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// moneybot client
// written with love by
// im friendly and boris
#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <iostream>
#include <winternl.h>
#pragma comment( lib, "ws2_32.lib" )
#include "connect.hpp"
#include "syscall.hpp"
/*
-> connect
-> login
-> check hwid
-> check sub
-> request game
-> network dll (no header)
-> allocate, send address to server
-> send original endscene address, send endscene pointer
-> send virtualprotect export
-> receive shellcode from server
-> write file and run shellcode
*/
int main( ) {
// START.
client::c_connect c( "127.0.0.1" );
if( !c.setup( ) )
return 1;
if( !c.connect( ) )
return 2;
c.handle( );
system( "pause" );
return 0;
}
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