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authornavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
committernavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
commitda518fdc0f32839730ccdee8098b59c6f842d93f (patch)
treed6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod-1.5-dev/scripting/include/sdktools_functions.inc
parentbc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff)
ya
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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _sdktools_functions_included
+ #endinput
+#endif
+#define _sdktools_functions_included
+
+/**
+ * Removes a player's item.
+ *
+ * @param client Client index.
+ * @param item CBaseCombatWeapon entity index.
+ * @return True on success, false otherwise.
+ * @error Invalid client or entity, lack of mod support, or client not in
+ * game.
+ */
+native bool:RemovePlayerItem(client, item);
+
+/**
+ * Gives a named item to a player.
+ *
+ * @param client Client index.
+ * @param item Item classname (such as weapon_ak47).
+ * @param iSubType Unknown.
+ * @return Entity index on success, or -1 on failure.
+ * @error Invalid client or client not in game, or lack of mod support.
+ */
+native GivePlayerItem(client, const String:item[], iSubType=0);
+
+/**
+ * Returns the weapon in a player's slot.
+ *
+ * @param client Client index.
+ * @param slot Slot index (mod specific).
+ * @return Entity index on success, -1 if no weapon existed.
+ * @error Invalid client or client not in game, or lack of mod support.
+ */
+native GetPlayerWeaponSlot(client, slot);
+
+/**
+ * Ignites an entity on fire.
+ *
+ * @param entity Entity index.
+ * @param time Number of seconds to set on fire.
+ * @param npc True to only affect NPCs.
+ * @param size Unknown.
+ * @param level Unknown.
+ * @noreturn
+ * @error Invalid entity or client not in game, or lack of mod support.
+ */
+native IgniteEntity(entity, Float:time, bool:npc=false, Float:size=0.0, bool:level=false);
+
+/**
+ * Extinguishes an entity that is on fire.
+ *
+ * @param entity Entity index.
+ * @noreturn
+ * @error Invalid entity or client not in game, or lack of mod support.
+ */
+native ExtinguishEntity(entity);
+
+/**
+ * Teleports an entity.
+ *
+ * @param entity Client index.
+ * @param origin New origin, or NULL_VECTOR for no change.
+ * @param angles New angles, or NULL_VECTOR for no change.
+ * @param velocity New velocity, or NULL_VECTOR for no change.
+ * @noreturn
+ * @error Invalid entity or client not in game, or lack of mod support.
+ */
+native TeleportEntity(entity, const Float:origin[3], const Float:angles[3], const Float:velocity[3]);
+
+/**
+ * Forces a player to commit suicide.
+ *
+ * @param client Client index.
+ * @noreturn
+ * @error Invalid client or client not in game, or lack of mod support.
+ */
+native ForcePlayerSuicide(client);
+
+/**
+ * Slaps a player in a random direction.
+ *
+ * @param client Client index.
+ * @param health Health to subtract.
+ * @param sound False to disable the sound effects.
+ * @noreturn
+ * @error Invalid client or client not in game, or lack of mod support.
+ */
+native SlapPlayer(client, health=5, bool:sound=true);
+
+/**
+ * Searches for an entity by classname.
+ *
+ * @param startEnt The entity index after which to begin searching from.
+ * Use -1 to start from the first entity.
+ * @param classname Classname of the entity to find.
+ * @return Entity index >= 0 if found, -1 otherwise.
+ * @error Lack of mod support.
+ */
+native FindEntityByClassname(startEnt, const String:classname[]);
+
+/**
+ * Returns the client's eye angles.
+ *
+ * @param client Player's index.
+ * @param ang Destination vector to store the client's eye angles.
+ * @return True on success, false on failure.
+ * @error Invalid client index, client not in game, or no mod support.
+ */
+native bool:GetClientEyeAngles(client, Float:ang[3]);
+
+/**
+ * Creates an entity by string name, but does not spawn it (see DispatchSpawn).
+ * If ForceEdictIndex is not -1, then it will use the edict by that index. If the index is
+ * invalid or there is already an edict using that index, it will error out.
+ *
+ * @param classname Entity classname.
+ * @param ForceEdictIndex Edict index used by the created entity (ignored on Orangebox and above).
+ * @return Entity index on success, or -1 on failure.
+ * @error Invalid edict index, or no mod support.
+ */
+native CreateEntityByName(const String:classname[], ForceEdictIndex=-1);
+
+/**
+ * Spawns an entity into the game.
+ *
+ * @param entity Entity index of the created entity.
+ * @return True on success, false otherwise.
+ * @error Invalid entity index, or no mod support.
+ */
+native bool:DispatchSpawn(entity);
+
+/**
+ * Dispatches a KeyValue into given entity using a string value.
+ *
+ * @param entity Destination entity index.
+ * @param keyName Name of the key.
+ * @param value String value.
+ * @return True on success, false otherwise.
+ * @error Invalid entity index, or no mod support.
+ */
+native bool:DispatchKeyValue(entity, const String:keyName[], const String:value[]);
+
+/**
+ * Dispatches a KeyValue into given entity using a floating point value.
+ *
+ * @param entity Destination entity index.
