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authornavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
committernavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
commitda518fdc0f32839730ccdee8098b59c6f842d93f (patch)
treed6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod-1.5-dev/scripting/include/sourcemod.inc
parentbc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff)
ya
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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _sourcemod_included
+ #endinput
+#endif
+#define _sourcemod_included
+
+/**
+ * Plugin public information.
+ */
+struct Plugin
+{
+ const String:name[], /**< Plugin Name */
+ const String:description[], /**< Plugin Description */
+ const String:author[], /**< Plugin Author */
+ const String:version[], /**< Plugin Version */
+ const String:url[], /**< Plugin URL */
+};
+
+#include <core>
+#include <float>
+#include <vector>
+#include <string>
+#include <handles>
+#include <functions>
+#include <files>
+#include <logging>
+#include <timers>
+#include <admin>
+#include <keyvalues>
+#include <dbi>
+#include <lang>
+#include <sorting>
+#include <textparse>
+#include <clients>
+#include <console>
+#include <events>
+#include <bitbuffer>
+#include <protobuf>
+#include <usermessages>
+#include <menus>
+#include <halflife>
+#include <adt>
+#include <banning>
+#include <commandfilters>
+#include <nextmap>
+
+enum APLRes
+{
+ APLRes_Success = 0, /**< Plugin should load */
+ APLRes_Failure, /**< Plugin shouldn't load and should display an error */
+ APLRes_SilentFailure /**< Plugin shouldn't load but do so silently */
+};
+
+/**
+ * Declare this as a struct in your plugin to expose its information.
+ * Example:
+ *
+ * public Plugin:myinfo =
+ * {
+ * name = "My Plugin",
+ * //etc
+ * };
+ */
+public Plugin:myinfo;
+
+/**
+ * Called when the plugin is fully initialized and all known external references
+ * are resolved. This is only called once in the lifetime of the plugin, and is
+ * paired with OnPluginEnd().
+ *
+ * If any run-time error is thrown during this callback, the plugin will be marked
+ * as failed.
+ *
+ * It is not necessary to close any handles or remove hooks in this function.
+ * SourceMod guarantees that plugin shutdown automatically and correctly releases
+ * all resources.
+ *
+ * @noreturn
+ */
+forward OnPluginStart();
+
+/**
+ * @deprecated Use AskPluginLoad2() instead.
+ * If a plugin contains both AskPluginLoad() and AskPluginLoad2(), the former will
+ * not be called, but old plugins with only AskPluginLoad() will work.
+ */
+#pragma deprecated Use AskPluginLoad2() instead
+forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max);
+
+/**
+ * Called before OnPluginStart, in case the plugin wants to check for load failure.
+ * This is called even if the plugin type is "private." Any natives from modules are
+ * not available at this point. Thus, this forward should only be used for explicit
+ * pre-emptive things, such as adding dynamic natives, setting certain types of load
+ * filters (such as not loading the plugin for certain games).
+ *
+ * @note It is not safe to call externally resolved natives until OnPluginStart().
+ * @note Any sort of RTE in this function will cause the plugin to fail loading.
+ * @note If you do not return anything, it is treated like returning success.
+ * @note If a plugin has an AskPluginLoad2(), AskPluginLoad() will not be called.
+ *
+ *
+ * @param myself Handle to the plugin.
+ * @param late Whether or not the plugin was loaded "late" (after map load).
+ * @param error Error message buffer in case load failed.
+ * @param err_max Maximum number of characters for error message buffer.
+ * @return APLRes_Success for load success, APLRes_Failure or APLRes_SilentFailure otherwise
+ */
+forward APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max);
+
+/**
+ * Called when the plugin is about to be unloaded.
+ *
+ * @noreturn
+ */
+forward OnPluginEnd();
+
+/**
+ * Called when the plugin's pause status is changing.
+ *
+ * @param pause True if the plugin is being paused, false otherwise.
+ * @noreturn
+ */
+forward OnPluginPauseChange(bool:pause);
+
+/**
+ * Called before every server frame. Note that you should avoid
+ * doing expensive computations here, and you should declare large
+ * local arrays using 'decl' instead of 'new'.
+ */
+forward OnGameFrame();
+
+/**
+ * Called when the map is loaded.
+ *
+ * @note This used to be OnServerLoad(), which is now deprecated.
+ * Plugins still using the old forward will work.
