diff options
| author | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
|---|---|---|
| committer | navewindre <nw@moneybot.cc> | 2023-11-13 14:28:08 +0100 |
| commit | da518fdc0f32839730ccdee8098b59c6f842d93f (patch) | |
| tree | d6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod/scripting/include/convars.inc | |
| parent | bc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff) | |
ya
Diffstat (limited to 'sourcemod/scripting/include/convars.inc')
| -rw-r--r-- | sourcemod/scripting/include/convars.inc | 514 |
1 files changed, 514 insertions, 0 deletions
diff --git a/sourcemod/scripting/include/convars.inc b/sourcemod/scripting/include/convars.inc new file mode 100644 index 0000000..907ed4d --- /dev/null +++ b/sourcemod/scripting/include/convars.inc @@ -0,0 +1,514 @@ +/** + * vim: set ts=4 sw=4 tw=99 noet : + * ============================================================================= + * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or <http://www.sourcemod.net/license.php>. + * + * Version: $Id$ + */ + +#if defined _convars_included + #endinput +#endif +#define _convars_included + +/** + * Console variable bound values used with Get/SetConVarBounds() + */ +enum ConVarBounds +{ + ConVarBound_Upper = 0, + ConVarBound_Lower +}; + +/** + * Console variable query result values. + */ +enum ConVarQueryResult +{ + ConVarQuery_Cancelled = -1, //< Client disconnected during query */ + ConVarQuery_Okay = 0, //< Retrieval of client convar value was successful. */ + ConVarQuery_NotFound, //< Client convar was not found. */ + ConVarQuery_NotValid, //< A console command with the same name was found, but there is no convar. */ + ConVarQuery_Protected //< Client convar was found, but it is protected. The server cannot retrieve its value. */ +}; + +/** + * Called when a console variable's value is changed. + * + * @param convar Handle to the convar that was changed. + * @param oldValue String containing the value of the convar before it was changed. + * @param newValue String containing the new value of the convar. + */ +typedef ConVarChanged = function void (ConVar convar, const char[] oldValue, const char[] newValue); + +/** + * Creates a new console variable. + * + * @param name Name of new convar. + * @param defaultValue String containing the default value of new convar. + * @param description Optional description of the convar. + * @param flags Optional bitstring of flags determining how the convar should be handled. See FCVAR_* constants for more details. + * @param hasMin Optional boolean that determines if the convar has a minimum value. + * @param min Minimum floating point value that the convar can have if hasMin is true. + * @param hasMax Optional boolean that determines if the convar has a maximum value. + * @param max Maximum floating point value that the convar can have if hasMax is true. + * @return A handle to the newly created convar. If the convar already exists, a handle to it will still be returned. + * @error Convar name is blank or is the same as an existing console command. + */ +native ConVar CreateConVar( + const char[] name, + const char[] defaultValue, + const char[] description="", + int flags=0, + bool hasMin=false, float min=0.0, + bool hasMax=false, float max=0.0); + +/** + * Searches for a console variable. + * + * @param name Name of convar to find. + * @return A ConVar object if found; null otherwise. + */ +native ConVar FindConVar(const char[] name); + +// A ConVar is a configurable, named setting in the srcds console. +methodmap ConVar < Handle +{ + // Retrieves or sets a boolean value for the convar. + property bool BoolValue { + public native get(); + public native set(bool b); + } + + // Retrieves or sets an integer value for the convar. + property int IntValue { + public native get(); + public native set(int value); + } + + // Retrieves or sets a float value for the convar. + property float FloatValue { + public native get(); + public native set(float value); + } + + // Gets or sets the flag bits (FCVAR_*) on the convar. + property int Flags { + public native get(); + public native set(int flags); + } + + // Retrieves the plugin handle of the convar's creator + property Handle Plugin { + public native get(); + } + + // Sets the boolean value of a console variable. + // + // Note: The replicate and notify params are only relevant for the + // original, Dark Messiah, and Episode 1 engines. Newer engines + // automatically do these things when the convar value is changed. + // + // @param value New boolean value. + // @param replicate If set to true, the new convar value will be set on all clients. + // This will only work if the convar has the FCVAR_REPLICATED flag + // and actually exists on clients. + // @param notify If set to true, clients will be notified that the convar has changed. + // This will only work if the convar has the FCVAR_NOTIFY flag. + public native void SetBool(bool value, bool replicate=false, bool notify=false); + + // Sets the integer value of a console variable. + // + // Note: The replicate and notify params are only relevant for the + // original, Dark Messiah, and Episode 1 engines. Newer engines + // automatically do