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authornavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
committernavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
commitda518fdc0f32839730ccdee8098b59c6f842d93f (patch)
treed6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod-1.5-dev/scripting/include/entity.inc
parentbc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff)
ya
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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2011 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _entity_included
+ #endinput
+#endif
+#define _entity_included
+
+/**
+ * Property types for entities.
+ */
+enum PropType
+{
+ Prop_Send = 0, /**< This property is networked. */
+ Prop_Data = 1, /**< This property is for save game data fields. */
+};
+
+/**
+ * @section For more information on these, see the HL2SDK (public/edict.h)
+ */
+#define FL_EDICT_CHANGED (1<<0) /**< Game DLL sets this when the entity state changes
+ Mutually exclusive with FL_EDICT_PARTIAL_CHANGE. */
+#define FL_EDICT_FREE (1<<1) /**< this edict if free for reuse */
+#define FL_EDICT_FULL (1<<2) /**< this is a full server entity */
+#define FL_EDICT_FULLCHECK (0<<0) /**< call ShouldTransmit() each time, this is a fake flag */
+#define FL_EDICT_ALWAYS (1<<3) /**< always transmit this entity */
+#define FL_EDICT_DONTSEND (1<<4) /**< don't transmit this entity */
+#define FL_EDICT_PVSCHECK (1<<5) /**< always transmit entity, but cull against PVS */
+#define FL_EDICT_PENDING_DORMANT_CHECK (1<<6)
+#define FL_EDICT_DIRTY_PVS_INFORMATION (1<<7)
+#define FL_FULL_EDICT_CHANGED (1<<8)
+
+enum PropFieldType
+{
+ PropField_Unsupported, /**< The type is unsupported. */
+ PropField_Integer, /**< Valid for SendProp and Data fields */
+ PropField_Float, /**< Valid for SendProp and Data fields */
+ PropField_Entity, /**< Valid for Data fields only (SendProp shows as int) */
+ PropField_Vector, /**< Valid for SendProp and Data fields */
+ PropField_String, /**< Valid for SendProp and Data fields */
+ PropField_String_T, /**< Valid for Data fields. Read only.
+ Note that the size of a string_t is dynamic, and
+ thus FindDataMapOffs() will return the constant size
+ of the string_t container (which is 32 bits right now).
+ */
+};
+
+/**
+ * @endsection
+ */
+
+/**
+ * Returns the maximum number of entities.
+ *
+ * @return Maximum number of entities.
+ */
+native GetMaxEntities();
+
+/**
+ * Returns the number of entities in the server.
+ *
+ * @return Number of entities in the server.
+ */
+native GetEntityCount();
+
+/**
+ * Returns whether or not an entity is valid. Returns false
+ * if there is no matching CBaseEntity for this edict index.
+ *
+ * @param edict Index of the entity/edict.
+ * @return True if valid, false otherwise.
+ */
+native bool:IsValidEntity(edict);
+
+/**
+ * Returns whether or not an edict index is valid.
+ *
+ * @param edict Index of the edict.
+ * @return True if valid, false otherwise.
+ */
+native bool:IsValidEdict(edict);
+
+/**
+ * Returns whether or not an entity is a valid networkable edict.
+ *
+ * @param edict Index of the edict.
+ * @return True if networkable, false if invalid or not networkable.
+ */
+native bool:IsEntNetworkable(edict);
+
+/**
+ * Creates a new edict (the basis of a networkable entity)
+ *
+ * @return Index of the edict, 0 on failure.
+ */
+native CreateEdict();
+
+/**
+ * Removes an edict from the world.
+ *
+ * @param edict Index of the edict.
+ * @noreturn
+ * @error Invalid edict index.
+ */
+native RemoveEdict(edict);
+
+/**
+ * Returns the flags on an edict. These are not the same as entity flags.
+ *
+ * @param edict Index of the entity.
+ * @return Edict flags.
+ * @error Invalid edict index.
+ */
+native GetEdictFlags(edict);
+
+/**
+ * Sets the flags on an edict. These are not the same as entity flags.
