diff options
| author | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
|---|---|---|
| committer | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
| commit | da518fdc0f32839730ccdee8098b59c6f842d93f (patch) | |
| tree | d6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod-1.5-dev/scripting/include/cstrike.inc | |
| parent | bc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff) | |
ya
Diffstat (limited to 'sourcemod-1.5-dev/scripting/include/cstrike.inc')
| -rw-r--r-- | sourcemod-1.5-dev/scripting/include/cstrike.inc | 422 |
1 files changed, 422 insertions, 0 deletions
diff --git a/sourcemod-1.5-dev/scripting/include/cstrike.inc b/sourcemod-1.5-dev/scripting/include/cstrike.inc new file mode 100644 index 0000000..45ccac0 --- /dev/null +++ b/sourcemod-1.5-dev/scripting/include/cstrike.inc @@ -0,0 +1,422 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _cstrike_included + #endinput +#endif +#define _cstrike_included + +#define CS_TEAM_NONE 0 /**< No team yet. */ +#define CS_TEAM_SPECTATOR 1 /**< Spectators. */ +#define CS_TEAM_T 2 /**< Terrorists. */ +#define CS_TEAM_CT 3 /**< Counter-Terrorists. */ + +#define CS_SLOT_PRIMARY 0 /**< Primary weapon slot. */ +#define CS_SLOT_SECONDARY 1 /**< Secondary weapon slot. */ +#define CS_SLOT_KNIFE 2 /**< Knife slot. */ +#define CS_SLOT_GRENADE 3 /**< Grenade slot (will only return one grenade). */ +#define CS_SLOT_C4 4 /**< C4 slot. */ + +#define CS_DMG_HEADSHOT (1 << 30) /**< Headshot */ + +enum CSRoundEndReason +{ + CSRoundEnd_TargetBombed = 0, /**< Target Successfully Bombed! */ + CSRoundEnd_VIPEscaped, /**< The VIP has escaped! */ + CSRoundEnd_VIPKilled, /**< VIP has been assassinated! */ + CSRoundEnd_TerroristsEscaped, /**< The terrorists have escaped! */ + CSRoundEnd_CTStoppedEscape, /**< The CTs have prevented most of the terrorists from escaping! */ + CSRoundEnd_TerroristsStopped, /**< Escaping terrorists have all been neutralized! */ + CSRoundEnd_BombDefused, /**< The bomb has been defused! */ + CSRoundEnd_CTWin, /**< Counter-Terrorists Win! */ + CSRoundEnd_TerroristWin, /**< Terrorists Win! */ + CSRoundEnd_Draw, /**< Round Draw! */ + CSRoundEnd_HostagesRescued, /**< All Hostages have been rescued! */ + CSRoundEnd_TargetSaved, /**< Target has been saved! */ + CSRoundEnd_HostagesNotRescued, /**< Hostages have not been rescued! */ + CSRoundEnd_TerroristsNotEscaped, /**< Terrorists have not escaped! */ + CSRoundEnd_VIPNotEscaped, /**< VIP has not escaped! */ + CSRoundEnd_GameStart, /**< Game Commencing! */ + + // The below only exist on CS:GO + CSRoundEnd_TerroristsSurrender, /**< Terrorists Surrender */ + CSRoundEnd_CTSurrender, /**< CTs Surrender */ +}; + +enum CSWeaponID +{ + CSWeapon_NONE = 0, + CSWeapon_P228, + CSWeapon_GLOCK, + CSWeapon_SCOUT, + CSWeapon_HEGRENADE, + CSWeapon_XM1014, + CSWeapon_C4, + CSWeapon_MAC10, + CSWeapon_AUG, + CSWeapon_SMOKEGRENADE, + CSWeapon_ELITE, + CSWeapon_FIVESEVEN, + CSWeapon_UMP45, + CSWeapon_SG550, + CSWeapon_GALIL, + CSWeapon_FAMAS, + CSWeapon_USP, + CSWeapon_AWP, + CSWeapon_MP5NAVY, + CSWeapon_M249, + CSWeapon_M3, + CSWeapon_M4A1, + CSWeapon_TMP, + CSWeapon_G3SG1, + CSWeapon_FLASHBANG, + CSWeapon_DEAGLE, + CSWeapon_SG552, + CSWeapon_AK47, + CSWeapon_KNIFE, + CSWeapon_P90, + CSWeapon_SHIELD, + CSWeapon_KEVLAR, + CSWeapon_ASSAULTSUIT, + CSWeapon_NIGHTVISION, + CSWeapon_GALILAR, + CSWeapon_BIZON, + CSWeapon_MAG7, + CSWeapon_NEGEV, + CSWeapon_SAWEDOFF, + CSWeapon_TEC9, + CSWeapon_TASER, + CSWeapon_HKP2000, + CSWeapon_MP7, + CSWeapon_MP9, + CSWeapon_NOVA, + CSWeapon_P250, + CSWeapon_SCAR17, + CSWeapon_SCAR20, + CSWeapon_SG556, + CSWeapon_SSG08, + CSWeapon_KNIFE_GG, + CSWeapon_MOLOTOV, + CSWeapon_DECOY, + CSWeapon_INCGRENADE, + CSWeapon_DEFUSER +}; + +/** + * Called when a player attempts to purchase an item. + * Return Plugin_Continue to allow the purchase or return a + * higher action to deny. + * + * @param client Client index + * @param weapon User input for weapon name + */ +forward Action:CS_OnBuyCommand(client, const String:weapon[]); + +/** + * Called when CSWeaponDrop is called + * Return Plugin_Continue to allow the call or return a + * higher action to deny. + * + * @param client Client index + * @param weaponIndex Weapon index + */ +forward Action:CS_OnCSWeaponDrop(client, weaponIndex); + +/** + * Called when game retrieves a weapon's price for a player. + * Return Plugin_Continue to use default value or return a higher + * action to use a newly-set price. + * + * @note This can be called multiple times per weapon purchase + * + * @param client Client index + * @param weapon Weapon classname + * @param price Buffer param for the price of the weapon + * + * @note Not all "weapons" call GetWeaponPrice. Example: c4, knife, vest, vest helmet, night vision. + */ +forward Action:CS_OnGetWeaponPrice(client, const String:weapon[], &price); + +/** + * Called when TerminateRound is called. + * Return Plugin_Continue to ignore, return Plugin_Changed to continue, + * using the given delay and reason, or return Plugin_Handled or a higher + * action to block TerminateRound from firing. + * + * @param delay Time (in seconds) until new round starts + * @param reason Reason for round end + */ +forward Action:CS_OnTerminateRound(&Float:delay, &CSRoundEndReason:reason); + +/** + * Respawns a player. + * + * @param client Player's index. + * @noreturn + * @error Invalid client index, client not in game. + */ +native CS_RespawnPlayer(client); + +/** + * Switches the player's team. + * + * @param client Player's index. + * @param team Team index. + * @noreturn + * @error Invalid client index, client not in game. + */ +native CS_SwitchTeam(client, team); + +/** + * Forces a player to drop or toss their weapon + * + * @param client Player's index. + * @param weaponIndex Index of weapon to drop. + * @param toss True to toss weapon (with velocity) or false to just drop weapon + * @param blockhook Set to true to stop the corresponding CS_OnCSWeaponDrop + * + * @noreturn + * @error Invalid client index, client not in game, or invalid weapon index. + */ +native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false); + +/** + * Forces round to end with a reason + * + * @param delay Time (in seconds) to delay before new round starts + * @param reason Reason for the round ending + * @param blockhook Set to true to stop the corresponding CS_OnTerminateRound + * forward from being called. + * @noreturn + */ +native CS_TerminateRound(Float:delay, CSRoundEndReason:reason, bool:blockhook = false); + +/** + * Gets a weapon name from a weapon alias + * + * @param alias Weapons alias to get weapon name for. + * @param weapon Buffer to store weapons name + * @param size Size of buffer to store the weapons name. + * @noreturn + * + * @note Will set the buffer to the original alias if it is not an alias to a weapon. + */ +native CS_GetTranslatedWeaponAlias(const String:alias[], String:weapon[], size); + +/** + * Gets a weapon's price + * + * @param client Client to check weapon price for. + * @param id Weapon id for the weapon to check + * @param defaultprice Set to true to get defaultprice. + * @return Returns price of the weapon (even if modified) + * + * @error Invalid client, failing to get weapon info, or failing to get price offset. + * @note c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price. + */ +native CS_GetWeaponPrice(client, CSWeaponID:id, bool:defaultprice = false); + +/** + * Gets a clients clan tag + * @param client Client index to get clan tag for. + * @param buffer Buffer to store clients clan tag in. + * @param size Size of the buffer. + * @return Number of non-null bytes written. + * + * @error Invalid client. + */ +native CS_GetClientClanTag(client, String:buffer[], size); + +/** + * Sets a clients clan tag + * @param client Client index to set clan tag for. + * @param tag Tag to set clients clan tag as. + * @noreturn + * + * @error Invalid client. + */ +native CS_SetClientClanTag(client, const String:tag[]); + +/** + * Gets a team's score + * @param team Team index to get score for. + * @return Returns the internal team score. + * + * @error Invalid team index. + */ +native CS_GetTeamScore(team); + +/** + * Sets a team's score + * @param team Team index to set score for. + * @param