these things when the convar value is changed. + // + // @param value New integer value. + // @param replicate If set to true, the new convar value will be set on all clients. + // This will only work if the convar has the FCVAR_REPLICATED flag + // and actually exists on clients. + // @param notify If set to true, clients will be notified that the convar has changed. + // This will only work if the convar has the FCVAR_NOTIFY flag. + public native void SetInt(int value, bool replicate=false, bool notify=false); + + // Sets the floating point value of a console variable. + // + // Note: The replicate and notify params are only relevant for the + // original, Dark Messiah, and Episode 1 engines. Newer engines + // automatically do these things when the convar value is changed. + // + // @param value New floating point value. + // @param replicate If set to true, the new convar value will be set on all clients. + // This will only work if the convar has the FCVAR_REPLICATED flag + // and actually exists on clients. + // @param notify If set to true, clients will be notified that the convar has changed. + // This will only work if the convar has the FCVAR_NOTIFY flag. + public native void SetFloat(float value, bool replicate=false, bool notify=false); + + // Retrieves the string value of a console variable. + // + // @param value Buffer to store the value of the convar. + // @param maxlength Maximum length of string buffer. + public native void GetString(char[] value, int maxlength); + + // Sets the string value of a console variable. + // + // Note: The replicate and notify params are only relevant for the + // original, Dark Messiah, and Episode 1 engines. Newer engines + // automatically do these things when the convar value is changed. + // + // @param value New string value. + // @param replicate If set to true, the new convar value will be set on all clients. + // This will only work if the convar has the FCVAR_REPLICATED flag + // and actually exists on clients. + // @param notify If set to true, clients will be notified that the convar has changed. + // This will only work if the convar has the FCVAR_NOTIFY flag. + public native void SetString(const char[] value, bool replicate=false, bool notify=false); + + // Resets the console variable to its default value. + // + // Note: The replicate and notify params are only relevant for the + // original, Dark Messiah, and Episode 1 engines. Newer engines + // automatically do these things when the convar value is changed. + // + // @param replicate If set to true, the new convar value will be set on all clients. + // This will only work if the convar has the FCVAR_REPLICATED flag + // and actually exists on clients. + // @param notify If set to true, clients will be notified that the convar has changed. + // This will only work if the convar has the FCVAR_NOTIFY flag. + public native void RestoreDefault(bool replicate=false, bool notify=false); + + // Retrieves the default string value of a console variable. + // + // @param value Buffer to store the default value of the convar. + // @param maxlength Maximum length of string buffer. + // @return Number of bytes written to the buffer (UTF-8 safe). + public native int GetDefault(char[] value, int maxlength); + + // Retrieves the specified bound of a console variable. + // + // @param type Type of bound to retrieve, ConVarBound_Lower or ConVarBound_Upper. + // @param value By-reference cell to store the specified floating point bound value. + // @return True if the convar has the specified bound set, false otherwise. + public native bool GetBounds(ConVarBounds type, float &value); + + // Sets the specified bound of a console variable. + // + // @param type Type of bound to set, ConVarBound_Lower or ConVarBound_Upper + // @param set If set to true, convar will use specified bound. If false, bound will be removed. + // @param value Floating point value to use as the specified bound. + public native void SetBounds(ConVarBounds type, bool set, float value=0.0); + + // Retrieves the name of a console variable. + // + // @param name Buffer to store the name of the convar. + // @param maxlength Maximum length of string buffer. + public native void GetName(char[] name, int maxlength); + + // Retrieves the description of a console variable. + // + // @param buffer Buffer to store the description of the convar. + // @param maxlength Maximum length of string buffer. + public native void GetDescription(char[] buffer, int maxlength); + + // Replicates a convar value to a specific client. This does not change the actual convar value. + // + // @param client Client index + // @param value String value to send + // @return True on success, false on failure + // @error Invalid client index, client not in game, or client is fake + public native bool ReplicateToClient(int client, const char[] value); + + // Creates a hook for when a console variable's value is changed. + // + // @param callback An OnConVarChanged function pointer. + public native void AddChangeHook(ConVarChanged callback); + + // Removes a hook for when a console variable's value is changed. + // + // @param callback An OnConVarChanged function