diff options
| author | aura <nw@moneybot.cc> | 2026-04-26 21:30:30 +0200 |
|---|---|---|
| committer | aura <nw@moneybot.cc> | 2026-04-26 21:30:30 +0200 |
| commit | 0f45999d7208f9288e6b38b6286a3f2a37e7c3dc (patch) | |
| tree | 187558fda3de8ef05910c2fc8e2219247ad87acc /source/sourcemod/scripting/gokz-core/misc.sp | |
| parent | 216c729c8762f4d0388d8750905a91fe1de64ccf (diff) | |
Diffstat (limited to 'source/sourcemod/scripting/gokz-core/misc.sp')
| -rw-r--r-- | source/sourcemod/scripting/gokz-core/misc.sp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/source/sourcemod/scripting/gokz-core/misc.sp b/source/sourcemod/scripting/gokz-core/misc.sp index ae44a1d..6c322e9 100644 --- a/source/sourcemod/scripting/gokz-core/misc.sp +++ b/source/sourcemod/scripting/gokz-core/misc.sp @@ -208,7 +208,10 @@ void OnPlayerRunCmd_Turnbinds(int client, int buttons, int tickcount, float angl void OnPlayerSpawn_PlayerCollision(int client) { // Let players go through other players - // SetEntProp(client, Prop_Send, "m_CollisionGroup", GOKZ_COLLISION_GROUP_STANDARD); + + int warmup = GameRules_GetProp( "m_bWarmupPeriod" ); + if( warmup ) + SetEntProp(client, Prop_Send, "m_CollisionGroup", GOKZ_COLLISION_GROUP_STANDARD); } void OnSetModel_PlayerCollision(int client) @@ -348,13 +351,13 @@ void JoinTeam(int client, int newTeam, bool restorePos, bool forceBroadcast = fa player.StopTimer(); // Just joining a team alone can put you into weird invalid spawns. // Need to teleport the player to a valid one. - float spawnOrigin[3]; - float spawnAngles[3]; - if (newTeam == CS_TEAM_CT) - GetValidSpawnCT(spawnOrigin, spawnAngles); - else - GetValidSpawnT(spawnOrigin, spawnAngles); - TeleportPlayer(client, spawnOrigin, spawnAngles); + // float spawnOrigin[3]; + // float spawnAngles[3]; + // if (newTeam == CS_TEAM_CT) + // GetValidSpawnCT(spawnOrigin, spawnAngles); + // else + // GetValidSpawnT(spawnOrigin, spawnAngles); + // TeleportPlayer(client, spawnOrigin, spawnAngles); } hasSavedPosition[client] = false; Call_GOKZ_OnJoinTeam(client, newTeam); |