+ */
+forward OnMapStart();
+
+/**
+ * Called right before a map ends.
+ */
+forward OnMapEnd();
+
+/**
+ * Called when the map has loaded, servercfgfile (server.cfg) has been
+ * executed, and all plugin configs are done executing. This is the best
+ * place to initialize plugin functions which are based on cvar data.
+ *
+ * @note This will always be called once and only once per map. It will be
+ * called after OnMapStart().
+ *
+ * @noreturn
+ */
+forward OnConfigsExecuted();
+
+/**
+ * This is called once, right after OnMapStart() but any time before
+ * OnConfigsExecuted(). It is called after the "exec sourcemod.cfg"
+ * command and all AutoExecConfig() exec commands have been added to
+ * the ServerCommand() buffer.
+ *
+ * If you need to load per-map settings that override default values,
+ * adding commands to the ServerCommand() buffer here will guarantee
+ * that they're set before OnConfigsExecuted().
+ *
+ * Unlike OnMapStart() and OnConfigsExecuted(), this is not called on
+ * late loads that occur after OnMapStart().
+ *
+ * @noreturn
+ */
+forward OnAutoConfigsBuffered();
+
+/**
+ * @deprecated Use OnConfigsExecuted() instead.
+ */
+#pragma deprecated Use OnConfigsExecuted() instead
+forward OnServerCfg();
+
+/**
+ * Called after all plugins have been loaded. This is called once for
+ * every plugin. If a plugin late loads, it will be called immediately
+ * after OnPluginStart().
+ */
+forward OnAllPluginsLoaded();
+
+/**
+ * Returns the calling plugin's Handle.
+ *
+ * @return Handle of the calling plugin.
+ */
+native Handle:GetMyHandle();
+
+/**
+ * Returns an iterator that can be used to search through plugins.
+ *
+ * @return Handle to iterate with. Must be closed via
+ * CloseHandle().
+ * @error Invalid Handle.
+ */
+native Handle:GetPluginIterator();
+
+/**
+ * Returns whether there are more plugins available in the iterator.
+ *
+ * @param iter Handle to the plugin iterator.
+ * @return True on more plugins, false otherwise.
+ * @error Invalid Handle.
+ */
+native bool:MorePlugins(Handle:iter);
+
+/**
+ * Returns the current plugin in the iterator and advances the iterator.
+ *
+ * @param iter Handle to the plugin iterator.
+ * @return Current plugin the iterator is at, before
+ * the iterator is advanced.
+ * @error Invalid Handle.
+ */
+native Handle:ReadPlugin(Handle:iter);
+
+/**
+ * Returns a plugin's status.
+ *
+ * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
+ * @return Status code for the plugin.
+ * @error Invalid Handle.
+ */
+native PluginStatus:GetPluginStatus(Handle:plugin);
+
+/**
+ * Retrieves a plugin's file name relative to the plugins folder.
+ *
+ * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
+ * @param buffer Buffer to the store the file name.
+ * @param maxlength Maximum length of the name buffer.
+ * @noreturn
+ * @error Invalid Handle.
+ */
+native GetPluginFilename(Handle:plugin, String:buffer[], maxlength);
+
+/**
+ * Retrieves whether or not a plugin is being debugged.
+ *
+ * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
+ * @return True if being debugged, false otherwise.
+ * @error Invalid Handle.
+ */
+native bool:IsPluginDebugging(Handle:plugin);
+
+/**
+ * Retrieves a plugin's public info.
+ *
+ * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
+ * @param info Plugin info property to retrieve.
+ * @param buffer Buffer to store info in.
+ * @param maxlength Maximum length of buffer.
+ * @return True on success, false if property is not available.
+ * @error Invalid Handle.
+ */
+native bool:GetPluginInfo(Handle:plugin, PluginInfo:info, String:buffer[], maxlength);
+
+/**
+ * Finds a plugin by its order in the list from the "plugins list" server
+ * "sm" command. You should not use this function to loop through all plugins,
+ * use the iterator instead. Looping through all plugins using this native
+ * is O(n^2), whereas using the iterator is O(n).
+ *
+ * @param order_num Number of the plugin as it appears in "sm plugins list".
+ * @return Plugin Handle on success, INVALID_HANDLE if no plugin
+ * matches the given number.
+ */
+native Handle:FindPluginByNumber(order_num);
+
+/**
+ * Causes the plugin to enter a failed state. An error will be thrown and
+ * the plugin will be paused until it is unloaded or reloaded.