+ *
+ * @param edict Index of the entity.
+ * @param flags Flags to set.
+ * @noreturn
+ * @error Invalid edict index.
+ */
+native SetEdictFlags(edict, flags);
+
+/**
+ * Retrieves an edict classname.
+ *
+ * @param edict Index of the entity.
+ * @param clsname Buffer to store the classname.
+ * @param maxlength Maximum length of the buffer.
+ * @return True on success, false if there is no classname set.
+ */
+native bool:GetEdictClassname(edict, String:clsname[], maxlength);
+
+/**
+ * Retrieves an entity's networkable serverclass name.
+ * This is not the same as the classname and is used for networkable state changes.
+ *
+ * @param edict Index of the entity.
+ * @param clsname Buffer to store the serverclass name.
+ * @param maxlength Maximum lnegth of the buffer.
+ * @return True on success, false if the edict is not networkable.
+ * @error Invalid edict index.
+ */
+native bool:GetEntityNetClass(edict, String:clsname[], maxlength);
+
+/**
+ * @section Entity offset functions
+ *
+ * Offsets should be specified in byte distance from the CBaseEntity
+ * structure, not short (double byte) or integer (four byte) multiples.
+ * It is somewhat common practice to use offsets aligned to their final
+ * type, and thus make sure you are not falling to this error in SourceMod.
+ * For example, if your "integer-aligned" offset was 119, your byte-aligned
+ * offset is 119*4, or 476.
+
+ * Specifying incorrect offsets or the incorrect data type for an offset
+ * can have fatal consequences. If you are hardcoding offsets, and the
+ * layout of CBaseEntity does not match, you can easily crash the server.
+ *
+ * The reasonable bounds for offsets is greater than or equal to 0 and
+ * below 32768. Offsets out of these bounds will throw an error. However,
+ * this does not represent any real range, it is simply a sanity check for
+ * illegal values. Any range outside of the CBaseEntity structure's private
+ * size will cause undefined behaviour or even crash.
+ */
+
+/**
+ * Marks an entity as state changed. This can be useful if you set an offset
+ * and wish for it to be immediately changed over the network. By default this
+ * is not done for offset setting functions.
+ *
+ * @param edict Index to the edict.
+ * @param offset Offset to mark as changed. If 0,
+ * the entire edict is marked as changed.
+ * @noreturn
+ * @error Invalid entity or offset out of bounds.
+ */
+native ChangeEdictState(edict, offset = 0);
+
+/**
+ * Peeks into an entity's object data and retrieves the integer value at
+ * the given offset.
+ *
+ * @param entity Edict index.
+ * @param offset Offset to use.
+ * @param size Number of bytes to read (valid values are 1, 2, or 4).
+ * @return Value at the given memory location.
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+native GetEntData(entity, offset, size=4);
+
+/**
+ * Peeks into an entity's object data and sets the integer value at
+ * the given offset.
+ *
+ * @param entity Edict index.
+ * @param offset Offset to use.
+ * @param value Value to set.
+ * @param size Number of bytes to write (valid values are 1, 2, or 4).
+ * @param changeState If true, change will be sent over the network.
+ * @return Value at the given memory location.
+ * @error Invalid entity or offset out of reasonable bounds.
+ * @noreturn
+ */
+native SetEntData(entity, offset, any:value, size=4, bool:changeState=false);
+
+/**
+ * Peeks into an entity's object data and retrieves the float value at
+ * the given offset.
+ *
+ * @param entity Edict index.
+ * @param offset Offset to use.
+ * @return Value at the given memory location.
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+native Float:GetEntDataFloat(entity, offset);
+
+/**
+ * Peeks into an entity's object data and sets the float value at
+ * the given offset.
+ *
+ * @param entity Edict index.
+ * @param offset Offset to use.
+ * @param value Value to set.
+ * @param changeState If true, change will be sent over the network.
+ * @return Value at the given memory location.
+ * @error Invalid entity or offset out of reasonable bounds.
+ * @noreturn
+ */
+native SetEntDataFloat(entity, offset, Float:value, bool:changeState=false);
+
+/**
+ * This function is deprecated. Use GetEntDataEnt2 instead, for
+ * reasons explained in the notes.
