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#include "server.hpp"
int server::c_server::init( ) {
#if WIN
if( WSAStartup( MAKEWORD( 2, 2 ), &m_sock_data ) ) // windows
return 1;
#endif
m_socket = socket( AF_INET, SOCK_STREAM, 0 );
if( m_socket == INVALID_SOCKET )
return 2;
sockaddr_in server_address{ };
server_address.sin_addr.s_addr = INADDR_ANY;
server_address.sin_port = htons( PORT_NUM );
server_address.sin_family = AF_INET;
auto result = ::bind( m_socket, ( sockaddr* )( &server_address ), sizeof( server_address ) );
return result != -1 ? 0 : 3;
}
void server::c_server::listen( ) {
::listen( m_socket, 5 );
sockaddr_in client_address{ };
// not needed, this is set in accept, values are input.
// client_address.sin_port = htons( PORT_NUM );
int len = sizeof( client_address );
SOCKET result = accept( m_socket, ( sockaddr* )( &client_address ), &len );
if( result == INVALID_SOCKET ) {
printf( "socket error accepting a connection\n" );
return;
}
printf( "incoming connection from: %s\n", inet_ntoa( client_address.sin_addr ) );
// connection established.
auto client = std::make_shared< c_client >( result, client_address.sin_addr );
// handshake.
client->send_msg( "hello" );
// surprised it even works with shared_ptr.
std::thread thread{ &c_client::handle, client };
thread.detach( );
}
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