diff options
| author | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
|---|---|---|
| committer | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
| commit | da518fdc0f32839730ccdee8098b59c6f842d93f (patch) | |
| tree | d6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod-1.5-dev/scripting/include/vector.inc | |
| parent | bc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff) | |
ya
Diffstat (limited to 'sourcemod-1.5-dev/scripting/include/vector.inc')
| -rw-r--r-- | sourcemod-1.5-dev/scripting/include/vector.inc | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/sourcemod-1.5-dev/scripting/include/vector.inc b/sourcemod-1.5-dev/scripting/include/vector.inc new file mode 100644 index 0000000..78ad093 --- /dev/null +++ b/sourcemod-1.5-dev/scripting/include/vector.inc @@ -0,0 +1,188 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _vector_included + #endinput +#endif +#define _vector_included + +/** + * Calculates a vector's length. + * + * @param vec Vector. + * @param squared If true, the result will be squared (for optimization). + * @return Vector length (magnitude). + */ +native Float:GetVectorLength(const Float:vec[3], bool:squared=false); + +/** + * Calculates the distance between two vectors. + * + * @param vec1 First vector. + * @param vec2 Second vector. + * @param squared If true, the result will be squared (for optimization). + * @return Vector distance. + */ +native Float:GetVectorDistance(const Float:vec1[3], const Float:vec2[3], bool:squared=false); + +/** + * Calculates the dot product of two vectors. + * + * @param vec1 First vector. + * @param vec2 Second vector. + * @return Dot product of the two vectors. + */ +native Float:GetVectorDotProduct(const Float:vec1[3], const Float:vec2[3]); + +/** + * Computes the cross product of two vectors. Any input array can be the same + * as the output array. + * + * @param vec1 First vector. + * @param vec2 Second vector. + * @param result Resultant vector. + * @noreturn + */ +native GetVectorCrossProduct(const Float:vec1[3], const Float:vec2[3], Float:result[3]); + +/** + * Normalizes a vector. The input array can be the same as the output array. + * + * @param vec Vector. + * @param result Resultant vector. + * @return Vector length. + */ +native Float:NormalizeVector(const Float:vec[3], Float:result[3]); + +/** + * Returns vectors in the direction of an angle. + * + * @param angle Angle. + * @param fwd Forward vector buffer or NULL_VECTOR. + * @param right Right vector buffer or NULL_VECTOR. + * @param up Up vector buffer or NULL_VECTOR. + * @noreturn + */ +native GetAngleVectors(const Float:angle[3], Float:fwd[3], Float:right[3], Float:up[3]); + +/** + * Returns angles from a vector. + * + * @param vec Vector. + * @param angle Angle buffer. + * @noreturn + */ +native GetVectorAngles(const Float:vec[3], Float:angle[3]); + +/** + * Returns direction vectors from a vector. + * + * @param vec Vector. + * @param right Right vector buffer or NULL_VECTOR. + * @param up Up vector buffer or NULL_VECTOR. + * @noreturn + */ +native GetVectorVectors(const Float:vec[3], Float:right[3], Float:up[3]); + +/** + * Adds two vectors. It is safe to use either input buffer as an output + * buffer. + * + * @param vec1 First vector. + * @param vec2 Second vector. + * @param result Result buffer. + * @noreturn + */ +stock AddVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3]) +{ + result[0] = vec1[0] + vec2[0]; + result[1] = vec1[1] + vec2[1]; + result[2] = vec1[2] + vec2[2]; +} + +/** + * Subtracts a vector from another vector. It is safe to use either input + * buffer as an output buffer. + * + * @param vec1 First vector. + * @param vec2 Second vector to subtract from first. + * @param result Result buffer. + * @noreturn + */ +stock SubtractVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3]) +{ + result[0] = vec1[0] - vec2[0]; + result[1] = vec1[1] - vec2[1]; + result[2] = vec1[2] - vec2[2]; +} + +/** + * Scales a vector. + * + * @param vec Vector. + * @param scale Scale value. + * @noreturn + */ +stock ScaleVector(Float:vec[3], Float:scale) +{ + vec[0] *= scale; + vec[1] *= scale; + vec[2] *= scale; +} + +/** + * Negatives a vector. + * + * @param vec Vector. + * @noreturn + */ +stock NegateVector(Float:vec[3]) +{ + vec[0] = -vec[0]; + vec[1] = -vec[1]; + vec[2] = -vec[2]; +} + +/** + * Builds a vector from two points by subtracting the points. + * + * @param pt1 First point (to be subtracted from the second). + * @param pt2 Second point. + * @param output Output vector buffer. + * @noreturn + */ +stock MakeVectorFromPoints(const Float:pt1[3], const Float:pt2[3], Float:output[3]) +{ + output[0] = pt2[0] - pt1[0]; + output[1] = pt2[1] - pt1[1]; + output[2] = pt2[2] - pt1[2]; +} |
