diff options
| author | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
|---|---|---|
| committer | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
| commit | 5e2eb7d67ae933b7566f1944d0bb7744da03d586 (patch) | |
| tree | 054acff1113270a9cd07933df760f3768c1b6853 /sourcemod-1.5-dev/scripting/include/tf2.inc | |
| parent | 341db13a008dc12bb22ceb50452d93d01476308c (diff) | |
move source stuff to its own folder
Diffstat (limited to 'sourcemod-1.5-dev/scripting/include/tf2.inc')
| -rw-r--r-- | sourcemod-1.5-dev/scripting/include/tf2.inc | 440 |
1 files changed, 0 insertions, 440 deletions
diff --git a/sourcemod-1.5-dev/scripting/include/tf2.inc b/sourcemod-1.5-dev/scripting/include/tf2.inc deleted file mode 100644 index 789463d..0000000 --- a/sourcemod-1.5-dev/scripting/include/tf2.inc +++ /dev/null @@ -1,440 +0,0 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see <http://www.gnu.org/licenses/>. - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or <http://www.sourcemod.net/license.php>. - * - * Version: $Id$ - */ - -#if defined _tf2_included - #endinput -#endif -#define _tf2_included - -#define TF_STUNFLAG_SLOWDOWN (1 << 0) /**< activates slowdown modifier */ -#define TF_STUNFLAG_BONKSTUCK (1 << 1) /**< bonk sound, stuck */ -#define TF_STUNFLAG_LIMITMOVEMENT (1 << 2) /**< disable forward/backward movement */ -#define TF_STUNFLAG_CHEERSOUND (1 << 3) /**< cheering sound */ -#define TF_STUNFLAG_NOSOUNDOREFFECT (1 << 5) /**< no sound or particle */ -#define TF_STUNFLAG_THIRDPERSON (1 << 6) /**< panic animation */ -#define TF_STUNFLAG_GHOSTEFFECT (1 << 7) /**< ghost particles */ - -#define TF_STUNFLAGS_LOSERSTATE TF_STUNFLAG_SLOWDOWN|TF_STUNFLAG_NOSOUNDOREFFECT|TF_STUNFLAG_THIRDPERSON -#define TF_STUNFLAGS_GHOSTSCARE TF_STUNFLAG_GHOSTEFFECT|TF_STUNFLAG_THIRDPERSON -#define TF_STUNFLAGS_SMALLBONK TF_STUNFLAG_THIRDPERSON|TF_STUNFLAG_SLOWDOWN -#define TF_STUNFLAGS_NORMALBONK TF_STUNFLAG_BONKSTUCK -#define TF_STUNFLAGS_BIGBONK TF_STUNFLAG_CHEERSOUND|TF_STUNFLAG_BONKSTUCK - -enum TFClassType -{ - TFClass_Unknown = 0, - TFClass_Scout, - TFClass_Sniper, - TFClass_Soldier, - TFClass_DemoMan, - TFClass_Medic, - TFClass_Heavy, - TFClass_Pyro, - TFClass_Spy, - TFClass_Engineer -}; - -enum TFTeam -{ - TFTeam_Unassigned = 0, - TFTeam_Spectator = 1, - TFTeam_Red = 2, - TFTeam_Blue = 3 -}; - -enum TFCond -{ - TFCond_Slowed = 0, - TFCond_Zoomed, - TFCond_Disguising, - TFCond_Disguised, - TFCond_Cloaked, - TFCond_Ubercharged, - TFCond_TeleportedGlow, - TFCond_Taunting, - TFCond_UberchargeFading, - TFCond_Unknown1, //9 - TFCond_CloakFlicker = 9, - TFCond_Teleporting, - TFCond_Kritzkrieged, - TFCond_Unknown2, //12 - TFCond_TmpDamageBonus = 12, - TFCond_DeadRingered, - TFCond_Bonked, - TFCond_Dazed, - TFCond_Buffed, - TFCond_Charging, - TFCond_DemoBuff, - TFCond_CritCola, - TFCond_InHealRadius, - TFCond_Healing, - TFCond_OnFire, - TFCond_Overhealed, - TFCond_Jarated, - TFCond_Bleeding, - TFCond_DefenseBuffed, - TFCond_Milked, - TFCond_MegaHeal, - TFCond_RegenBuffed, - TFCond_MarkedForDeath, - TFCond_NoHealingDamageBuff, - TFCond_SpeedBuffAlly, //32 - TFCond_HalloweenCritCandy, - TFCond_CritCanteen, - TFCond_CritDemoCharge, - TFCond_CritHype, - TFCond_CritOnFirstBlood, - TFCond_CritOnWin, - TFCond_CritOnFlagCapture, - TFCond_CritOnKill, - TFCond_RestrictToMelee, - TFCond_DefenseBuffNoCritBlock, - TFCond_Reprogrammed, - TFCond_CritMmmph, - TFCond_DefenseBuffMmmph, - TFCond_FocusBuff, - TFCond_DisguiseRemoved, - TFCond_MarkedForDeathSilent, - TFCond_DisguisedAsDispenser, - TFCond_Sapped, - TFCond_UberchargedHidden, - TFCond_UberchargedCanteen, - TFCond_HalloweenBombHead, - TFCond_HalloweenThriller, - TFCond_RadiusHealOnDamage, - TFCond_CritOnDamage, - TFCond_UberchargedOnTakeDamage, - TFCond_UberBulletResist, - TFCond_UberBlastResist, - TFCond_UberFireResist, - TFCond_SmallBulletResist, - TFCond_SmallBlastResist, - TFCond_SmallFireResist, - TFCond_Stealthed, // 64 - TFCond_MedigunDebuff, - TFCond_StealthedUserBuffFade, - TFCond_BulletImmune, - TFCond_BlastImmune, - TFCond_FireImmune, - TFCond_PreventDeath, - TFCond_MVMBotRadiowave, - TFCond_HalloweenSpeedBoost, - TFCond_HalloweenQuickHeal, - TFCond_HalloweenGiant, - TFCond_HalloweenTiny, - TFCond_HalloweenInHell, - TFCond_HalloweenGhostMode, -}; - -const Float:TFCondDuration_Infinite = -1.0; - -enum TFHoliday -{ - TFHoliday_Birthday = 1, - TFHoliday_Halloween, - TFHoliday_Christmas, - TFHoliday_ValentinesDay, - TFHoliday_MeetThePyro, - TFHoliday_FullMoon, - TFHoliday_HalloweenOrFullMoon, - TFHoliday_HalloweenOrFullMoonOrValentines, - TFHoliday_AprilFools, -}; - -enum TFObjectType -{ - TFObject_CartDispenser = 0, - TFObject_Dispenser = 0, - TFObject_Teleporter = 1, - TFObject_Sentry = 2, - TFObject_Sapper = 3 -}; - -enum TFObjectMode -{ - TFObjectMode_None = 0, - TFObjectMode_Entrance = 0, - TFObjectMode_Exit = 1 -}; - -/** - * Sets a client on fire for 10 seconds. - * - * @param client Player's index. - * @param attacker Attacker's index. - * @noreturn - * @error Invalid client index, client not in game, or no mod support. - */ -native TF2_IgnitePlayer(client, attacker); - -/** - * Respawns a client - * - * @param client Player's index. - * @noreturn - * @error Invalid client index, client not in game, or no mod support. - */ -native TF2_RespawnPlayer(client); - -/** - * Regenerates a client's health and ammunition - * - * @param client Player's index. - * @noreturn - * @error Invalid client index, client not in game, or no mod support. - */ -native TF2_RegeneratePlayer(client); - -/** - * Adds a condition to a player - * - * @param client Player's index. - * @param condition Integer identifier of condition to apply. - * @param duration Duration of condition (does not apply to all conditions). - * Pass TFCondDuration_Infinite to apply until manually removed. - * @param inflictor Condition inflictor's index (0 for no inflictor). - * @noreturn - * @error Invalid client index, client not in game, or no mod support. - */ -native TF2_AddCondition(client, TFCond:condition, Float:duration=TFCondDuration_Infinite, inflictor=0); - -/** - * Removes a condition from a player - * - * @param client Player's index. - * @param condition Integer identifier of condition to remove. - * @noreturn - * @error Invalid client index, client not in game, or no mod support. - */ -native TF2_RemoveCondition(client, TFCond:condition); - -/** - * Enables/disables PowerPlay mode on a player. - * - * @param client Player's index. - * @param enabled Whether to enable or disable PowerPlay on player. - * @noreturn - * @error Invalid client index, client not in game, or no mod support. - */ -native TF2_SetPlayerPowerPlay(client, bool:enabled); - -/** - * Disguises a client to the given model and team. Only has an effect on spies. - * - * Note: This only starts the disguise process and a delay occurs before the spy is fully disguised - * - * @param client Player's index. - * @param team Team to disguise the player as (only TFTeam_Red and TFTeam_Blue have an effect) - * @param class TFClassType class to disguise the player as - * @param target Specific target player to disguise as (0 for any) - * @noreturn - * @error Invalid client index, client not in game, or no mod support. - */ -native TF2_DisguisePlayer(client, TFTeam:team, TFClassType:class, target=0); - -/** - * Removes the current disguise from a client. Only has an effect on spies. - * - * @param client Player's index. - * @noreturn - * @error Invalid client index, client not in game, or no mod support. - */ -native TF2_RemovePlayerDisguise(client); - -/** - * Stuns a client - * - * @param client Player's index. - * @param duration Duration of stun. - * @param slowdown Slowdown percent (as decimal, 0.00-1.00) - * Ignored if TF_STUNFLAG_SLOWDOWN is not set. - * @param stunflags Stun flags. - * @param attacker Attacker's index (0 is allowed for world). - * @noreturn - */ -native TF2_StunPlayer(client, Float:duration, Float:slowdown=0.0, stunflags, attacker=0); - -/** - * Induces the bleed effect on a client - * - * @param client Player's index. - * @param attacker Attacker's index. - * @param duration Duration of bleeding (in seconds). - * @noreturn - */ -native TF2_MakeBleed(client, attacker, Float:duration); - -/** - * Retrieves the entity index of the CPlayerResource entity - * - * @return The current resource entity index. - */ -#pragma deprecated Use GetPlayerResourceEntity instead -native TF2_GetResourceEntity(); - -/** - * Finds the TFClassType for a given class name. - * - * @param classname A classname string such as "sniper" or "demoman" - * @return A TFClassType constant. - */ -native TFClassType:TF2_GetClass(const String:classname[]); - -/** - * Called