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#include "server.hpp"

int server::c_server::init( ) {
#if WIN
	if( WSAStartup( MAKEWORD( 2, 2 ), &m_sock_data ) ) // windows
		return 1;
#endif

	m_socket = socket( AF_INET, SOCK_STREAM, 0 );
	if( m_socket == INVALID_SOCKET )
		return 2;

	sockaddr_in server_address{ };
	server_address.sin_addr.s_addr = INADDR_ANY;
	server_address.sin_port = htons( PORT_NUM );
	server_address.sin_family = AF_INET;

	auto result = ::bind( m_socket, ( sockaddr* )( &server_address ), sizeof( server_address ) );
	return result != -1 ? 0 : 3;
}

void server::c_server::listen( ) {
	::listen( m_socket, 5 );

	sockaddr_in client_address{ };

	// not needed, this is set in accept, values are input.
	// client_address.sin_port = htons( PORT_NUM );
	int len = sizeof( client_address );

	SOCKET result = accept( m_socket, ( sockaddr* )( &client_address ), &len );
	if( result == INVALID_SOCKET ) {
		printf( "socket error accepting a connection\n" );
		return;	
	}
		
	printf( "incoming connection from: %s\n", inet_ntoa( client_address.sin_addr ) );

	// connection established.
	auto client = std::make_shared< c_client >( result, client_address.sin_addr );

	// handshake.
	client->send_msg( "hello" );

	// surprised it even works with shared_ptr.
	std::thread thread{ &c_client::handle, client };
	thread.detach( );
}