diff options
| author | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
|---|---|---|
| committer | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
| commit | 5e2eb7d67ae933b7566f1944d0bb7744da03d586 (patch) | |
| tree | 054acff1113270a9cd07933df760f3768c1b6853 /sourcemod-1.5-dev/scripting/include/sdktools_tempents.inc | |
| parent | 341db13a008dc12bb22ceb50452d93d01476308c (diff) | |
move source stuff to its own folder
Diffstat (limited to 'sourcemod-1.5-dev/scripting/include/sdktools_tempents.inc')
| -rw-r--r-- | sourcemod-1.5-dev/scripting/include/sdktools_tempents.inc | 228 |
1 files changed, 0 insertions, 228 deletions
diff --git a/sourcemod-1.5-dev/scripting/include/sdktools_tempents.inc b/sourcemod-1.5-dev/scripting/include/sdktools_tempents.inc deleted file mode 100644 index 9b980c2..0000000 --- a/sourcemod-1.5-dev/scripting/include/sdktools_tempents.inc +++ /dev/null @@ -1,228 +0,0 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see <http://www.gnu.org/licenses/>. - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or <http://www.sourcemod.net/license.php>. - * - * Version: $Id$ - */ - -#if defined _sdktools_tempents_included - #endinput -#endif -#define _sdktools_tempents_included - -/** - * Called when a temp entity is going to be sent. - * - * @param te_name TE name. - * @param Players Array containing target player indexes. - * @param numClients Number of players in the array. - * @param delay Delay in seconds to send the TE. - * @return Plugin_Continue to allow the transmission of the TE, Plugin_Stop to block it. - */ -functag public Action:TEHook(const String:te_name[], const Players[], numClients, Float:delay); - -/** - * Hooks a temp entity. - * - * @param te_name TE name to hook. - * @param hook Function to use as a hook. - * @noreturn - * @error Temp Entity name not available or invalid function hook. - */ -native AddTempEntHook(const String:te_name[], TEHook:hook); - -/** - * Removes a temp entity hook. - * - * @param te_name TE name to unhook. - * @param hook Function used for the hook. - * @noreturn - * @error Temp Entity name not available or invalid function hook. - */ -native RemoveTempEntHook(const String:te_name[], TEHook:hook); - -/** - * Starts a temp entity transmission. - * - * @param te_name TE name. - * @noreturn - * @error Temp Entity name not available. - */ -native TE_Start(const String:te_name[]); - -/** - * Checks if a certain TE property exists. - * - * @param prop Property to use. - * @return True if the property exists, otherwise false. - */ -native bool:TE_IsValidProp(const String:prop[]); - -/** - * Sets an integer value in the current temp entity. - * - * @param prop Property to use. - * @param value Integer value to set. - * @noreturn - * @error Property not found. - */ -native TE_WriteNum(const String:prop[], value); - -/** - * Reads an integer value in the current temp entity. - * - * @param prop Property to use. - * @return Property value. - * @error Property not found. - */ -native TE_ReadNum(const String:prop[]); - -/** - * Sets a floating point number in the current temp entity. - * - * @param prop Property to use. - * @param value Floating point number to set. - * @noreturn - * @error Property not found. - */ -native TE_WriteFloat(const String:prop[], Float:value); - -/** - * Reads a floating point number in the current temp entity. - * - * @param prop Property to use. - * @noreturn Property value. - * @error Property not found. - */ -native Float:TE_ReadFloat(const String:prop[]); - -/** - * Sets a vector in the current temp entity. - * - * @param prop Property to use. - * @param vector Vector to set. - * @noreturn - * @error Property not found. - */ -native TE_WriteVector(const String:prop[], const Float:vector[3]); - -/** - * Reads a vector in the current temp entity. - * - * @param prop Property to use. - * @param vector Vector to read. - * @noreturn - * @error Property not found. - */ -native TE_ReadVector(const String:prop[], Float:vector[3]); - -/** - * Sets a QAngle in the current temp entity. - * - * @param prop Property to use. - * @param angles Angles to set. - * @return True on success, otherwise false. - * @error Property not found. - */ -native TE_WriteAngles(const String:prop[], const Float:angles[3]); - -/** - * Sets an array of floats in the current temp entity. - * - * @param prop Property to use. - * @param array Array of values to copy. - * @param arraySize Number of values to copy. - * @return True on success, otherwise false. - * @error Property not found. - */ -native TE_WriteFloatArray(const String:prop[], const Float:array[], arraySize); - -/** - * Sends the current temp entity to one or more clients. - * - * @param clients Array containing player indexes to broadcast to. - * @param numClients Number of players in the array. - * @param delay Delay in seconds to send the TE. - * @noreturn - * @error Invalid client index or client not in game. - */ -native TE_Send(clients[], numClients, Float:delay=0.0); - -/** - * Sets an encoded entity index in the current temp entity. - * (This is usually used for m_nStartEntity and m_nEndEntity). - * - * @param prop Property to use. - * @param value Value to set. - * @noreturn - * @error Property not found. - */ -stock TE_WriteEncodedEnt(const String:prop[], value) -{ - new encvalue = (value & 0x0FFF) | ((1 & 0xF)<<12); - return TE_WriteNum(prop, encvalue); -} - -/** - * Broadcasts the current temp entity to all clients. - * @note See TE_Start(). - * - * @param delay Delay in seconds to send the TE. - * @noreturn - */ -stock TE_SendToAll(Float:delay=0.0) -{ - new total = 0; - new clients[MaxClients]; - for (new i=1; i<=MaxClients; i++) - { - if (IsClientInGame(i)) - { - clients[total++] = i; - } - } - return TE_Send(clients, total, delay); -} - -/** - * Sends the current TE to only a client. - * @note See TE_Start(). - * - * @param client Client to send to. - * @param delay Delay in seconds to send the TE. - * @noreturn - * @error Invalid client index or client not in game. - */ -stock TE_SendToClient(client, Float:delay=0.0) -{ - new players[1]; - - players[0] = client; - - return TE_Send(players, 1, delay); -} |