+ *
+ * For backwards compatibility, if no extra arguments are passed, no
+ * formatting is applied. If one or more additional arguments is passed,
+ * the string is formatted using Format(). If any errors are encountered
+ * during formatting, both the format specifier string and an additional
+ * error message are written.
+ *
+ * This function does not return, and no further code in the plugin is
+ * executed.
+ *
+ * @param string Format specifier string.
+ * @param ... Formatting arguments.
+ * @noreturn
+ * @error Always throws SP_ERROR_ABORT.
+ */
+native SetFailState(const String:string[], any:...);
+
+/**
+ * Aborts the current callback and throws an error. This function
+ * does not return in that no code is executed following it.
+ *
+ * @param fmt String format.
+ * @param ... Format arguments.
+ * @noreturn
+ * @error Always!
+ */
+native ThrowError(const String:fmt[], any:...);
+
+/**
+ * Gets the system time as a unix timestamp.
+ *
+ * @param bigStamp Optional array to store the 64bit timestamp in.
+ * @return 32bit timestamp (number of seconds since unix epoch).
+ */
+native GetTime(bigStamp[2]={0,0});
+
+/**
+ * Produces a date and/or time string value for a timestamp.
+ *
+ * See this URL for valid parameters:
+ * http://cplusplus.com/reference/clibrary/ctime/strftime.html
+ *
+ * @param buffer Destination string buffer.
+ * @param maxlength Maximum length of output string buffer.
+ * @param format Formatting rules (passing NULL_STRING will use the rules defined in sm_datetime_format).
+ * @param stamp Optional time stamp.
+ * @noreturn
+ * @error Buffer too small or invalid time format.
+ */
+native FormatTime(String:buffer[], maxlength, const String:format[], stamp=-1);
+
+/**
+ * Loads a game config file.
+ *
+ * @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
+ * and the extension should be omitted.
+ * @return A handle to the game config file or INVALID_HANDLE in failure.
+ */
+native Handle:LoadGameConfigFile(const String:file[]);
+
+/**
+ * Returns an offset value.
+ *
+ * @param gc Game config handle.
+ * @param key Key to retrieve from the offset section.
+ * @return An offset, or -1 on failure.
+ */
+native GameConfGetOffset(Handle:gc, const String:key[]);
+
+/**
+ * Gets the value of a key from the "Keys" section.
+ *
+ * @param gc Game config handle.
+ * @param key Key to retrieve from the Keys section.
+ * @param buffer Destination string buffer.
+ * @param maxlen Maximum length of output string buffer.
+ * @return True if key existed, false otherwise.
+ */
+native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[], maxlen);
+
+/**
+ * Finds an address calculation in a GameConfig file,
+ * performs LoadFromAddress on it as appropriate, then returns the final address.
+ *
+ * @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
+ * @param name Name of the property to find.
+ * @return An address calculated on success, or 0 on failure.
+ */
+native Address:GameConfGetAddress(Handle:gameconf, const String:name[]);
+
+/**
+ * Returns the operating system's "tick count," which is a number of
+ * milliseconds since the operating system loaded. This can be used
+ * for basic benchmarks.
+ *
+ * @return Tick count in milliseconds.
+ */
+native GetSysTickCount();
+
+/**
+ * Specifies that the given config file should be executed after plugin load.
+ * OnConfigsExecuted() will not be called until the config file has executed,
+ * but it will be called if the execution fails.
+ *
+ * @param autoCreate If true, and the config file does not exist, such a config
+ * file will be automatically created and populated with
+ * information from the plugin's registered cvars.
+ * @param name Name of the config file, excluding the .cfg extension.
+ * If empty, <plugin.filename.cfg> is assumed.
+ * @param folder Folder under cfg/ to use. By default this is "sourcemod."
+ * @noreturn
+ */
+native AutoExecConfig(bool:autoCreate=true, const String:name[]="", const String:folder[]="sourcemod");
+
+/**
+ * Registers a library name for identifying as a dependency to
+ * other plugins.
+ *
+ * @param name Library name.
+ * @noreturn
+ */
+native RegPluginLibrary(const String:name[]);
+
+/**
+ * Returns whether a library exists. This function should be considered
+ * expensive; it should only be called on plugin to determine availability
+ * of resources. Use OnLibraryAdded()/OnLibraryRemoved() to detect changes
+ * in optional resources.
