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authornavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
committernavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
commitda518fdc0f32839730ccdee8098b59c6f842d93f (patch)
treed6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod-1.5-dev/scripting/include/vector.inc
parentbc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff)
ya
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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _vector_included
+ #endinput
+#endif
+#define _vector_included
+
+/**
+ * Calculates a vector's length.
+ *
+ * @param vec Vector.
+ * @param squared If true, the result will be squared (for optimization).
+ * @return Vector length (magnitude).
+ */
+native Float:GetVectorLength(const Float:vec[3], bool:squared=false);
+
+/**
+ * Calculates the distance between two vectors.
+ *
+ * @param vec1 First vector.
+ * @param vec2 Second vector.
+ * @param squared If true, the result will be squared (for optimization).
+ * @return Vector distance.
+ */
+native Float:GetVectorDistance(const Float:vec1[3], const Float:vec2[3], bool:squared=false);
+
+/**
+ * Calculates the dot product of two vectors.
+ *
+ * @param vec1 First vector.
+ * @param vec2 Second vector.
+ * @return Dot product of the two vectors.
+ */
+native Float:GetVectorDotProduct(const Float:vec1[3], const Float:vec2[3]);
+
+/**
+ * Computes the cross product of two vectors. Any input array can be the same
+ * as the output array.
+ *
+ * @param vec1 First vector.
+ * @param vec2 Second vector.
+ * @param result Resultant vector.
+ * @noreturn
+ */
+native GetVectorCrossProduct(const Float:vec1[3], const Float:vec2[3], Float:result[3]);
+
+/**
+ * Normalizes a vector. The input array can be the same as the output array.
+ *
+ * @param vec Vector.
+ * @param result Resultant vector.
+ * @return Vector length.
+ */
+native Float:NormalizeVector(const Float:vec[3], Float:result[3]);
+
+/**
+ * Returns vectors in the direction of an angle.
+ *
+ * @param angle Angle.
+ * @param fwd Forward vector buffer or NULL_VECTOR.
+ * @param right Right vector buffer or NULL_VECTOR.
+ * @param up Up vector buffer or NULL_VECTOR.
+ * @noreturn
+ */
+native GetAngleVectors(const Float:angle[3], Float:fwd[3], Float:right[3], Float:up[3]);
+
+/**
+ * Returns angles from a vector.
+ *
+ * @param vec Vector.
+ * @param angle Angle buffer.
+ * @noreturn
+ */
+native GetVectorAngles(const Float:vec[3], Float:angle[3]);
+
+/**
+ * Returns direction vectors from a vector.
+ *
+ * @param vec Vector.
+ * @param right Right vector buffer or NULL_VECTOR.
+ * @param up Up vector buffer or NULL_VECTOR.
+ * @noreturn
+ */
+native GetVectorVectors(const Float:vec[3], Float:right[3], Float:up[3]);
+
+/**
+ * Adds two vectors. It is safe to use either input buffer as an output
+ * buffer.
+ *
+ * @param vec1 First vector.
+ * @param vec2 Second vector.
+ * @param result Result buffer.
+ * @noreturn
+ */
+stock AddVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
+{
+ result[0] = vec1[0] + vec2[0];
+ result[1] = vec1[1] + vec2[1];
+ result[2] = vec1[2] + vec2[2];
+}
+
+/**
+ * Subtracts a vector from another vector. It is safe to use either input
+ * buffer as an output buffer.
+ *
+ * @param vec1 First vector.
+ * @param vec2 Second vector to subtract from first.
+ * @param result Result buffer.
+ * @noreturn
+ */
+stock SubtractVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
+{
+ result[0] = vec1[0] - vec2[0];
+ result[1] = vec1[1] - vec2[1];
+ result[2] = vec1[2] - vec2[2];
+}
+
+/**
+ * Scales a vector.
+ *
+ * @param vec Vector.
+ * @param scale Scale value.
+ * @noreturn
+ */
+stock ScaleVector(Float:vec[3], Float:scale)
+{
+ vec[0] *= scale;
+ vec[1] *= scale;
+ vec[2] *= scale;
+}
+
+/**
+ * Negatives a vector.
+ *
+ * @param vec Vector.
+ * @noreturn
+ */
+stock NegateVector(Float:vec[3])
+{
+ vec[0] = -vec[0];
+ vec[1] = -vec[1];
+ vec[2] = -vec[2];
+}
+
+/**
+ * Builds a vector from two points by subtracting the points.
+ *
+ * @param pt1 First point (to be subtracted from the second).
+ * @param pt2 Second point.
+ * @param output Output vector buffer.
+ * @noreturn
+ */
+stock MakeVectorFromPoints(const Float:pt1[3], const Float:pt2[3], Float:output[3])
+{
+ output[0] = pt2[0] - pt1[0];
+ output[1] = pt2[1] - pt1[1];
+ output[2] = pt2[2] - pt1[2];
+}