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| author | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
|---|---|---|
| committer | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
| commit | da518fdc0f32839730ccdee8098b59c6f842d93f (patch) | |
| tree | d6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod/scripting/include/adt_stack.inc | |
| parent | bc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff) | |
ya
Diffstat (limited to 'sourcemod/scripting/include/adt_stack.inc')
| -rw-r--r-- | sourcemod/scripting/include/adt_stack.inc | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/sourcemod/scripting/include/adt_stack.inc b/sourcemod/scripting/include/adt_stack.inc new file mode 100644 index 0000000..dfa668a --- /dev/null +++ b/sourcemod/scripting/include/adt_stack.inc @@ -0,0 +1,251 @@ +/** + * vim: set ts=4 sw=4 tw=99 noet : + * ============================================================================= + * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _adt_stack_included + #endinput +#endif +#define _adt_stack_included + +methodmap ArrayStack < Handle +{ + // Creates a stack structure. A stack is a LIFO (last in, first out) + // vector (array) of items. It has O(1) insertion and O(1) removal. + // + // Stacks have two operations: Push (adding an item) and Pop (removes + // items in reverse-push order). + // + // The contents of the stack are uniform; i.e. storing a string and then + // retrieving it as an integer is NOT the same as StringToInt()! + // + // The "blocksize" determines how many cells each slot has; it cannot + // be changed after creation. + // + // @param blocksize The number of cells each entry in the stack can + // hold. For example, 32 cells is equivalent to: + // new Array[X][32] + public native ArrayStack(int blocksize=1); + + // Clears a stack of all entries. + public native void Clear(); + + // Clones an stack, returning a new handle with the same size and data. + // This should NOT be confused with CloneHandle. This is a completely new + // handle with the same data but no relation to the original. It should + // closed when no longer needed. + // + // @return New handle to the cloned stack object + public native ArrayStack Clone(); + + // Pushes a value onto the end of the stack, adding a new index. + // + // This may safely be used even if the stack has a blocksize + // greater than 1. + // + // @param value Value to push. + public native void Push(any value); + + // Pushes a copy of a string onto the end of a stack, truncating it if it + // is too big. + // + // @param value String to push. + public native void PushString(const char[] value); + + // Pushes a copy of an array of cells onto the end of a stack. The cells + // are pushed as a block (i.e. the entire array takes up one stack slot), + // rather than pushing each cell individually. + // + // @param stack Stack Handle. + // @param values Block of values to copy. + // @param size If not set, the number of elements copied from the array + // will be equal to the blocksize. If set higher than the + // blocksize, the operation will be truncated. + public native void PushArray(const any[] values, int size=-1); + + // Pops a cell value from a stack. + // + // @param block Optionally specify which block to read from + // (useful if the blocksize > 0). + // @param asChar Optionally read as a byte instead of a cell. + // @return Value popped from the stack. + // @error The stack is empty. + public native any Pop(int block=0, bool asChar=false); + + // Pops a string value from a stack. + // + // @param buffer Buffer to store string. + // @param maxlength Maximum size of the buffer. + // @param written Number of characters written to buffer, not including + // the null terminator. + // @error The stack is empty. + public native void PopString(char[] buffer, int maxlength, int &written = 0); + + // Pops an array of cells from a stack. + // + // @param buffer Buffer to store the array in. + // @param size If not set, assumes the buffer size is equal to the + // blocksize. Otherwise, the size passed is used. + // @error The stack is empty. + public native void PopArray(any[] buffer, int size=-1); + + // Returns true if the stack is empty, false otherwise. + property bool Empty { + public native get(); + } + + // Retrieve the blocksize the stack was created with. + property int BlockSize { + public native get(); + } +}; + +/** + * Creates a stack structure. A stack is a LIFO (last in, first out) + * vector (array) of items. It has O(1) insertion and O(1) removal. + * + * Stacks have two operations: Push (adding an item) and Pop (removes + * items in reverse-push order). + * + * The contents of the stack are uniform; i.e. storing a string and then + * retrieving it as an integer is NOT the same as StringToInt()! + * + * The "blocksize" determines how many cells each slot has; it cannot + * be changed after creation. + * + * @param blocksize The number of cells each entry in the stack can + * hold. For example, 32 cells is equivalent to: + * new Array[X][32] + * @return New stack Handle. + */ +native ArrayStack CreateStack(int blocksize=1); + +/** + * Pushes a value onto the end of the stack, adding a new index. + * + * This may safely be used even if the stack has a blocksize + * greater than 1. + * + * @param stack Stack Handle. + * @param value Value to push. + * @error Invalid Handle or out of memory. + */ +native void PushStackCell(Handle stack, any value); + +/** + * Pushes a copy of a string onto the end of a stack, truncating it if it is + * too big. + * + * @param stack Stack Handle. + * @param value String to push. + * @error Invalid Handle or out of memory. + */ +native void PushStackString(Handle stack, const char[] value); + +/** + * Pushes a copy of an array of cells onto the end of a stack. The cells + * are pushed as a block (i.e. the entire array takes up one stack slot), + * rather than pushing each cell individually. + * + * @param stack Stack Handle. + * @param values Block of values to copy. + * @param size If not set, the number of elements copied from the array + * will be equal to the blocksize. If set higher than the + * blocksize, the operation will be truncated. + * @error Invalid Handle or out of memory. + */ +native void PushStackArray(Handle stack, const any[] values, int size=-1); + +/** + * Pops a cell value from a stack. + * + * @param stack Stack Handle. + * @param value Variable to store the value. + * @param block Optionally specify which block to read from + * (useful if the blocksize > 0). + * @param asChar Optionally read as a byte instead of a cell. + * @return True on success, false if the stack is empty. + * @error Invalid Handle. + */ +native bool PopStackCell(Handle stack, any &value, int block=0, bool asChar=false); + +/** + * Pops a string value from a stack. + * + * @param stack Stack Handle. + * @param buffer Buffer to store string. + * @param maxlength Maximum size of the buffer. + * @return True on success, false if the stack is empty. + * @error Invalid Handle. + */ +native bool PopStackString(Handle stack, char[] buffer, int maxlength, int &written=0); + +/** + * Pops an array of cells from a stack. + * + * @param stack Stack Handle. + * @param buffer Buffer to store the array in. + * @param size If not set, assumes the buffer size is equal to the + * blocksize. Otherwise, the size passed is used. + * @return True on success, false if the stack is empty. + * @error Invalid Handle. + */ +native bool PopStackArray(Handle stack, any[] buffer, int size=-1); + +/** + * Checks if a stack is empty. + * + * @param stack Stack Handle. + * @return True if empty, false if not empty. + * @error Invalid Handle. + */ +native bool IsStackEmpty(Handle stack); + +/** + * Pops a value off a stack, ignoring it completely. + * + * @param stack Stack Handle. + * @return True if something was popped, false otherwise. + * @error Invalid Handle. + */ +stock bool PopStack(Handle stack) +{ + int value; + return PopStackCell(stack, value); +} + +/** + * Returns the blocksize the stack was created with. + * + * @param stack Stack Handle. + * @return The blocksize of the stack. + * @error Invalid Handle + */ +native int GetStackBlockSize(Handle stack); |