+ *
+ * @param name Library name of a plugin or extension.
+ * @return True if exists, false otherwise.
+ */
+native bool:LibraryExists(const String:name[]);
+
+/**
+ * Returns the status of an extension, by filename.
+ *
+ * @param name Extension name (like "sdktools.ext").
+ * @param error Optional error message buffer.
+ * @param maxlength Length of optional error message buffer.
+ * @return -2 if the extension was not found.
+ * -1 if the extension was found but failed to load.
+ * 0 if the extension loaded but reported an error.
+ * 1 if the extension is running without error.
+ */
+native GetExtensionFileStatus(const String:name[], String:error[]="", maxlength=0);
+
+/**
+ * Called after a library is added that the current plugin references
+ * optionally. A library is either a plugin name or extension name, as
+ * exposed via its include file.
+ *
+ * @param name Library name.
+ */
+forward OnLibraryAdded(const String:name[]);
+
+/**
+ * Called right before a library is removed that the current plugin references
+ * optionally. A library is either a plugin name or extension name, as
+ * exposed via its include file.
+ *
+ * @param name Library name.
+ */
+forward OnLibraryRemoved(const String:name[]);
+
+#define MAPLIST_FLAG_MAPSFOLDER (1<<0) /**< On failure, use all maps in the maps folder. */
+#define MAPLIST_FLAG_CLEARARRAY (1<<1) /**< If an input array is specified, clear it before adding. */
+#define MAPLIST_FLAG_NO_DEFAULT (1<<2) /**< Do not read "default" or "mapcyclefile" on failure. */
+
+/**
+ * Loads a map list to an ADT Array.
+ *
+ * A map list is a list of maps from a file. SourceMod allows easy configuration of
+ * maplists through addons/sourcemod/configs/maplists.cfg. Each entry is given a
+ * name and a file (for example, "rtv" => "rtv.cfg"), or a name and a redirection
+ * (for example, "rtv" => "default"). This native will read a map list entry,
+ * cache the file, and return the list of maps it holds.
+ *
+ * Serial change numbers are used to identify if a map list has changed. Thus, if
+ * you pass a serial change number and it's equal to what SourceMod currently knows
+ * about the map list, then SourceMod won't reparse the file.
+ *
+ * If the maps end up being read from the maps folder (MAPLIST_FLAG_MAPSFOLDER), they
+ * are automatically sorted in alphabetical, ascending order.
+ *
+ * Arrays created by this function are temporary and must be freed via CloseHandle().
+ * Modifying arrays created by this function will not affect future return values or
+ * or the contents of arrays returned to other plugins.
+ *
+ * @param array Array to store the map list. If INVALID_HANDLE, a new blank
+ * array will be created. The blocksize should be at least 16;
+ * otherwise results may be truncated. Items are added to the array
+ * as strings. The array is never checked for duplicates, and it is
+ * not read beforehand. Only the serial number is used to detect
+ * changes.
+ * @param serial Serial number to identify last known map list change. If -1, the
+ * the value will not be checked. If the map list has since changed,
+ * the serial is updated (even if -1 was passed). If there is an error
+ * finding a valid maplist, then the serial is set to -1.
+ * @param str Config name, or "default" for the default map list. Config names
+ * should be somewhat descriptive. For example, the admin menu uses
+ * a config name of "admin menu". The list names can be configured
+ * by users in addons/sourcemod/configs/maplists.cfg.
+ * @param flags MAPLIST_FLAG flags.
+ * @return On failure:
+ * INVALID_HANDLE is returned, the serial is set to -1, and the input
+ * array (if any) is left unchanged.
+ * On no change:
+ INVALID_HANDLE is returned, the serial is unchanged, and the input
+ array (if any) is left unchanged.
+ * On success:
+ * A valid array Handle is returned, containing at least one map string.
+ * If an array was passed, the return value is equal to the passed Array
+ * Handle. If the passed array was not cleared, it will have grown by at
+ * least one item. The serial number is updated to a positive number.
+ * @error Invalid array Handle that is not INVALID_HANDLE.
+ */
+native Handle:ReadMapList(Handle:array=INVALID_HANDLE,
+ &serial=-1,
+ const String:str[]="default",
+ flags=MAPLIST_FLAG_CLEARARRAY);
+
+/**
+ * Makes a compatibility binding for map lists. For example, if a function previously used
+ * "clam.cfg" for map lists, this function will insert a "fake" binding to "clam.cfg" that
+ * will be overridden if it's in the maplists.cfg file.