pointer. + // @error No active hook on convar. + public native void RemoveChangeHook(ConVarChanged callback); +} + +/** + * Creates a hook for when a console variable's value is changed. + * + * @param convar Handle to the convar. + * @param callback An OnConVarChanged function pointer. + * @error Invalid or corrupt Handle or invalid callback function. + */ +native void HookConVarChange(Handle convar, ConVarChanged callback); + +/** + * Removes a hook for when a console variable's value is changed. + * + * @param convar Handle to the convar. + * @param callback An OnConVarChanged function pointer. + * @error Invalid or corrupt Handle, invalid callback function, or no active hook on convar. + */ +native void UnhookConVarChange(Handle convar, ConVarChanged callback); + +/** + * Returns the boolean value of a console variable. + * + * @param convar Handle to the convar. + * @return The boolean value of the convar. + * @error Invalid or corrupt Handle. + */ +native bool GetConVarBool(Handle convar); + +/** + * Sets the boolean value of a console variable. + * + * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and + * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. + * + * @param convar Handle to the convar. + * @param value New boolean value. + * @param replicate If set to true, the new convar value will be set on all clients. + * This will only work if the convar has the FCVAR_REPLICATED flag + * and actually exists on clients. + * @param notify If set to true, clients will be notified that the convar has changed. + * This will only work if the convar has the FCVAR_NOTIFY flag. + * @error Invalid or corrupt Handle. + */ +native void SetConVarBool(Handle convar, bool value, bool replicate=false, bool notify=false); + +/** + * Returns the integer value of a console variable. + * + * @param convar Handle to the convar. + * @return The integer value of the convar. + * @error Invalid or corrupt Handle. + */ +native int GetConVarInt(Handle convar); + +/** + * Sets the integer value of a console variable. + * + * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and + * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. + * + * @param convar Handle to the convar. + * @param value New integer value. + * @param replicate If set to true, the new convar value will be set on all clients. + * This will only work if the convar has the FCVAR_REPLICATED flag + * and actually exists on clients. + * @param notify If set to true, clients will be notified that the convar has changed. + * This will only work if the convar has the FCVAR_NOTIFY flag. + * @error Invalid or corrupt Handle. + */ +native void SetConVarInt(Handle convar, int value, bool replicate=false, bool notify=false); + +/** + * Returns the floating point value of a console variable. + * + * @param convar Handle to the convar. + * @return The floating point value of the convar. + * @error Invalid or corrupt Handle. + */ +native float GetConVarFloat(Handle convar); + +/** + * Sets the floating point value of a console variable. + * + * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and + * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. + * + * @param convar Handle to the convar. + * @param value New floating point value. + * @param replicate If set to true, the new convar value will be set on all clients. + * This will only work if the convar has the FCVAR_REPLICATED flag + * and actually exists on clients. + * @param notify If set to true, clients will be notified that the convar has changed. + * This will only work if the convar has the FCVAR_NOTIFY flag. + * @error Invalid or corrupt Handle. + */ +native void SetConVarFloat(Handle convar, float value, bool replicate=false, bool notify=false); + +/** + * Retrieves the string value of a console variable. + * + * @param convar Handle to the convar. + * @param value Buffer to store the value of the convar. + * @param maxlength Maximum length of string buffer. + * @error Invalid or corrupt Handle. + */ +native void GetConVarString(Handle convar, char[] value, int maxlength); + +/** + * Sets the string value of a console variable. + * + * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and + * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. + * + * @param convar Handle to the convar. + * @param value New string value. + * @param replicate If set to true, the new convar value will be set on all clients. + * This will only work if the convar has the FCVAR_REPLICATED flag + * and actually exists on clients. + * @param notify If set to true, clients will be notified that the convar has changed. + * This will only work if the convar has the FCVAR_NOTIFY flag. + * @error Invalid or corrupt Handle. + */ +native void SetConVarString(Handle convar, const char[] value, bool replicate=false, bool notify=false); + +/** + * Resets the console variable to its default value. + * + * Note: The replicate and notify params are only relevant for the original, Dark Messiah, and + * Episode 1 engines. Newer engines automatically do these things when the convar value is changed. + * + * @param convar Handle to the convar. + * @param replicate If set to true, the new convar value will be set on