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#pragma once
#include "ui_base_item.h"
#include "ui_menu.h"
#include "ui_form.h"
#include "ui_render.h"
#include "ui_checkbox.h"
#include "ui_tab_manager.h"
#include "ui_slider.h"
#include "ui_dropdown.h"
#include "ui_key_picker.h"
#include "ui_button.h"
#include "ui_color_picker.h"
#include "ui_label.h"
#include "ui_text_input.h"
#include "ui_progressbar.h"

char  g_login[ 32 ];
int	  g_game = 1;
float g_progress = 0.f;

enum {
	STATUS_LOGIN,
	STATUS_LOGGING_IN,
	STATUS_LOGGED_IN,
	STATUS_LOADING,
};

int g_status = STATUS_LOGIN;

extern void execute_login( );

enum {
	GAME_UNSAFE = 0,
	GAME_SAFE = 1,
};

struct game_t {
	int status;
	char name[ 32 ];
	bool valid_sub;
};


std::vector< game_t > games = {
	{ GAME_SAFE, xors( "csgo" ), true },
	{ GAME_UNSAFE, xors( "csgo ( beta )" ), false }
};


//fill this vector when receiving game data based on the one above (this is just a test sample one)
std::vector< ui::dropdowns::dropdown_item_t< int > > game_list = {
	{ xors( "csgo" ), 1 },
	{ xors( "csgo ( beta )" ), 2 },
};

namespace ui 
{
	auto menu = std::make_shared< ui::c_menu >( 0, 0, 500, 400, xors( "moneybot" ), "" );

	static void render( ) {
		static bool was_setup = false;
		if( !was_setup ) {
			menu = std::make_shared< ui::c_menu >( 0, 0, 450, 375, xors( "moneybot" ), "" );

			auto login_form = menu->add_item( std::make_shared< ui::c_form >( 120, 20, 190, 
				115, xors( "login" ) ) ); {
				login_form->add_item( std::make_shared< ui::c_text_input >( 15, 0, 140, xors( "username" ), 32, g_login, true ) );
				login_form->add_item( std::make_shared< ui::base_item >( 0, 0, 0, 3 ) );
				login_form->add_item( std::make_shared< ui::c_button >( 15, 0, 140, 18, xors( "submit" ), [ ]( ) {
					g_status = STATUS_LOGGING_IN;
					/*
						execute your code to log in here
					*/
				} ) );
			}

			login_form->set_cond( [ ]( ) { return g_status == STATUS_LOGIN; } );

			auto logging_in_form = menu->add_item( std::make_shared< ui::c_form >( 120, 20, 190, 115, xors( "logging in" ) ) ); {
				logging_in_form->add_item( std::make_shared< ui::c_label >( 54, 39, xors( "please wait." ) ) );
			}

			logging_in_form->set_cond( [ ]( ) { return g_status == STATUS_LOGGING_IN; } );

			auto games_form = menu->add_item( std::make_shared< ui::c_form >( 120, 20, 190, 115, xors( "inject" ) ) ); {
				games_form->add_item( std::make_shared< ui::c_dropdown< > >( 15, 0, 140, xors( "game" ), &g_game, &game_list ) );
				games_form->add_item( std::make_shared< ui::c_button >( 15, 0, 140, 18, xors( "inject" ), [ ]( ) {
					g_status = STATUS_LOADING;
					/*
						execute your code to inject here
					*/
				} ) );

				games_form->add_item( std::make_shared< ui::c_label >( 15, 0, xors( "subscription: active" ) ) )->set_cond( [ ]( ) { return games.at( g_game - 1 ).valid_sub; } );
				games_form->add_item( std::make_shared< ui::c_label >( 15, 0, xors( "subscription: inactive" ) ) )->set_cond( [ ]( ) { return !games.at( g_game - 1 ).valid_sub; } );
				games_form->add_item( std::make_shared< ui::c_label >( 15, 0, xors( "status: safe" ) ) )->set_cond( [ ]( ) { return games.at( g_game - 1 ).status == GAME_SAFE; } );
				games_form->add_item( std::make_shared< ui::c_label >( 15, 0, xors( "status: unsafe" ) ) )->set_cond( [ ]( ) { return games.at( g_game - 1 ).status == GAME_UNSAFE; } );
			}

			games_form->set_cond( [ ]( ) { return g_status == STATUS_LOGGED_IN; } );

			auto loading_form = menu->add_item( std::make_shared< ui::c_form >( 120, 20, 190, 115, xors( "loading" ) ) ); {
				loading_form->add_item( std::make_shared< ui::c_label >( 54, 39, xors( "please wait." ) ) );
			}

			loading_form->set_cond( [ ]( ) { return g_status == STATUS_LOADING; } );

			menu->add_item( std::make_shared< ui::c_button >( 393, 208, 50, 18, xors( "exit" ), [ ]( ) { exit( 0 ); } ) );

			was_setup = true;
		}
		else {
			render_item( menu.get( ) );
			static float loading_time;
			if( g_status == STATUS_LOGGING_IN && !loading_time ) {
				loading_time = GetTickCount( ) * 0.001f + 2.f;
			}
			else if( g_status == STATUS_LOGGING_IN && GetTickCount( ) * 0.001f > loading_time ) {
				g_status = STATUS_LOGGED_IN;
			}
		}
	}
}