diff options
| author | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
|---|---|---|
| committer | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
| commit | 5e2eb7d67ae933b7566f1944d0bb7744da03d586 (patch) | |
| tree | 054acff1113270a9cd07933df760f3768c1b6853 /sourcemod-1.5-dev/scripting/include/vector.inc | |
| parent | 341db13a008dc12bb22ceb50452d93d01476308c (diff) | |
move source stuff to its own folder
Diffstat (limited to 'sourcemod-1.5-dev/scripting/include/vector.inc')
| -rw-r--r-- | sourcemod-1.5-dev/scripting/include/vector.inc | 188 |
1 files changed, 0 insertions, 188 deletions
diff --git a/sourcemod-1.5-dev/scripting/include/vector.inc b/sourcemod-1.5-dev/scripting/include/vector.inc deleted file mode 100644 index 78ad093..0000000 --- a/sourcemod-1.5-dev/scripting/include/vector.inc +++ /dev/null @@ -1,188 +0,0 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see <http://www.gnu.org/licenses/>. - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or <http://www.sourcemod.net/license.php>. - * - * Version: $Id$ - */ - -#if defined _vector_included - #endinput -#endif -#define _vector_included - -/** - * Calculates a vector's length. - * - * @param vec Vector. - * @param squared If true, the result will be squared (for optimization). - * @return Vector length (magnitude). - */ -native Float:GetVectorLength(const Float:vec[3], bool:squared=false); - -/** - * Calculates the distance between two vectors. - * - * @param vec1 First vector. - * @param vec2 Second vector. - * @param squared If true, the result will be squared (for optimization). - * @return Vector distance. - */ -native Float:GetVectorDistance(const Float:vec1[3], const Float:vec2[3], bool:squared=false); - -/** - * Calculates the dot product of two vectors. - * - * @param vec1 First vector. - * @param vec2 Second vector. - * @return Dot product of the two vectors. - */ -native Float:GetVectorDotProduct(const Float:vec1[3], const Float:vec2[3]); - -/** - * Computes the cross product of two vectors. Any input array can be the same - * as the output array. - * - * @param vec1 First vector. - * @param vec2 Second vector. - * @param result Resultant vector. - * @noreturn - */ -native GetVectorCrossProduct(const Float:vec1[3], const Float:vec2[3], Float:result[3]); - -/** - * Normalizes a vector. The input array can be the same as the output array. - * - * @param vec Vector. - * @param result Resultant vector. - * @return Vector length. - */ -native Float:NormalizeVector(const Float:vec[3], Float:result[3]); - -/** - * Returns vectors in the direction of an angle. - * - * @param angle Angle. - * @param fwd Forward vector buffer or NULL_VECTOR. - * @param right Right vector buffer or NULL_VECTOR. - * @param up Up vector buffer or NULL_VECTOR. - * @noreturn - */ -native GetAngleVectors(const Float:angle[3], Float:fwd[3], Float:right[3], Float:up[3]); - -/** - * Returns angles from a vector. - * - * @param vec Vector. - * @param angle Angle buffer. - * @noreturn - */ -native GetVectorAngles(const Float:vec[3], Float:angle[3]); - -/** - * Returns direction vectors from a vector. - * - * @param vec Vector. - * @param right Right vector buffer or NULL_VECTOR. - * @param up Up vector buffer or NULL_VECTOR. - * @noreturn - */ -native GetVectorVectors(const Float:vec[3], Float:right[3], Float:up[3]); - -/** - * Adds two vectors. It is safe to use either input buffer as an output - * buffer. - * - * @param vec1 First vector. - * @param vec2 Second vector. - * @param result Result buffer. - * @noreturn - */ -stock AddVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3]) -{ - result[0] = vec1[0] + vec2[0]; - result[1] = vec1[1] + vec2[1]; - result[2] = vec1[2] + vec2[2]; -} - -/** - * Subtracts a vector from another vector. It is safe to use either input - * buffer as an output buffer. - * - * @param vec1 First vector. - * @param vec2 Second vector to subtract from first. - * @param result Result buffer. - * @noreturn - */ -stock SubtractVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3]) -{ - result[0] = vec1[0] - vec2[0]; - result[1] = vec1[1] - vec2[1]; - result[2] = vec1[2] - vec2[2]; -} - -/** - * Scales a vector. - * - * @param vec Vector. - * @param scale Scale value. - * @noreturn - */ -stock ScaleVector(Float:vec[3], Float:scale) -{ - vec[0] *= scale; - vec[1] *= scale; - vec[2] *= scale; -} - -/** - * Negatives a vector. - * - * @param vec Vector. - * @noreturn - */ -stock NegateVector(Float:vec[3]) -{ - vec[0] = -vec[0]; - vec[1] = -vec[1]; - vec[2] = -vec[2]; -} - -/** - * Builds a vector from two points by subtracting the points. - * - * @param pt1 First point (to be subtracted from the second). - * @param pt2 Second point. - * @param output Output vector buffer. - * @noreturn - */ -stock MakeVectorFromPoints(const Float:pt1[3], const Float:pt2[3], Float:output[3]) -{ - output[0] = pt2[0] - pt1[0]; - output[1] = pt2[1] - pt1[1]; - output[2] = pt2[2] - pt1[2]; -} |
