diff options
| author | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
|---|---|---|
| committer | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
| commit | da518fdc0f32839730ccdee8098b59c6f842d93f (patch) | |
| tree | d6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod-1.5-dev/scripting/include/events.inc | |
| parent | bc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff) | |
ya
Diffstat (limited to 'sourcemod-1.5-dev/scripting/include/events.inc')
| -rw-r--r-- | sourcemod-1.5-dev/scripting/include/events.inc | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/sourcemod-1.5-dev/scripting/include/events.inc b/sourcemod-1.5-dev/scripting/include/events.inc new file mode 100644 index 0000000..d7e8f4c --- /dev/null +++ b/sourcemod-1.5-dev/scripting/include/events.inc @@ -0,0 +1,257 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _events_included + #endinput +#endif +#define _events_included + +/** + * Event hook modes determining how hooking should be handled + */ +enum EventHookMode +{ + EventHookMode_Pre, /**< Hook callback fired before event is fired */ + EventHookMode_Post, /**< Hook callback fired after event is fired */ + EventHookMode_PostNoCopy /**< Hook callback fired after event is fired, but event data won't be copied */ +}; + +/** + * Hook function types for events. + */ +funcenum EventHook +{ + /** + * Called when a game event is fired. + * + * @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking + * this event has set the hook mode EventHookMode_PostNoCopy. + * @param name String containing the name of the event. + * @param dontBroadcast True if event was not broadcast to clients, false otherwise. + * @return Ignored for post hooks. Plugin_Handled will block event if hooked as pre. + */ + Action:public(Handle:event, const String:name[], bool:dontBroadcast), + /** + * Called when a game event is fired. + * + * @param event Handle to event. This could be INVALID_HANDLE if every plugin hooking + * this event has set the hook mode EventHookMode_PostNoCopy. + * @param name String containing the name of the event. + * @param dontBroadcast True if event was not broadcast to clients, false otherwise. + * @noreturn + */ + public(Handle:event, const String:name[], bool:dontBroadcast), +}; + +/** + * Creates a hook for when a game event is fired. + * + * @param name Name of event. + * @param callback An EventHook function pointer. + * @param mode Optional EventHookMode determining the type of hook. + * @noreturn + * @error Invalid event name or invalid callback function. + */ +native HookEvent(const String:name[], EventHook:callback, EventHookMode:mode=EventHookMode_Post); + +/** + * Creates a hook for when a game event is fired. + * + * @param name Name of event. + * @param callback An EventHook function pointer. + * @param mode Optional EventHookMode determining the type of hook. + * @return True if event exists and was hooked successfully, false otherwise. + * @error Invalid callback function. + */ +native bool:HookEventEx(const String:name[], EventHook:callback, EventHookMode:mode=EventHookMode_Post); + +/** + * Removes a hook for when a game event is fired. + * + * @param name Name of event. + * @param callback An EventHook function pointer. + * @param mode Optional EventHookMode determining the type of hook. + * @noreturn + * @error Invalid callback function or no active hook for specified event. + */ +native UnhookEvent(const String:name[], EventHook:callback, EventHookMode:mode=EventHookMode_Post); + +/** + * Creates a game event to be fired later. + * + * The Handle should not be closed via CloseHandle(). It must be closed via + * FireEvent() or CancelCreatedEvent(). + * + * @param name Name of event. + * @param force If set to true, this forces the event to be created even if it's not being hooked. + * Note that this will not force it if the event doesn't exist at all. + * @return Handle to event. INVALID_HANDLE is returned if the event doesn't exist or isn't + being hooked (unless force is true). + */ +native Handle:CreateEvent(const String:name[], bool:force=false); + +/** + * Fires a game event. + * + * This function closes the event Handle after completing. + * + * @param event Handle to the event. + * @param dontBroadcast Optional boolean that determines if event should be broadcast to clients. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native FireEvent(Handle:event, bool:dontBroadcast=false); + +/** + * Cancels a previously created game event that has not been fired. + * + * @param event Handled to the event. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native CancelCreatedEvent(Handle:event); + +/** + * Returns the boolean value of a game event's key. + * + * @param event Handle to the event. + * @param key Name of event key. + * @return The boolean value of the specfied event key. + * @error Invalid or corrupt Handle. + */ +native bool:GetEventBool(Handle:event, const String:key[]); + +/** + * Sets the boolean value of a game event's key. + * + * @param event Handle to the event. + * @param key Name of event key. + * @param value New boolean value. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native SetEventBool(Handle:event, const String:key[], bool:value); + +/** + * Returns the integer value of a game event's key. + * + * @param event Handle to the event. + * @param key Name of event key. + * @return The integer value of the specfied event key. + * @error Invalid or corrupt Handle. + */ +native GetEventInt(Handle:event, const String:key[]); + +/** + * Sets the integer value of a game event's key. + * + * Integer value refers to anything that can be reduced to an integer. + * The various size specifiers, such as "byte" and "short" are still + * integers, and only refer to how much data will actually be sent + * over the network (if applicable). + * + * @param event Handle to the event. + * @param key Name of event key. + * @param value New integer value. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native SetEventInt(Handle:event, const String:key[], value); + +/** + * Returns the floating point value of a game event's key. + * + * @param event Handle to the event. + * @param key Name of event key. + * @return The floating point value of the specfied event key. + * @error Invalid or corrupt Handle. + */ +native Float:GetEventFloat(Handle:event, const String:key[]); + +/** + * Sets the floating point value of a game event's key. + * + * @param event Handle to the event. + * @param key Name of event key. + * @param value New floating point value. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native SetEventFloat(Handle:event, const String:key[], Float:value); + +/** + * Retrieves the string value of a game event's key. + * + * @param event Handle to the event. + * @param key Name of event key. + * @param value Buffer to store the value of the specified event key. + * @param maxlength Maximum length of string buffer. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native GetEventString(Handle:event, const String:key[], String:value[], maxlength); + +/** + * Sets the string value of a game event's key. + * + * @param event Handle to the event. + * @param key Name of event key. + * @param value New string value. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native SetEventString(Handle:event, const String:key[], const String:value[]); + +/** + * Retrieves the name of a game event. + * + * @param event Handle to the event. + * @param name Buffer to store the name of the event. + * @param maxlength Maximum length of string buffer. + * @noreturn + * @error Invalid or corrupt Handle. + */ +native GetEventName(Handle:event, String:name[], maxlength); + +/** + * Sets whether an event's broadcasting will be disabled or not. + * + * This has no effect on events Handles that are not from HookEvent + * or HookEventEx callbacks. + * + * @param event Handle to an event from an event hook. + * @param dontBroadcast True to disable broadcasting, false otherwise. + * @noreturn + * @error Invalid Handle. + */ +native SetEventBroadcast(Handle:event, bool:dontBroadcast); + |
