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#pragma once
#include <windows.h>
#include "strings.hpp"
#include <random>
namespace util
{
namespace {
//make a random generator and seed it with a p random number
static std::random_device rd;
static std::mt19937 gen( rd( ) );
}
template < typename t >
__forceinline t random_number( t min, t max ) {
if constexpr( !std::is_integral_v< t > ) {
std::uniform_real_distribution< t > dist( min, max );
return dist( gen );
}
else {
std::uniform_int_distribution< t > dist( min, max );
return dist( gen );
}
}
// okay now this is epic
__forceinline void raise_error(const char *error) {
MessageBoxA(0, error, xors("error"), MB_ICONERROR);
ExitProcess(0);
}
}
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