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#include "base_cheat.h"
#include "ctx.hpp"
#include "input_system.hpp"
#include "math.h"
#include "hooks.h"
#include "interfaces.h"
#undef min
#include "extra.h"
#include "settings.h"
namespace features
{
//crash too lazy to fix rn will do , who wants to fly out of their body and become their own guardian angel anyway?
void c_extra::thirdperson( ) {
if( !g_ctx.m_local )
return;
static bool enabled = false;
static bool toggle = true;
static bool key_held = false;
if( g_input.is_key_pressed( ( VirtualKeys_t )g_settings.misc.thirdperson_key( ) ) ) {
if( !key_held ) {
toggle ^= 1;
}
key_held = true;
}
else {
key_held = false;
}
if( !g_settings.misc.thirdperson || !toggle ) {
if( enabled ) {
cl.m_hl_input->m_fCameraInThirdPerson = false;
enabled = false;
}
return;
}
vec3_t viewangles{ };
if( g_ctx.m_local->is_alive( ) ) {
cl.m_engine( )->GetViewAngles( viewangles );
cl.m_hl_input->m_fCameraInThirdPerson = true;
cl.m_hl_input->m_vecCameraOffset = vec3_t( viewangles.x, viewangles.y, 150.0f );
float cam_hull_offset{ 16.f };
vec3_t cam_hull_min( -cam_hull_offset, -cam_hull_offset, -cam_hull_offset );
vec3_t cam_hull_max( cam_hull_offset, cam_hull_offset, cam_hull_offset );
vec3_t cam_forward, origin = g_ctx.m_local->get_eye_pos( );
cam_forward = math::angle_vectors( vec3_t( viewangles.x, viewangles.y, 0.f ) );
CTraceFilterWorldAndPropsOnly filter;
Ray_t ray;
CGameTrace tr;
ray.Init( origin, origin - ( cam_forward * 150.f ), cam_hull_min, cam_hull_max );
cl.m_trace( )->trace_ray( ray, MASK_SOLID & ~CONTENTS_MONSTER, &filter, &tr );
cl.m_hl_input->m_vecCameraOffset.z = 150.f * tr.fraction;
enabled = true;
}
else if( cl.m_entlist( )->get_entity_from_handle< c_base_player >( g_ctx.m_local->m_hObserverTarget( ) ) ) {
cl.m_hl_input->m_fCameraInThirdPerson = false;
g_ctx.m_local->m_iObserverMode( ) = 5;
}
}
//hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
void c_extra::float_ragdolls( ) {
for( int i{ }; i < cl.m_entlist( )->get_highest_entity_index( ); ++i ) {
auto ent = cl.m_entlist( )->get_client_entity< IClientEntity >( i );
if( !ent ) continue;
auto client_class = ent->get_client_class( );
if( !client_class ) continue;
int class_id = client_class->m_class_id;
if( class_id != CTFRagdoll )
return;
ent->as< c_base_player >( )->m_vecRagdollVelocity( ) *= -1;
}
}
}
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