+ *
+ * @param name Configuration name that would be used with ReadMapList().
+ * @param file Default file to use.
+ * @noreturn
+ */
+native SetMapListCompatBind(const String:name[], const String:file[]);
+
+/**
+ * Called when a client has sent chat text. This must return either true or
+ * false to indicate that a client is or is not spamming the server.
+ *
+ * The return value is a hint only. Core or another plugin may decide
+ * otherwise.
+ *
+ * @param client Client index. The server (0) will never be passed.
+ * @return True if client is spamming the server, false otherwise.
+ */
+forward bool:OnClientFloodCheck(client);
+
+/**
+ * Called after a client's flood check has been computed. This can be used
+ * by antiflood algorithms to decay/increase flooding weights.
+ *
+ * Since the result from "OnClientFloodCheck" isn't guaranteed to be the
+ * final result, it is generally a good idea to use this to play with other
+ * algorithms nicely.
+ *
+ * @param client Client index. The server (0) will never be passed.
+ * @param blocked True if client flooded last "say", false otherwise.
+ * @noreturn
+ */
+forward OnClientFloodResult(client, bool:blocked);
+
+/**
+ * Feature types.
+ */
+enum FeatureType
+{
+ /**
+ * A native function call.
+ */
+ FeatureType_Native,
+
+ /**
+ * A named capability. This is distinctly different from checking for a
+ * native, because the underlying functionality could be enabled on-demand
+ * to improve loading time. Thus a native may appear to exist, but it might
+ * be part of a set of features that are not compatible with the current game
+ * or version of SourceMod.
+ */
+ FeatureType_Capability
+};
+
+/**
+ * Feature statuses.
+ */
+enum FeatureStatus
+{
+ /**
+ * Feature is available for use.
+ */
+ FeatureStatus_Available,
+
+ /**
+ * Feature is not available.
+ */
+ FeatureStatus_Unavailable,
+
+ /**
+ * Feature is not known at all.
+ */
+ FeatureStatus_Unknown
+};
+
+/**
+ * Returns whether "GetFeatureStatus" will work. Using this native
+ * or this function will not cause SourceMod to fail loading on older versions,
+ * however, GetFeatureStatus will only work if this function returns true.
+ *
+ * @return True if GetFeatureStatus will work, false otherwise.
+ */
+stock bool:CanTestFeatures()
+{
+ return LibraryExists("__CanTestFeatures__");
+}
+
+/**
+ * Returns whether a feature exists, and if so, whether it is usable.
+ *
+ * @param type Feature type.
+ * @param name Feature name.
+ * @return Feature status.
+ */
+native FeatureStatus:GetFeatureStatus(FeatureType:type, const String:name[]);
+
+/**
+ * Requires that a given feature is available. If it is not, SetFailState()
+ * is called with the given message.
+ *
+ * @param type Feature type.
+ * @param name Feature name.
+ * @param fmt Message format string, or empty to use default.
+ * @param ... Message format parameters, if any.
+ * @noreturn
+ */
+native RequireFeature(FeatureType:type, const String:name[],
+ const String:fmt[]="", any:...);
+
+/**
+ * Represents how many bytes we can read from an address with one load
+ */
+enum NumberType
+{
+ NumberType_Int8,
+ NumberType_Int16,
+ NumberType_Int32
+};
+
+enum Address
+{
+ Address_Null = 0, //a typical invalid result when an address lookup fails
+ Address_MinimumValid = 0x10000 //addresses below this value are considered invalid to use for Load/Store
+};
+
+/**
+ * Load up to 4 bytes from a memory address.
+ *
+ * @param addr Address to a memory location.
+ * @param size How many bytes should be read.
+ * @return The value that is stored at that address.
+ */
+native LoadFromAddress(Address:addr, NumberType:size);
+
+/**
+ * Store up to 4 bytes to a memory address.
+ *
+ * @param addr Address to a memory location.
+ * @param data Value to store at the address.
+ * @param size How many bytes should be written.
+ * @noreturn
+ */
+native StoreToAddress(Address:addr, data, NumberType:size);
+
+#include <helpers>
+#include <entity>
+#include <entity_prop_stocks>
+