diff options
| author | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
|---|---|---|
| committer | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
| commit | 5e2eb7d67ae933b7566f1944d0bb7744da03d586 (patch) | |
| tree | 054acff1113270a9cd07933df760f3768c1b6853 /sourcemod-1.5-dev/scripting/include/cstrike.inc | |
| parent | 341db13a008dc12bb22ceb50452d93d01476308c (diff) | |
move source stuff to its own folder
Diffstat (limited to 'sourcemod-1.5-dev/scripting/include/cstrike.inc')
| -rw-r--r-- | sourcemod-1.5-dev/scripting/include/cstrike.inc | 422 |
1 files changed, 0 insertions, 422 deletions
diff --git a/sourcemod-1.5-dev/scripting/include/cstrike.inc b/sourcemod-1.5-dev/scripting/include/cstrike.inc deleted file mode 100644 index 45ccac0..0000000 --- a/sourcemod-1.5-dev/scripting/include/cstrike.inc +++ /dev/null @@ -1,422 +0,0 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see <http://www.gnu.org/licenses/>. - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or <http://www.sourcemod.net/license.php>. - * - * Version: $Id$ - */ - -#if defined _cstrike_included - #endinput -#endif -#define _cstrike_included - -#define CS_TEAM_NONE 0 /**< No team yet. */ -#define CS_TEAM_SPECTATOR 1 /**< Spectators. */ -#define CS_TEAM_T 2 /**< Terrorists. */ -#define CS_TEAM_CT 3 /**< Counter-Terrorists. */ - -#define CS_SLOT_PRIMARY 0 /**< Primary weapon slot. */ -#define CS_SLOT_SECONDARY 1 /**< Secondary weapon slot. */ -#define CS_SLOT_KNIFE 2 /**< Knife slot. */ -#define CS_SLOT_GRENADE 3 /**< Grenade slot (will only return one grenade). */ -#define CS_SLOT_C4 4 /**< C4 slot. */ - -#define CS_DMG_HEADSHOT (1 << 30) /**< Headshot */ - -enum CSRoundEndReason -{ - CSRoundEnd_TargetBombed = 0, /**< Target Successfully Bombed! */ - CSRoundEnd_VIPEscaped, /**< The VIP has escaped! */ - CSRoundEnd_VIPKilled, /**< VIP has been assassinated! */ - CSRoundEnd_TerroristsEscaped, /**< The terrorists have escaped! */ - CSRoundEnd_CTStoppedEscape, /**< The CTs have prevented most of the terrorists from escaping! */ - CSRoundEnd_TerroristsStopped, /**< Escaping terrorists have all been neutralized! */ - CSRoundEnd_BombDefused, /**< The bomb has been defused! */ - CSRoundEnd_CTWin, /**< Counter-Terrorists Win! */ - CSRoundEnd_TerroristWin, /**< Terrorists Win! */ - CSRoundEnd_Draw, /**< Round Draw! */ - CSRoundEnd_HostagesRescued, /**< All Hostages have been rescued! */ - CSRoundEnd_TargetSaved, /**< Target has been saved! */ - CSRoundEnd_HostagesNotRescued, /**< Hostages have not been rescued! */ - CSRoundEnd_TerroristsNotEscaped, /**< Terrorists have not escaped! */ - CSRoundEnd_VIPNotEscaped, /**< VIP has not escaped! */ - CSRoundEnd_GameStart, /**< Game Commencing! */ - - // The below only exist on CS:GO - CSRoundEnd_TerroristsSurrender, /**< Terrorists Surrender */ - CSRoundEnd_CTSurrender, /**< CTs Surrender */ -}; - -enum CSWeaponID -{ - CSWeapon_NONE = 0, - CSWeapon_P228, - CSWeapon_GLOCK, - CSWeapon_SCOUT, - CSWeapon_HEGRENADE, - CSWeapon_XM1014, - CSWeapon_C4, - CSWeapon_MAC10, - CSWeapon_AUG, - CSWeapon_SMOKEGRENADE, - CSWeapon_ELITE, - CSWeapon_FIVESEVEN, - CSWeapon_UMP45, - CSWeapon_SG550, - CSWeapon_GALIL, - CSWeapon_FAMAS, - CSWeapon_USP, - CSWeapon_AWP, - CSWeapon_MP5NAVY, - CSWeapon_M249, - CSWeapon_M3, - CSWeapon_M4A1, - CSWeapon_TMP, - CSWeapon_G3SG1, - CSWeapon_FLASHBANG, - CSWeapon_DEAGLE, - CSWeapon_SG552, - CSWeapon_AK47, - CSWeapon_KNIFE, - CSWeapon_P90, - CSWeapon_SHIELD, - CSWeapon_KEVLAR, - CSWeapon_ASSAULTSUIT, - CSWeapon_NIGHTVISION, - CSWeapon_GALILAR, - CSWeapon_BIZON, - CSWeapon_MAG7, - CSWeapon_NEGEV, - CSWeapon_SAWEDOFF, - CSWeapon_TEC9, - CSWeapon_TASER, - CSWeapon_HKP2000, - CSWeapon_MP7, - CSWeapon_MP9, - CSWeapon_NOVA, - CSWeapon_P250, - CSWeapon_SCAR17, - CSWeapon_SCAR20, - CSWeapon_SG556, - CSWeapon_SSG08, - CSWeapon_KNIFE_GG, - CSWeapon_MOLOTOV, - CSWeapon_DECOY, - CSWeapon_INCGRENADE, - CSWeapon_DEFUSER -}; - -/** - * Called when a player attempts to purchase an item. - * Return Plugin_Continue to allow the purchase or return a - * higher action to deny. - * - * @param client Client index - * @param weapon User input for weapon name - */ -forward Action:CS_OnBuyCommand(client, const