value Value to set teams score as. + * @noreturn + * + * @error Invalid team index. + * @note This will update the scoreboard only after the scoreboard update function is called. Use SetTeamScore plus this to update the scoreboard instantly and save values correctly. + */ +native CS_SetTeamScore(team, value); + +/** + * Gets a client's mvp count + * @param client Client index to get mvp count of. + * @return Returns the client's internal MVP count. + * + * @error Invalid client. + */ +native CS_GetMVPCount(client); + +/** + * Sets a client's mvp count + * @param client Client index to set mvp count for. + * @param value Value to set client's mvp count as. + * @noreturn + * + * @error Invalid client. + */ +native CS_SetMVPCount(client, value); + +/** + * Gets a client's contribution score (CS:GO only) + * @param client Client index to get score of. + * @return Returns the client's score. + * + * @error Invalid client. + */ +native CS_GetClientContributionScore(client); + +/** + * Sets a client's contribution score (CS:GO only) + * @param client Client index to set score for. + * @param value Value to set client's score as. + * @noreturn + * + * @error Invalid client. + */ +native CS_SetClientContributionScore(client, value); + +/** + * Gets a client's assists (CS:GO only) + * @param client Client index to get assists of. + * @return Returns the client's assists. + * + * @error Invalid client. + */ +native CS_GetClientAssists(client); + +/** + * Sets a client's assists (CS:GO only) + * @param client Client index to set assists for. + * @param value Value to set client's assists as. + * @noreturn + * + * @error Invalid client. + */ +native CS_SetClientAssists(client, value); + +/** + * Gets a weaponID from a alias + * @param alias Weapon alias to attempt to get an id for. + * @return Returns a weapon id or 0 if failed to find a match. + * + * @note For best results use CS_GetTranslatedWeaponAlias on the weapon name before passing it. + */ +native CSWeaponID:CS_AliasToWeaponID(const String:alias[]); + +/** + * Gets a alias from a weaponID + * @param weaponID WeaponID to get alias for. + * @param destination Destination string to hold the weapon alias. + * @param len Length of the destination array. + * @return Returns number of cells written. + */ +native CS_WeaponIDToAlias(CSWeaponID:weaponID, String:destination[], len); + +/** + * Returns weather a WeaponID is valid on the current mod (css or csgo) + * @param weaponID WeaponID to check + * @return Returns true if its a valid WeaponID false otherwise. + * + * @note This will return false always for CSWeapon_NONE + */ +native bool:CS_IsValidWeaponID(CSWeaponID:id); + +/** + * Sets a player's model based on their current class + * + * @param client Player's index. + * @noreturn + * @error Invalid client index, client not in game. + */ +native CS_UpdateClientModel(client); + +/** + * Do not edit below this line! + */ +public Extension:__ext_cstrike = +{ + name = "cstrike", + file = "games/game.cstrike.ext", + autoload = 0, +#if defined REQUIRE_EXTENSIONS + required = 1, +#else + required = 0, +#endif +}; + +#if !defined REQUIRE_EXTENSIONS +public __ext_cstrike_SetNTVOptional() +{ + MarkNativeAsOptional("CS_RespawnPlayer"); + MarkNativeAsOptional("CS_SwitchTeam"); + MarkNativeAsOptional("CS_DropWeapon"); + MarkNativeAsOptional("CS_TerminateRound"); + MarkNativeAsOptional("CS_GetTranslatedWeaponAlias"); + MarkNativeAsOptional("CS_GetWeaponPrice"); + MarkNativeAsOptional("CS_GetClientClanTag"); + MarkNativeAsOptional("CS_SetClientClanTag"); + MarkNativeAsOptional("CS_GetTeamScore"); + MarkNativeAsOptional("CS_SetTeamScore"); + MarkNativeAsOptional("CS_GetMVPCount"); + MarkNativeAsOptional("CS_SetMVPCount"); + MarkNativeAsOptional("CS_GetClientContributionScore"); + MarkNativeAsOptional("CS_SetClientContributionScore"); + MarkNativeAsOptional("CS_GetClientAssists"); + MarkNativeAsOptional("CS_SetClientAssists"); + MarkNativeAsOptional("CS_AliasToWeaponID"); + MarkNativeAsOptional("CS_WeaponIDToAlias"); + MarkNativeAsOptional("CS_IsValidWeaponID"); + MarkNativeAsOptional("CS_UpdateClientModel"); +} +#endif + |