+ *
+ * Note: This function returns 0 on failure, which may be misleading,
+ * as the number 0 is also used for the world entity index.
+ *
+ * Note: This function makes no attempt to validate the returned
+ * entity, and in fact, it could be garbage or completely unexpected.
+ *
+ * @param entity Edict index.
+ * @param offset Offset to use.
+ * @return Entity index at the given location, or 0 if none.
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+#pragma deprecated Use GetEntDataEnt2() instead.
+native GetEntDataEnt(entity, offset);
+
+/**
+ * This function is deprecated. Use SetEntDataEnt2 instead, for
+ * reasons explained in the notes.
+ *
+ * Note: This function uses 0 as an indicator to unset data, but
+ * 0 is also the world entity index. Thus, a property cannot
+ * be set to the world entity using this native.
+ *
+ * @param entity Edict index.
+ * @param offset Offset to use.
+ * @param other Entity index to set, or 0 to clear.
+ * @param changeState If true, change will be sent over the network.
+ * @noreturn
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+#pragma deprecated Use SetEntDataEnt2() instead.
+native SetEntDataEnt(entity, offset, other, bool:changeState=false);
+
+/**
+ * Peeks into an entity's object data and retrieves the entity index
+ * at the given offset.
+ *
+ * Note: This will only work on offsets that are stored as "entity
+ * handles" (which usually looks like m_h* in properties). These
+ * are not SourceMod Handles, but internal Source structures.
+ *
+ * @param entity Edict index.
+ * @param offset Offset to use.
+ * @return Entity index at the given location. If there is no entity,
+ * or the stored entity is invalid, then -1 is returned.
+ * @error Invalid input entity, or offset out of reasonable bounds.
+ */
+native GetEntDataEnt2(entity, offset);
+
+/**
+ * Peeks into an entity's object data and sets the entity index at the
+ * given offset.
+ *
+ * Note: This will only work on offsets that are stored as "entity
+ * handles" (which usually looks like m_h* in properties). These
+ * are not SourceMod Handles, but internal Source structures.
+ *
+ * @param entity Edict index.
+ * @param offset Offset to use.
+ * @param other Entity index to set, or -1 to clear.
+ * @param changeState If true, change will be sent over the network.
+ * @noreturn
+ * @error Invalid input entity, or offset out of reasonable bounds.
+ */
+native SetEntDataEnt2(entity, offset, other, bool:changeState=false);
+
+/**
+ * Peeks into an entity's object data and retrieves the vector at the
+ * given offset.
+ * @note Both a Vector and a QAngle are three floats. This is a
+ * convenience function and will work with both types.
+ *
+ * @param entity Edict index.
+ * @param offset Offset to use.
+ * @param vec Vector buffer to store data in.
+ * @noreturn
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+native GetEntDataVector(entity, offset, Float:vec[3]);
+
+/**
+ * Peeks into an entity's object data and sets the vector at the given
+ * offset.
+ * @note Both a Vector and a QAngle are three floats. This is a
+ * convenience function and will work with both types.
+ *
+ * @param entity Edict index.
+ * @param offset Offset to use.
+ * @param vec Vector to set.
+ * @param changeState If true, change will be sent over the network.
+ * @noreturn
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+native SetEntDataVector(entity, offset, const Float:vec[3], bool:changeState=false);
+
+/**
+ * Peeks into an entity's object data and retrieves the string at
+ * the given offset.
+ *
+ * @param entity Edict index.
+ * @param offset Offset to use.
+ * @param buffer Destination string buffer.
+ * @param maxlen Maximum length of output string buffer.
+ * @return Number of non-null bytes written.
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+native GetEntDataString(entity, offset, String:buffer[], maxlen);
+
+/**
+ * Peeks into an entity's object data and sets the string at
+ * the given offset.
+ *
+ * @param entity Edict index.
+ * @param offset Offset to use.
+ * @param buffer String to set.
+ * @param maxlen Maximum length of bytes to write.
