnv( "DT_DynamicProp" ), fnv( "m_bShouldGlow" ) );
static auto c4_time = g_csgo.m_cvar( )->FindVar( xors( "mp_c4timer" ) );
draw_firegrenade( );
for( int i{ 64 }; i < g_csgo.m_entlist( )->GetHighestEntityIndex( ); ++i ) {
auto ent = g_csgo.m_entlist( )->GetClientEntity< IClientEntity >( i );
if( !ent ) continue;
auto client_class = ent->GetClientClass( );
if( !client_class ) continue;
int class_id = client_class->m_class_id;
if( g_settings.visuals.bomb_info && class_id == CPlantedC4 && ( strstr( client_class->m_name, xors( "Planted" ) ) ) ) {
//yea i know this is yuck i just want to get it out there for now, ill revisit it sometime in the week
//not bad at all tbh
int screen_w, screen_h;
g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h );
auto pos = ent->GetRenderOrigin( );
auto w2s = util::screen_transform( pos );
auto bomb = ent->as< c_base_weapon >( );
auto to_target = pos - g_ctx.m_local->ce( )->GetRenderOrigin( );
float bomb_time = bomb->m_flC4Blow( ) - g_csgo.m_globals->m_curtime;
float bomb_percentage = bomb_time / c4_time->get_float( );
float time = ( bomb_time < 0 || bomb->m_bBombDefused( ) ) ? 0.f : bomb_time;
if( time <= 0.f )
return;
bool out_of_pov = w2s.x > screen_w || w2s.x < 0.f || w2s.y > screen_h || w2s.y < 0.f;
if( out_of_pov ) {
static auto safezoney = g_csgo.m_cvar( )->FindVar( xors( "safezoney" ) );
static auto hud_scaling = g_csgo.m_cvar( )->FindVar( xors( "hud_scaling" ) );
w2s.x = screen_w / 2;
w2s.y = ( 45 * hud_scaling->get_float( ) ) + ( screen_h - screen_h * safezoney->get_float( ) + 1 ) * 0.5f;
}
float bomb_damage = 500 * exp( -((to_target.length( ) * to_target.length( ) ) / ( ( ( 1750 * 0.33333334 ) * 2.f ) * ( 1750 * 0.33333334 ) ) ) );
float damage = bomb_damage;
if( g_ctx.m_local->m_ArmorValue( ) > 0 ) {
damage *= 0.5f;
float armor = ( bomb_damage - damage ) * 0.5f;
if( armor > g_ctx.m_local->m_ArmorValue( ) )
damage = bomb_damage - ( g_ctx.m_local->m_ArmorValue( ) * ( 1.f / 0.5f ) );
}
int health_remaining = g_ctx.m_local->m_iHealth( ) - round(damage);
float damage_percentage = std::clamp( round( damage ) / g_ctx.m_local->m_iHealth( ), 0.f, 1.0f );
clr_t bomb_col = clr_t::blend( esp_red( ), esp_green( ), bomb_percentage );
clr_t damage_col = clr_t::blend( esp_green( ), esp_red( ), damage_percentage );
char health_str[ 100 ];
strenc::w_sprintf_s( health_str, 100, xors( "health: %d" ), health_remaining );
if( health_remaining <= 0 ) {
strenc::w_sprintf_s( health_str, 100, xors( "dead" ) );
damage_percentage = 100.f;
}
draw_string( w2s.x, w2s.y + 20, ALIGN_CENTER, false, damage_col, health_str );
auto draw_timer = [ & ]( const char* text, float progress, bool red = false ) {
clr_t col = red ? esp_red( ) : clr_t::blend( esp_green( ), esp_red( ), progress );
const float full = 78.f;
float fill = full * progress;
draw_filled_rect( w2s.x - 40, w2s.y, 80, 18, clr_t( 0, 0, 0, 170 ) );
draw_filled_rect( w2s.x - 39, w2s.y + 1, fill, 16, col );
draw_string( w2s.x, w2s.y + 3, ALIGN_CENTER, false, clr_t( 255, 255, 255 ), text );
};
if( bomb->m_hBombDefuser( ) != ULONG_MAX ) {
auto defuser = g_csgo.m_entlist( )->GetClientEntity( bomb->m_hBombDefuser( ) & 0xfff );
float defuse_time = std::clamp( bomb->m_flDefuseCountDown( ) - g_csgo.m_globals->m_curtime, 0.f, 10.f );
float defuse_percentage = defuser->m_bHasDefuser( ) ? defuse_time / 5.f : defuse_time / 10.f;
char defuse_str[ 32 ];
strenc::w_sprintf_s( defuse_str, 32, xors( "defuse: %.1f" ), defuse_time );