on weapon fire to decide if the current shot should be critical. - * Return Plugin_Continue to let the original calculation or return a higher - * action to override the decision with the value of 'result' - * - * @note Since critical shots are also calculated client side any changes made with - * this will not show for the shooter. Projectile weapons such as the rocketlauncher - * and demoman weapons will show a critical bullet but no critical sound effect. - * Bullet hits should appear as expected. - * - * @param client Client Index. - * @param weapon Weapon entity Index. - * @param weaponname Classname of the weapon. - * @param result Buffer param for the result of the decision. - */ -forward Action:TF2_CalcIsAttackCritical(client, weapon, String:weaponname[], &bool:result); - -/** - * @deprecated No longer called. Use TF2_OnIsHolidayActive. - */ -#pragma deprecated No longer called. Use TF2_OnIsHolidayActive. -forward Action:TF2_OnGetHoliday(&TFHoliday:holiday); - -/** - * Called at various times when the game checks to see if the given holiday is active. - * Return Plugin_Continue to let the original calculation or return a higher - * action to override the decision with the value of 'result' - * - * @param holiday Holiday being checked. - * @param result Buffer param for the result of the decision. - * @return Plugin_Continue for original calculation, higher value to use 'result'. - */ -forward Action:TF2_OnIsHolidayActive(TFHoliday:holiday, &bool:result); - -/** - * Returns whether or not a holiday is active - * - * @param holiday Holiday being checked. - * @return Boolean of whether or not the holiday is active. - */ -native bool:TF2_IsHolidayActive(TFHoliday:holiday); - -/** - * Returns whether or not a client (Player) is in a duel. - * - * @param client Client Index. - * @return Boolean of whether or not the client/player is dueling. - */ -native bool:TF2_IsPlayerInDuel(client); - -/** - * Called after a condition is added to a player - * - * @param client Index of the client to which the conditon is being added. - * @param condition Condition that is being added. - * @noreturn - */ -forward TF2_OnConditionAdded(client, TFCond:condition); - -/** - * Called after a condition is removed from a player - * - * @param client Index of the client to which the condition is being removed. - * @param condition Condition that is being removed. - * @noreturn - */ -forward TF2_OnConditionRemoved(client, TFCond:condition); - -/** - * Called when the server enters the Waiting for Players round state - * - * @noreturn - */ -forward TF2_OnWaitingForPlayersStart(); - -/** - * Called when the server exits the Waiting for Players round state - * - * @noreturn - */ -forward TF2_OnWaitingForPlayersEnd(); - -/** - * Called when a player attempts to use a teleporter to decide if the player should be allowed to teleport. - * Return Plugin_Continue to let the original calculation or return a higher - * action to override the decision with the value of 'result' - * - * @param client Client index. - * @param teleporter Teleporter entity index. - * @param result Buffer param for the result of the decision. - * This is prepopulated with the game's original decision to let a player teleport. - * @return Plugin_Continue for original calculation, higher value to use 'result'. - */ -forward Action:TF2_OnPlayerTeleport(client, teleporter, &bool:result); - -/** - * Do not edit below this line! - */ -public Extension:__ext_tf2 = -{ - name = "TF2 Tools", - file = "game.tf2.ext", - autoload = 0, -#if defined REQUIRE_EXTENSIONS - required = 1, -#else - required = 0, -#endif -}; - -#if !defined REQUIRE_EXTENSIONS -public __ext_tf2_SetNTVOptional() -{ - MarkNativeAsOptional("TF2_IgnitePlayer"); - MarkNativeAsOptional("TF2_RespawnPlayer"); - MarkNativeAsOptional("TF2_RegeneratePlayer"); - MarkNativeAsOptional("TF2_AddCondition"); - MarkNativeAsOptional("TF2_RemoveCondition"); - MarkNativeAsOptional("TF2_SetPlayerPowerPlay"); - MarkNativeAsOptional("TF2_DisguisePlayer"); - MarkNativeAsOptional("TF2_RemovePlayerDisguise"); - MarkNativeAsOptional("TF2_StunPlayer"); - MarkNativeAsOptional("TF2_MakeBleed"); - MarkNativeAsOptional("TF2_GetResourceEntity"); - MarkNativeAsOptional("TF2_GetClass"); - MarkNativeAsOptional("TF2_IsPlayerInDuel"); - MarkNativeAsOptional("TF2_IsHolidayActive"); -} -#endif |