String:weapon[]); - -/** - * Called when CSWeaponDrop is called - * Return Plugin_Continue to allow the call or return a - * higher action to deny. - * - * @param client Client index - * @param weaponIndex Weapon index - */ -forward Action:CS_OnCSWeaponDrop(client, weaponIndex); - -/** - * Called when game retrieves a weapon's price for a player. - * Return Plugin_Continue to use default value or return a higher - * action to use a newly-set price. - * - * @note This can be called multiple times per weapon purchase - * - * @param client Client index - * @param weapon Weapon classname - * @param price Buffer param for the price of the weapon - * - * @note Not all "weapons" call GetWeaponPrice. Example: c4, knife, vest, vest helmet, night vision. - */ -forward Action:CS_OnGetWeaponPrice(client, const String:weapon[], &price); - -/** - * Called when TerminateRound is called. - * Return Plugin_Continue to ignore, return Plugin_Changed to continue, - * using the given delay and reason, or return Plugin_Handled or a higher - * action to block TerminateRound from firing. - * - * @param delay Time (in seconds) until new round starts - * @param reason Reason for round end - */ -forward Action:CS_OnTerminateRound(&Float:delay, &CSRoundEndReason:reason); - -/** - * Respawns a player. - * - * @param client Player's index. - * @noreturn - * @error Invalid client index, client not in game. - */ -native CS_RespawnPlayer(client); - -/** - * Switches the player's team. - * - * @param client Player's index. - * @param team Team index. - * @noreturn - * @error Invalid client index, client not in game. - */ -native CS_SwitchTeam(client, team); - -/** - * Forces a player to drop or toss their weapon - * - * @param client Player's index. - * @param weaponIndex Index of weapon to drop. - * @param toss True to toss weapon (with velocity) or false to just drop weapon - * @param blockhook Set to true to stop the corresponding CS_OnCSWeaponDrop - * - * @noreturn - * @error Invalid client index, client not in game, or invalid weapon index. - */ -native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false); - -/** - * Forces round to end with a reason - * - * @param delay Time (in seconds) to delay before new round starts - * @param reason Reason for the round ending - * @param blockhook Set to true to stop the corresponding CS_OnTerminateRound - * forward from being called. - * @noreturn - */ -native CS_TerminateRound(Float:delay, CSRoundEndReason:reason, bool:blockhook = false); - -/** - * Gets a weapon name from a weapon alias - * - * @param alias Weapons alias to get weapon name for. - * @param weapon Buffer to store weapons name - * @param size Size of buffer to store the weapons name. - * @noreturn - * - * @note Will set the buffer to the original alias if it is not an alias to a weapon. - */ -native CS_GetTranslatedWeaponAlias(const String:alias[], String:weapon[], size); - -/** - * Gets a weapon's price - * - * @param client Client to check weapon price for. - * @param id Weapon id for the weapon to check - * @param defaultprice Set to true to get defaultprice. - * @return Returns price of the weapon (even if modified) - * - * @error Invalid client, failing to get weapon info, or failing to get price offset. - * @note c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price. - */ -native CS_GetWeaponPrice(client, CSWeaponID:id, bool:defaultprice = false); - -/** - * Gets a clients clan tag - * @param client Client index to get clan tag for. - * @param buffer Buffer to store clients clan tag in. - * @param size Size of the buffer. - * @return Number of non-null bytes written. - * - * @error Invalid client. - */ -native CS_GetClientClanTag(client, String:buffer[], size); - -/** - * Sets a clients clan tag - * @param client Client index to set clan tag for. - * @param tag Tag to set clients clan tag as. - * @noreturn - * - * @error Invalid client. - */ -native CS_SetClientClanTag(client, const String:tag[]); - -/** - * Gets a team's score - * @param team Team index to get score for. - * @return Returns the internal team score. - * - * @error Invalid team index. - */ -native CS_GetTeamScore(team); - -/** - * Sets a team's