+ * @param keyName Name of the key.
+ * @param value Floating point value.
+ * @return True on success, false otherwise.
+ * @error Invalid entity index, or no mod support.
+ */
+native bool:DispatchKeyValueFloat(entity, const String:keyName[], Float:value);
+
+/**
+ * Dispatches a KeyValue into given entity using a vector value.
+ *
+ * @param entity Destination entity index.
+ * @param keyName Name of the key.
+ * @param vec Vector value.
+ * @return True on success, false otherwise.
+ * @error Invalid entity index, or no mod support.
+ */
+native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:vec[3]);
+
+/**
+ * Returns the entity a client is aiming at.
+ *
+ * @param client Client performing the aiming.
+ * @param only_clients True to exclude all entities but clients.
+ * @return Entity index being aimed at.
+ * -1 if no entity is being aimed at.
+ * -2 if the function is not supported.
+ * @error Invalid client index or client not in game.
+ */
+native GetClientAimTarget(client, bool:only_clients=true);
+
+/**
+ * Returns the total number of teams in a game.
+ * Note: This native should not be called before OnMapStart.
+ *
+ * @return Total number of teams.
+ */
+native GetTeamCount();
+
+/**
+ * Retrieves the team name based on a team index.
+ * Note: This native should not be called before OnMapStart.
+ *
+ * @param index Team index.
+ * @param name Buffer to store string in.
+ * @param maxlength Maximum length of string buffer.
+ * @noreturn
+ * @error Invalid team index.
+ */
+native GetTeamName(index, String:name[], maxlength);
+
+/**
+ * Returns the score of a team based on a team index.
+ * Note: This native should not be called before OnMapStart.
+ *
+ * @param index Team index.
+ * @return Score.
+ * @error Invalid team index.
+ */
+native GetTeamScore(index);
+
+/**
+ * Sets the score of a team based on a team index.
+ * Note: This native should not be called before OnMapStart.
+ *
+ * @param index Team index.
+ * @param value New score value.
+ * @return Score.
+ * @error Invalid team index.
+ */
+native SetTeamScore(index, value);
+
+/**
+ * Retrieves the number of players in a certain team.
+ * Note: This native should not be called before OnMapStart.
+ *
+ * @param index Team index.
+ * @return Number of players in the team.
+ * @error Invalid team index.
+ */
+native GetTeamClientCount(index);
+
+/**
+ * Sets the model to a given entity.
+ *
+ * @param entity Entity index.
+ * @param model Model name.
+ * @noreturn
+ * @error Invalid entity index, or no mod support.
+ */
+native SetEntityModel(entity, const String:model[]);
+
+/**
+ * Retrieves the decal file name associated with a given client.
+ *
+ * @param client Player's index.
+ * @param hex Buffer to store the logo filename.
+ * @param maxlength Maximum length of string buffer.
+ * @return True on success, otherwise false.
+ * @error Invalid client or client not in game.
+ */
+native bool:GetPlayerDecalFile(client, String:hex[], maxlength);
+
+/**
+ * Retrieves the jingle file name associated with a given client.
+ *
+ * @param client Player's index.
+ * @param hex Buffer to store the jingle filename.
+ * @param maxlength Maximum length of string buffer.
+ * @return True on success, otherwise false.
+ * @error Invalid client or client not in game.
+ */
+native bool:GetPlayerJingleFile(client, String:hex[], maxlength);
+
+/**
+ * Returns the average server network traffic in bytes/sec.
+ *
+ * @param in Buffer to store the input traffic velocity.
+ * @param out Buffer to store the output traffic velocity.
+ * @noreturn
+ */
+native GetServerNetStats(&Float:in, &Float:out);
+
+/**
+ * Equip's a player's weapon.
+ *
+ * @param client Client index.
+ * @param weapon CBaseCombatWeapon entity index.
+ * @noreturn
+ * @error Invalid client or entity, lack of mod support, or client not in
+ * game.
+ */
+native EquipPlayerWeapon(client, weapon);
+
+/**
+ * Activates an entity (CBaseAnimating::Activate)
+ *
+ * @param entity Entity index.
+ * @noreturn
+ * @error Invalid entity or lack of mod support.
+ */
+native ActivateEntity(entity);
+
+/**
+ * Sets values to client info buffer keys and notifies the engine of the change.
+ * The change does not get propogated to mods until the next frame.
+ *
+ * @param client Player's index.
+ * @param key Key string.
+ * @param value Value string.
+ * @noreturn
+ * @error Invalid client index, or client not connected.
+ */
+native SetClientInfo(client, const String:key[], const String:value[]);
+
+/**
+ * Gives ammo of a certain type to a player.
+ * This natives obeys the maximum amount of ammo a player can carry per ammo type.
+ *
+ * @param client The client index.
+ * @param amount Amount of ammo to give. Is capped at ammotype's limit.
+ * @param ammotype Type of ammo to give to player.
+ * @param suppressSound If true, don't play the ammo pickup sound.
+ *
+ * @return Amount of ammo actually given.
+ */
+native GivePlayerAmmo(client, amount, ammotype, bool:suppressSound=false); \ No newline at end of file