+ * @param changeState If true, change will be sent over the network.
+ * @return Number of non-null bytes written.
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+native SetEntDataString(entity, offset, const String:buffer[], maxlen, bool:changeState=false);
+
+/**
+ * @endsection
+ */
+
+/**
+ * Given a ServerClass name, finds a networkable send property offset.
+ * This information is cached for future calls.
+ *
+ * Note, this function may return offsets that do not work!
+ * If a property is nested beneath a parent object, the resulting offset
+ * will be invalid for direct use with data functions. Therefore, you
+ * should use FindSendPropInfo() instead. An example of such a property is
+ * CTFPlayer::DT_LocalPlayer.m_nDisguiseClass on Team Fortress.
+ *
+ * @param cls Classname.
+ * @param prop Property name.
+ * @return An offset, or -1 on failure.
+ */
+native FindSendPropOffs(const String:cls[], const String:prop[]);
+
+/**
+ * Given a ServerClass name, finds a networkable send property offset.
+ * This information is cached for future calls.
+ *
+ * Note: This function will correctly compute nested offsets, unlike
+ * FindSendPropOffs(). YOU SHOULD NOT use this function to self-compute
+ * nested offsets. For example, it is okay to add indexes for arrays,
+ * but not to add DT_LocalPlayer to m_nDisguiseClass.
+ *
+ * @param cls Classname.
+ * @param prop Property name.
+ * @param type Optional parameter to store the type.
+ * @param num_bits Optional parameter to store the number of bits the field
+ * uses, if applicable (otherwise 0 is stored). The number
+ * of bits varies for integers and floats, and is always 0
+ * for strings.
+ * @param local_offset Optional parameter to store the local offset, as
+ * FindSendPropOffs() would return.
+ * @return On success, returns an absolutely computed offset.
+ * If no offset is available, 0 is returned.
+ * If the property is not found, -1 is returned.
+ */
+native FindSendPropInfo(const String:cls[],
+ const String:prop[],
+ &PropFieldType:type=PropFieldType:0,
+ &num_bits=0,
+ &local_offset=0);
+
+/**
+ * Given an entity, finds a datamap property offset.
+ * This information is cached for future calls.
+ *
+ * @param entity Entity index.
+ * @param prop Property name.
+ * @param type Optional parameter to store the type.
+ * @param num_bits Optional parameter to store the number of bits the field
+ * uses. The bit count will either be 1 (for boolean) or
+ * divisible by 8 (including 0 if unknown).
+ * @return An offset, or -1 on failure.
+ */
+native FindDataMapOffs(entity,
+ const String:prop[],
+ &PropFieldType:type=PropFieldType:0,
+ &num_bits=0);
+
+/**
+ * Given an entity, finds a nested datamap property offset.
+ * This information is cached for future calls.
+ *
+ * @param entity Entity index.
+ * @param prop Property name.
+ * @param type Optional parameter to store the type.
+ * @param num_bits Optional parameter to store the number of bits the field
+ * uses. The bit count will either be 1 (for boolean) or
+ * divisible by 8 (including 0 if unknown).
+ * @param local_offset Optional parameter to store the local offset, as
+ * FindDataMapOffs() would return.
+ * @return An offset, or -1 on failure.
+ */
+native FindDataMapInfo(entity,
+ const String:prop[],
+ &PropFieldType:type=PropFieldType:0,
+ &num_bits=0,
+ &local_offset=0);
+
+/**
+ * Wrapper function for finding a send property for a particular entity.
+ *
+ * @param ent Entity index.
+ * @param prop Property name.
+ * @param actual Defaults to false for backwards compatibility.
+ * If true, the newer FindSendPropInfo() function
+ * is used instead.
+ * @return An offset, or -1 on failure.
+ */
+stock GetEntSendPropOffs(ent, const String:prop[], bool:actual=false)
+{
+ decl String:cls[64];
+
+ if (!GetEntityNetClass(ent, cls, sizeof(cls)))
+ {
+ return -1;
+ }
+
+ if (actual)
+ {
+ return FindSendPropInfo(cls, prop);
+ }
+ else
+ {
+ return FindSendPropOffs(cls, prop);
+ }
+}
+
+/**
+ * Retrieves an integer value from an entity's property.