score - * @param team Team index to set score for. - * @param value Value to set teams score as. - * @noreturn - * - * @error Invalid team index. - * @note This will update the scoreboard only after the scoreboard update function is called. Use SetTeamScore plus this to update the scoreboard instantly and save values correctly. - */ -native CS_SetTeamScore(team, value); - -/** - * Gets a client's mvp count - * @param client Client index to get mvp count of. - * @return Returns the client's internal MVP count. - * - * @error Invalid client. - */ -native CS_GetMVPCount(client); - -/** - * Sets a client's mvp count - * @param client Client index to set mvp count for. - * @param value Value to set client's mvp count as. - * @noreturn - * - * @error Invalid client. - */ -native CS_SetMVPCount(client, value); - -/** - * Gets a client's contribution score (CS:GO only) - * @param client Client index to get score of. - * @return Returns the client's score. - * - * @error Invalid client. - */ -native CS_GetClientContributionScore(client); - -/** - * Sets a client's contribution score (CS:GO only) - * @param client Client index to set score for. - * @param value Value to set client's score as. - * @noreturn - * - * @error Invalid client. - */ -native CS_SetClientContributionScore(client, value); - -/** - * Gets a client's assists (CS:GO only) - * @param client Client index to get assists of. - * @return Returns the client's assists. - * - * @error Invalid client. - */ -native CS_GetClientAssists(client); - -/** - * Sets a client's assists (CS:GO only) - * @param client Client index to set assists for. - * @param value Value to set client's assists as. - * @noreturn - * - * @error Invalid client. - */ -native CS_SetClientAssists(client, value); - -/** - * Gets a weaponID from a alias - * @param alias Weapon alias to attempt to get an id for. - * @return Returns a weapon id or 0 if failed to find a match. - * - * @note For best results use CS_GetTranslatedWeaponAlias on the weapon name before passing it. - */ -native CSWeaponID:CS_AliasToWeaponID(const String:alias[]); - -/** - * Gets a alias from a weaponID - * @param weaponID WeaponID to get alias for. - * @param destination Destination string to hold the weapon alias. - * @param len Length of the destination array. - * @return Returns number of cells written. - */ -native CS_WeaponIDToAlias(CSWeaponID:weaponID, String:destination[], len); - -/** - * Returns weather a WeaponID is valid on the current mod (css or csgo) - * @param weaponID WeaponID to check - * @return Returns true if its a valid WeaponID false otherwise. - * - * @note This will return false always for CSWeapon_NONE - */ -native bool:CS_IsValidWeaponID(CSWeaponID:id); - -/** - * Sets a player's model based on their current class - * - * @param client Player's index. - * @noreturn - * @error Invalid client index, client not in game. - */ -native CS_UpdateClientModel(client); - -/** - * Do not edit below this line! - */ -public Extension:__ext_cstrike = -{ - name = "cstrike", - file = "games/game.cstrike.ext", - autoload = 0, -#if defined REQUIRE_EXTENSIONS - required = 1, -#else - required = 0, -#endif -}; - -#if !defined REQUIRE_EXTENSIONS -public __ext_cstrike_SetNTVOptional() -{ - MarkNativeAsOptional("CS_RespawnPlayer"); - MarkNativeAsOptional("CS_SwitchTeam"); - MarkNativeAsOptional("CS_DropWeapon"); - MarkNativeAsOptional("CS_TerminateRound"); - MarkNativeAsOptional("CS_GetTranslatedWeaponAlias"); - MarkNativeAsOptional("CS_GetWeaponPrice"); - MarkNativeAsOptional("CS_GetClientClanTag"); - MarkNativeAsOptional("CS_SetClientClanTag"); - MarkNativeAsOptional("CS_GetTeamScore"); - MarkNativeAsOptional("CS_SetTeamScore"); - MarkNativeAsOptional("CS_GetMVPCount"); - MarkNativeAsOptional("CS_SetMVPCount"); - MarkNativeAsOptional("CS_GetClientContributionScore"); - MarkNativeAsOptional("CS_SetClientContributionScore"); - MarkNativeAsOptional("CS_GetClientAssists"); - MarkNativeAsOptional("CS_SetClientAssists"); - MarkNativeAsOptional("CS_AliasToWeaponID"); - MarkNativeAsOptional("CS_WeaponIDToAlias"); - MarkNativeAsOptional("CS_IsValidWeaponID"); - MarkNativeAsOptional("CS_UpdateClientModel"); -} -#endif - |