draw_timer( defuse_str, 1.f - defuse_percentage, defuse_time > bomb_time );
}
else {
char bomb_str[ 32 ];
strenc::w_sprintf_s( bomb_str, 32, xors( "bomb: %.1f" ), bomb_time );
draw_timer( bomb_str, 1.f - bomb_percentage );
}
}
if( class_id != CBaseWeaponWorldModel && ( strstr( client_class->m_name, xors( "Weapon" ) )
|| class_id == CDEagle || class_id == CAK47 ) ) {
auto owner = ( int )ent->as< c_base_weapon >( )->m_hOwner( ) & 0xfff;
if( owner <= 0 || owner > 64 ) {
auto origin = ent->GetRenderOrigin( );
if( origin ) {
bool draw = g_settings.visuals.weapon_esp( ) == 1;
bool glow = g_settings.visuals.weapon_esp( ) == 2;
if( draw || g_settings.visuals.weapon_esp == 3 ) {
if( !glow && !g_settings.misc.hide_from_obs ) {
*( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = false;
}
auto w2s = util::screen_transform( origin );
auto def_index = ent->as< c_base_weapon >( )->m_iItemDefinitionIndex( );
auto name = util::definition_index_to_name( def_index );
auto dist = g_ctx.m_local->m_vecOrigin( ).dist_to( origin );
clr_t col = g_settings.visuals.weapon_esp_clr;
if( dist > 250.f ) {
col.a( ) *= std::clamp( ( 750.f - ( dist - 250.f ) ) / 750.f, 0.f, 1.f );
};
draw_string( w2s.x, w2s.y, ALIGN_CENTER, false,
col, name );
}
if( ( glow || g_settings.visuals.weapon_esp == 3 ) && !g_settings.misc.hide_from_obs ) {
*( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true;
}
}
}
}
else {
if( g_settings.visuals.grenade_esp && strstr( client_class->m_name, xors( "Projectile" ) ) ) {
auto model = ent->GetModel( );
if( !model ) continue;
auto hdr = g_csgo.m_model_info( )->GetStudiomodel( model );
if( !strstr( hdr->name, xors( "thrown" ) ) && !strstr( hdr->name, xors( "dropped" ) ) )
continue;
bool fade = false;
std::string name = xors( "nade" );
if( strstr( hdr->name, xors( "flash" ) ) ) {
name = xors( "flash" );
fade = true;
}
else if( strstr( hdr->name, xors( "smoke" ) ) ) {
name = xors( "smoke" );
fade = true;
}
else if( strstr( hdr->name, xors( "decoy" ) ) ) {
name = xors( "decoy" );
fade = true;
}
else if( strstr( hdr->name, xors( "incendiary" ) ) || strstr( hdr->name, xors( "molotov" ) ) ) {
name = xors( "molotov" );
}
if( ( g_settings.visuals.grenade_esp == 2 || g_settings.visuals.grenade_esp == 3 ) && !g_settings.misc.hide_from_obs ) {
*( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true;
}
if( g_settings.visuals.grenade_esp == 1 || g_settings.visuals.grenade_esp == 3 ) {
auto pos = ent->GetRenderOrigin( );
auto w2s = util::screen_transform( pos );
auto cutie = g_csgo.m_entlist( )->GetClientEntityFromHandle( ent->as< c_base_weapon >( )->m_hOwnerEntity( ) );
auto dist = g_ctx.m_local->m_vecOrigin( ).dist_to( pos );
clr_t col = g_settings.visuals.grenade_esp_clr( );
if( dist > 250.f && fade ) {
col.a( ) *= std::max( ( 1000.f - ( dist - 250.f ) ) / 1000.f, 0.f );
}
draw_string( w2s.x, w2s.y, ALIGN_CENTER, false,
col, name.c_str( ) );
char name[ 32 ];
cutie->get_name_safe( name );
if( g_settings.visuals.grenade_owner( ) )
draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, col, name );
}
}
}
}
}
void c_visuals::draw_firegrenade( ) {
static auto life_span = g_csgo.m_cvar( )->FindVar( xors( "inferno_flame_lifetime" ) );
float time = g_csgo.m_globals->m_curtime;
if( m_firegrenades.empty( ) )
return;
for( size_t i{ }; i < m_firegrenades.size( ) && !m_firegrenades.empty( ); ++i ) {
auto& tr = m_firegrenades[ i ];
float delta = g_csgo.m_globals->m_curtime - tr.m_time;
