diff options
| author | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
|---|---|---|
| committer | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
| commit | da518fdc0f32839730ccdee8098b59c6f842d93f (patch) | |
| tree | d6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod-1.5-dev/scripting/include/sdktools_gamerules.inc | |
| parent | bc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff) | |
ya
Diffstat (limited to 'sourcemod-1.5-dev/scripting/include/sdktools_gamerules.inc')
| -rw-r--r-- | sourcemod-1.5-dev/scripting/include/sdktools_gamerules.inc | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/sourcemod-1.5-dev/scripting/include/sdktools_gamerules.inc b/sourcemod-1.5-dev/scripting/include/sdktools_gamerules.inc new file mode 100644 index 0000000..6a5f7ba --- /dev/null +++ b/sourcemod-1.5-dev/scripting/include/sdktools_gamerules.inc @@ -0,0 +1,202 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2011 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _sdktools_gamerules_included + #endinput +#endif +#define _sdktools_gamerules_included + +enum RoundState { + // initialize the game, create teams + RoundState_Init, + + //Before players have joined the game. Periodically checks to see if enough players are ready + //to start a game. Also reverts to this when there are no active players + RoundState_Pregame, + + //The game is about to start, wait a bit and spawn everyone + RoundState_StartGame, + + //All players are respawned, frozen in place + RoundState_Preround, + + //Round is on, playing normally + RoundState_RoundRunning, + + //Someone has won the round + RoundState_TeamWin, + + //Noone has won, manually restart the game, reset scores + RoundState_Restart, + + //Noone has won, restart the game + RoundState_Stalemate, + + //Game is over, showing the scoreboard etc + RoundState_GameOver, + + //Game is over, doing bonus round stuff + RoundState_Bonus, + + //Between rounds + RoundState_BetweenRounds, +}; + +/** + * Retrieves an integer value from a property of the gamerules entity. + * + * @param prop Property name. + * @param size Number of bytes to read (valid values are 1, 2, or 4). + * This value is auto-detected, and the size parameter is + * only used as a fallback in case detection fails. + * @param element Element # (starting from 0) if property is an array. + * @return Value at the given property offset. + * @error Not supported. + */ +native GameRules_GetProp(const String:prop[], size=4, element=0); + +/** + * Sets an integer value for a property of the gamerules entity. + * + * @param prop Property name. + * @param value Value to set. + * @param size Number of bytes to write (valid values are 1, 2, or 4). + * This value is auto-detected, and the size parameter is + * only used as a fallback in case detection fails. + * @param element Element # (starting from 0) if property is an array. + * @param changeState If true, change will be sent over the network. + * @error Not supported. + * @noreturn + */ +native GameRules_SetProp(const String:prop[], any:value, size=4, element=0, bool:changeState=false); + +/** + * Retrieves a float value from a property of the gamerules entity. + * + * @param prop Property name. + * @param element Element # (starting from 0) if property is an array. + * @return Value at the given property offset. + * @error Not supported. + */ +native Float:GameRules_GetPropFloat(const String:prop[], element=0); + +/** + * Sets a float value for a property of the gamerules entity. + * + * @param prop Property name. + * @param value Value to set. + * @param element Element # (starting from 0) if property is an array. + * @param changeState If true, change will be sent over the network. + * @noreturn + * @error Not supported. + */ +native GameRules_SetPropFloat(const String:prop[], Float:value, element=0, bool:changeState=false); + +/** + * Retrieves a entity index from a property of the gamerules entity. + * + * @param prop Property name. + * @param element Element # (starting from 0) if property is an array. + * @return Entity index at the given property. + * If there is no entity, or the entity is not valid, + * then -1 is returned. + * @error Not supported. + */ +native GameRules_GetPropEnt(const String:prop[], element=0); + +/** + * Sets an entity index for a property of the gamerules entity. + * + * @param prop Property name. + * @param other Entity index to set, or -1 to unset. + * @param element Element # (starting from 0) if property is an array. + * @param changeState If true, change will be sent over the network. + * @noreturn + * @error Not supported. + */ +native GameRules_SetPropEnt(const String:prop[], other, element=0, bool:changeState=false); + +/** + * Retrieves a vector of floats from the gamerules entity, given a named network property. + * + * @param prop Property name. + * @param vec Vector buffer to store data in. + * @param element Element # (starting from 0) if property is an array. + * @noreturn + * @error Not supported. + */ +native GameRules_GetPropVector(const String:prop[], Float:vec[3], element=0); + +/** + * Sets a vector of floats in the gamerules entity, given a named network property. + * + * @param prop Property name. + * @param vec Vector to set. + * @param element Element # (starting from 0) if property is an array. + * @param changeState If true, change will be sent over the network. + * @noreturn + * @error Not supported. + */ +native GameRules_SetPropVector(const String:prop[], const Float:vec[3], element=0, bool:changeState=false); + +/** + * Gets a gamerules property as a string. + * + * @param prop Property to use. + * @param buffer Destination string buffer. + * @param maxlen Maximum length of output string buffer. + * @return Number of non-null bytes written. + * @error Not supported. + */ +native GameRules_GetPropString(const String:prop[], String:buffer[], maxlen); + +/** + * Sets a gamerules property as a string. + * + * @param prop Property to use. + * @param buffer String to set. + * @param changeState If true, change will be sent over the network. + * @return Number of non-null bytes written. + * @error Not supported. + */ +native GameRules_SetPropString(const String:prop[], const String:buffer[], bool:changeState=false); + +/** + * Gets the current round state. + * + * @return Round state. + * @error Game doesn't support round state. + */ +stock RoundState:GameRules_GetRoundState() +{ + return RoundState:GameRules_GetProp("m_iRoundState"); +} |