+ *
+ * This function is considered safer and more robust over GetEntData,
+ * because it performs strict offset checking and typing rules.
+ *
+ * @param entity Entity/edict index.
+ * @param type Property type.
+ * @param prop Property name.
+ * @param size Number of bytes to write (valid values are 1, 2, or 4).
+ * This value is auto-detected, and the size parameter is
+ * only used as a fallback in case detection fails.
+ * @param element Element # (starting from 0) if property is an array.
+ * @return Value at the given property offset.
+ * @error Invalid entity or property not found.
+ */
+native GetEntProp(entity, PropType:type, const String:prop[], size=4, element=0);
+
+/**
+ * Sets an integer value in an entity's property.
+ *
+ * This function is considered safer and more robust over SetEntData,
+ * because it performs strict offset checking and typing rules.
+ *
+ * @param entity Entity/edict index.
+ * @param type Property type.
+ * @param prop Property name.
+ * @param value Value to set.
+ * @param size Number of bytes to write (valid values are 1, 2, or 4).
+ * This value is auto-detected, and the size parameter is
+ * only used as a fallback in case detection fails.
+ * @param element Element # (starting from 0) if property is an array.
+ * @error Invalid entity or offset out of reasonable bounds.
+ * @noreturn
+ */
+native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4, element=0);
+
+/**
+ * Retrieves a float value from an entity's property.
+ *
+ * This function is considered safer and more robust over GetEntDataFloat,
+ * because it performs strict offset checking and typing rules.
+ *
+ * @param entity Entity/edict index.
+ * @param type Property type.
+ * @param prop Property name.
+ * @param element Element # (starting from 0) if property is an array.
+ * @return Value at the given property offset.
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+native Float:GetEntPropFloat(entity, PropType:type, const String:prop[], element=0);
+
+/**
+ * Sets a float value in an entity's property.
+ *
+ * This function is considered safer and more robust over SetEntDataFloat,
+ * because it performs strict offset checking and typing rules.
+ *
+ * @param entity Entity/edict index.
+ * @param type Property type.
+ * @param prop Property name.
+ * @param value Value to set.
+ * @param element Element # (starting from 0) if property is an array.
+ * @noreturn
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+native SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value, element=0);
+
+/**
+ * Retrieves an entity index from an entity's property.
+ *
+ * This function is considered safer and more robust over GetEntDataEnt*,
+ * because it performs strict offset checking and typing rules.
+ *
+ * @param entity Entity/edict index.
+ * @param type Property type.
+ * @param prop Property name.
+ * @param element Element # (starting from 0) if property is an array.
+ * @return Entity index at the given property.
+ * If there is no entity, or the entity is not valid,
+ * then -1 is returned.
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+native GetEntPropEnt(entity, PropType:type, const String:prop[], element=0);
+
+/**
+ * Sets an entity index in an entity's property.
+ *
+ * This function is considered safer and more robust over SetEntDataEnt*,
+ * because it performs strict offset checking and typing rules.
+ *
+ * @param entity Entity/edict index.
+ * @param type Property type.
+ * @param prop Property name.
+ * @param other Entity index to set, or -1 to unset.
+ * @param element Element # (starting from 0) if property is an array.
+ * @noreturn
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+native SetEntPropEnt(entity, PropType:type, const String:prop[], other, element=0);
+
+/**
+ * Retrieves a vector of floats from an entity, given a named network property.
+ *
+ * This function is considered safer and more robust over GetEntDataVector,
+ * because it performs strict offset checking and typing rules.
+ *
+ * @param entity Entity/edict index.
+ * @param type Property type.
+ * @param prop Property name.
+ * @param vec Vector buffer to store data in.
+ * @param element Element # (starting from 0) if property is an array.
+ * @noreturn
+ * @error Invalid entity, property not found, or property not
+ * actually a vector data type.
