diff options
| author | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
|---|---|---|
| committer | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
| commit | 5e2eb7d67ae933b7566f1944d0bb7744da03d586 (patch) | |
| tree | 054acff1113270a9cd07933df760f3768c1b6853 /source/sourcemod/scripting/gokz-quiet/falldamage.sp | |
| parent | 341db13a008dc12bb22ceb50452d93d01476308c (diff) | |
move source stuff to its own folder
Diffstat (limited to 'source/sourcemod/scripting/gokz-quiet/falldamage.sp')
| -rw-r--r-- | source/sourcemod/scripting/gokz-quiet/falldamage.sp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/source/sourcemod/scripting/gokz-quiet/falldamage.sp b/source/sourcemod/scripting/gokz-quiet/falldamage.sp new file mode 100644 index 0000000..6bd0533 --- /dev/null +++ b/source/sourcemod/scripting/gokz-quiet/falldamage.sp @@ -0,0 +1,40 @@ +/* + Toggle player's fall damage sounds. +*/ + +void OnPluginStart_FallDamage() +{ + AddNormalSoundHook(Hook_NormalSound); +} + +static Action Hook_NormalSound(int clients[MAXPLAYERS], int& numClients, char sample[PLATFORM_MAX_PATH], int& entity, int& channel, float& volume, int& level, int& pitch, int& flags, char soundEntry[PLATFORM_MAX_PATH], int& seed) +{ + if (!StrEqual(soundEntry, "Player.FallDamage")) + { + return Plugin_Continue; + } + + for (int i = 0; i < numClients; i++) + { + int client = clients[i]; + if (!IsValidClient(client)) + { + continue; + } + int clientArray[1]; + clientArray[0] = client; + float newVolume; + if (GOKZ_QT_GetOption(client, QTOption_FallDamageSound) == -1 || GOKZ_QT_GetOption(client, QTOption_FallDamageSound) == 10) + { + newVolume = volume; + } + else + { + float volumeFactor = float(GOKZ_QT_GetOption(client, QTOption_FallDamageSound)) * 0.1; + newVolume = volume * volumeFactor; + } + + EmitSoundEntry(clientArray, 1, soundEntry, sample, entity, channel, level, seed, flags, newVolume, pitch); + } + return Plugin_Handled; +}
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