if( std::abs( delta ) > life_span->get_float( ) ) m_firegrenades.erase( m_firegrenades.begin( ) + i );
}
if( !m_firegrenades.empty( ) ) {
for( auto& it : m_firegrenades ) {
auto ent = g_csgo.m_entlist( )->GetClientEntity( it.m_ent );
if( !ent || !ent->is_player( ) )
continue;
clr_t col = g_settings.visuals.grenade_esp_clr;
auto w2s = util::screen_transform( it.m_pos );
draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, col, xors( "molotov" ) );
if( g_settings.visuals.grenade_owner )
draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, col, ent->get_info( ).name );
}
}
}
void c_visuals::world_modulate( ) {
static std::unordered_map< MaterialHandle_t, fclr_t > world_materials;
static std::unordered_map< MaterialHandle_t, fclr_t > world_materials2;
static c_base_player* local_player = nullptr;
static auto night_mode = false;
static bool modulated = false;
static bool alpha = false;
if( !g_settings.visuals.world_modulate || !g_csgo.m_engine( )->IsInGame( ) || g_settings.misc.hide_from_obs ) {
modulated = false;
if( !world_materials2.empty( ) ) {
for( auto& it : world_materials2 ) {
auto mat = g_csgo.m_mat_system( )->GetMaterial( it.first );
if( !mat ) continue;
auto original_col = it.second;
mat->ColorModulate( original_col.r( ), original_col.g( ), original_col.b( ) );
mat->AlphaModulate( original_col.a( ) );
}
world_materials.clear( );
world_materials2.clear( );
}
return;
}
if( g_ctx.m_stage == FRAME_NET_UPDATE_POSTDATAUPDATE_END ) {
fix_static_props( );
if( local_player == g_ctx.m_local &&
night_mode == g_settings.visuals.night_mode( ) &&
alpha == g_settings.visuals.transparent_props( ) &&
modulated == g_settings.visuals.world_modulate( ) )
return;
for( auto i = g_csgo.m_mat_system( )->FirstMaterial( );
i != g_csgo.m_mat_system( )->InvalidMaterial( );
i = g_csgo.m_mat_system( )->NextMaterial( i ) ) {
auto mat = g_csgo.m_mat_system( )->GetMaterial( i );
if( !mat ) continue;
const char* group = mat->GetTextureGroupName( );
bool is_world = strstr( group, xors( "World" ) );
bool is_sky = strstr( group, xors( "Sky" ) );
bool is_prop = strstr( group, xors( "StaticProp" ) );
if( is_world || is_sky || is_prop ) {
const char* name = mat->GetName( );
if( world_materials.find( i ) == world_materials.end( ) ) {
fclr_t clr;
mat->GetColorModulate( &clr.r( ), &clr.g( ), &clr.b( ) );
clr.a( ) = mat->GetAlphaModulation( );
world_materials.emplace( i, clr );
world_materials2.emplace( i, clr );
}
fclr_t new_color;
new_color = world_materials2.find( i )->second;
bool apply = g_settings.visuals.night_mode && g_settings.visuals.world_modulate;
if( is_world ) {
if( apply ) {
new_color.r( ) *= 0.15f;
new_color.g( ) *= 0.15f;
new_color.b( ) *= 0.15f;
}
}
else if( is_prop ) {
if( apply ) {
new_color.r( ) *= 0.3f;
new_color.g( ) *= 0.3f;
new_color.b( ) *= 0.3f;
}
if( g_settings.visuals.world_modulate && g_settings.visuals.transparent_props ) {
new_color.a( ) *= 0.6f;
}
}
else if( is_sky ) {
if( apply ) {
new_color = fclr_t( 0.f, 0.f, 0.f );
}
}
if( !( world_materials.at( i ) == new_color ) ) {
mat->ColorModulate( new_color.r( ), new_color.g( ), new_color.b( ) );
mat->AlphaModulate( new_color.a( ) );
world_materials.at( i ) = new_color;
}
}
}
modulated = g_settings.visuals.world_modulate;
night_mode = g_settings.visuals.night_mode;
alpha = g_settings.visuals.transparent_props;
local_player = g_ctx.m_local;
}
}
}
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