all clients. + * This will only work if the convar has the FCVAR_REPLICATED flag + * and actually exists on clients. + * @param notify If set to true, clients will be notified that the convar has changed. + * This will only work if the convar has the FCVAR_NOTIFY flag. + * @error Invalid or corrupt Handle. + */ +native void ResetConVar(Handle convar, bool replicate=false, bool notify=false); + +/** + * Retrieves the default string value of a console variable. + * + * @param convar Handle to the convar. + * @param value Buffer to store the default value of the convar. + * @param maxlength Maximum length of string buffer. + * @return Number of bytes written to the buffer (UTF-8 safe). + * @error Invalid or corrupt Handle. + */ +native int GetConVarDefault(Handle convar, char[] value, int maxlength); + +/** + * Returns the bitstring of flags on a console variable. + * + * @param convar Handle to the convar. + * @return A bitstring containing the FCVAR_* flags that are enabled. + * @error Invalid or corrupt Handle. + */ +native int GetConVarFlags(Handle convar); + +/** + * Sets the bitstring of flags on a console variable. + * + * @param convar Handle to the convar. + * @param flags A bitstring containing the FCVAR_* flags to enable. + * @error Invalid or corrupt Handle. + */ +native void SetConVarFlags(Handle convar, int flags); + +/** + * Retrieves the specified bound of a console variable. + * + * @param convar Handle to the convar. + * @param type Type of bound to retrieve, ConVarBound_Lower or ConVarBound_Upper. + * @param value By-reference cell to store the specified floating point bound value. + * @return True if the convar has the specified bound set, false otherwise. + * @error Invalid or corrupt Handle. + */ +native bool GetConVarBounds(Handle convar, ConVarBounds type, float &value); + +/** + * Sets the specified bound of a console variable. + * + * @param convar Handle to the convar. + * @param type Type of bound to set, ConVarBound_Lower or ConVarBound_Upper + * @param set If set to true, convar will use specified bound. If false, bound will be removed. + * @param value Floating point value to use as the specified bound. + * @error Invalid or corrupt Handle. + */ +native void SetConVarBounds(Handle convar, ConVarBounds type, bool set, float value=0.0); + +/** + * Retrieves the name of a console variable. + * + * @param convar Handle to the convar. + * @param name Buffer to store the name of the convar. + * @param maxlength Maximum length of string buffer. + * @error Invalid or corrupt Handle. + */ +native void GetConVarName(Handle convar, char[] name, int maxlength); + +/** + * Replicates a convar value to a specific client. This does not change the actual convar value. + * + * @param client Client index + * @param convar ConVar handle + * @param value String value to send + * @return True on success, false on failure + * @error Invalid client index, client not in game, or client is fake + */ +native bool SendConVarValue(int client, Handle convar, const char[] value); + +typeset ConVarQueryFinished +{ + // Called when a query to retrieve a client's console variable has finished. + // + // @param cookie Unique identifier of query. + // @param client Player index. + // @param result Result of query that tells one whether or not query was successful. + // See ConVarQueryResult enum for more details. + // @param convarName Name of client convar that was queried. + // @param convarValue Value of client convar that was queried if successful. This will be "" if it was not. + // @param value Value that was passed when query was started. + function void (QueryCookie cookie, int client, ConVarQueryResult result, const char[] cvarName, const char[] cvarValue, any value); + + // Called when a query to retrieve a client's console variable has finished. + // + // @param cookie Unique identifier of query. + // @param client Player index. + // @param result Result of query that tells one whether or not query was successful. + // See ConVarQueryResult enum for more details. + // @param convarName Name of client convar that was queried. + // @param convarValue Value of client convar that was queried if successful. This will be "" if it was not. + function void (QueryCookie cookie, int client, ConVarQueryResult result, const char[] cvarName, const char[] cvarValue); +}; + +/** + * Starts a query to retrieve the value of a client's console variable. + * + * @param client Player index. + * @param cvarName Name of client convar to query. + * @param callback A function to use as a callback when the query has finished. + * @param value Optional value to pass to the callback function. + * @return A cookie that uniquely identifies the query. + * Returns QUERYCOOKIE_FAILED on failure, such as when used on a bot. + */ +native QueryCookie QueryClientConVar(int client, const char[] cvarName, ConVarQueryFinished callback, any value=0); + +/** + * Returns true if the supplied character is valid in a ConVar name. + * + * @param c Character to validate. + * @return True is valid for ConVars, false otherwise + */ +stock bool IsValidConVarChar(int c) +{ + return (c == '_' || IsCharAlpha(c) || IsCharNumeric(c)); +} |