+ */
+native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3], element=0);
+
+/**
+ * Sets a vector of floats in an entity, given a named network property.
+ *
+ * This function is considered safer and more robust over SetEntDataVector,
+ * because it performs strict offset checking and typing rules.
+ *
+ * @param entity Entity/edict index.
+ * @param type Property type.
+ * @param prop Property name.
+ * @param vec Vector to set.
+ * @param element Element # (starting from 0) if property is an array.
+ * @noreturn
+ * @error Invalid entity, property not found, or property not
+ * actually a vector data type.
+ */
+native SetEntPropVector(entity, PropType:type, const String:prop[], const Float:vec[3], element=0);
+
+/**
+ * Gets a network property as a string.
+ *
+ * @param entity Edict index.
+ * @param type Property type.
+ * @param prop Property to use.
+ * @param buffer Destination string buffer.
+ * @param maxlen Maximum length of output string buffer.
+ * @param element Element # (starting from 0) if property is an array.
+ * @return Number of non-null bytes written.
+ * @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
+ */
+native GetEntPropString(entity, PropType:type, const String:prop[], String:buffer[], maxlen, element=0);
+
+/**
+ * Sets a network property as a string.
+ *
+ * This cannot set property fields of type PropField_String_T (such as "m_target").
+ * To set such fields, you should use DispatchKeyValue() from SDKTools.
+ *
+ * @param entity Edict index.
+ * @param type Property type.
+ * @param prop Property to use.
+ * @param buffer String to set.
+ * @return Number of non-null bytes written.
+ * @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
+ */
+native SetEntPropString(entity, PropType:type, const String:prop[], const String:buffer[]);
+
+/**
+ * Retrieves the count of values that an entity property's array can store.
+ *
+ * @param entity Entity/edict index.
+ * @param type Property type.
+ * @param prop Property name.
+ * @return Size of array (in elements) or 1 if property is not an array.
+ * @error Invalid entity or property not found.
+ */
+native GetEntPropArraySize(entity, PropType:type, const String:prop[]);
+
+/**
+ * Copies an array of cells from an entity at a given offset.
+ *
+ * @param entity Entity index.
+ * @param offset Offset to use.
+ * @param array Array to read into.
+ * @param arraySize Number of values to read.
+ * @param dataSize Size of each value in bytes (1, 2, or 4).
+ * @noreturn
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+stock GetEntDataArray(entity, offset, array[], arraySize, dataSize=4)
+{
+ for (new i=0; i<arraySize; i++)
+ {
+ array[i] = GetEntData(entity, offset + i*dataSize, dataSize)
+ }
+}
+
+/**
+ * Copies an array of cells to an entity at a given offset.
+ *
+ * @param entity Entity index.
+ * @param offset Offset to use.
+ * @param array Array of values to copy.
+ * @param arraySize Number of values to copy.
+ * @param dataSize Size of each value in bytes (1, 2, or 4).
+ * @param changeState True to set the network state as changed; false otherwise.
+ * @noreturn
+ * @error Invalid entity or offset out of reasonable bounds.
+ */
+stock SetEntDataArray(entity, offset, const array[], arraySize, dataSize=4, bool:changeState=false)
+{
+ for (new i=0; i<arraySize; i++)
+ {
+ SetEntData(entity, offset + i*dataSize, array[i], dataSize, changeState);
+ }
+}
+
+/**
+ * Gets the memory address of an entity.
+ *
+ * @param entity Entity index.
+ * @return Address of the entity.
+ * @error Invalid entity.
+ */
+native Address:GetEntityAddress(entity);
+
+/**
+ * Retrieves the classname of an entity.
+ * This is like GetEdictClassname(), except it works for ALL
+ * entities, not just edicts.
+ *
+ * @param entity Index of the entity.
+ * @param clsname Buffer to store the classname.
+ * @param maxlength Maximum length of the buffer.
+ * @return True on success, false if there is no classname set.
+ */
+stock bool:GetEntityClassname(entity, String:clsname[], maxlength)
+{
+ return !!GetEntPropString(entity, Prop_Data, "m_iClassname", clsname, maxlength);
+}