diff options
| author | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
|---|---|---|
| committer | aura <nw@moneybot.cc> | 2026-02-17 23:42:09 +0100 |
| commit | 5e2eb7d67ae933b7566f1944d0bb7744da03d586 (patch) | |
| tree | 054acff1113270a9cd07933df760f3768c1b6853 /sourcemod/scripting/include/cstrike.inc | |
| parent | 341db13a008dc12bb22ceb50452d93d01476308c (diff) | |
move source stuff to its own folder
Diffstat (limited to 'sourcemod/scripting/include/cstrike.inc')
| -rw-r--r-- | sourcemod/scripting/include/cstrike.inc | 488 |
1 files changed, 0 insertions, 488 deletions
diff --git a/sourcemod/scripting/include/cstrike.inc b/sourcemod/scripting/include/cstrike.inc deleted file mode 100644 index 38321bd..0000000 --- a/sourcemod/scripting/include/cstrike.inc +++ /dev/null @@ -1,488 +0,0 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This file is part of the SourceMod/SourcePawn SDK. - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see <http://www.gnu.org/licenses/>. - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or <http://www.sourcemod.net/license.php>. - * - * Version: $Id$ - */ - -#if defined _cstrike_included - #endinput -#endif -#define _cstrike_included - -#define CS_TEAM_NONE 0 /**< No team yet. */ -#define CS_TEAM_SPECTATOR 1 /**< Spectators. */ -#define CS_TEAM_T 2 /**< Terrorists. */ -#define CS_TEAM_CT 3 /**< Counter-Terrorists. */ - -#define CS_SLOT_PRIMARY 0 /**< Primary weapon slot. */ -#define CS_SLOT_SECONDARY 1 /**< Secondary weapon slot. */ -#define CS_SLOT_KNIFE 2 /**< Knife slot. */ -#define CS_SLOT_GRENADE 3 /**< Grenade slot (will only return one grenade). */ -#define CS_SLOT_C4 4 /**< C4 slot. */ -#define CS_SLOT_BOOST 11 /**< Slot for healthshot and shield (will only return one weapon/item). */ -#define CS_SLOT_UTILITY 12 /**< Slot for tablet. */ - -#define CS_DMG_HEADSHOT (1 << 30) /**< Headshot */ - -enum CSRoundEndReason -{ - CSRoundEnd_TargetBombed = 0, /**< Target Successfully Bombed! */ - CSRoundEnd_VIPEscaped, /**< The VIP has escaped! - Doesn't exist on CS:GO */ - CSRoundEnd_VIPKilled, /**< VIP has been assassinated! - Doesn't exist on CS:GO */ - CSRoundEnd_TerroristsEscaped, /**< The terrorists have escaped! */ - CSRoundEnd_CTStoppedEscape, /**< The CTs have prevented most of the terrorists from escaping! */ - CSRoundEnd_TerroristsStopped, /**< Escaping terrorists have all been neutralized! */ - CSRoundEnd_BombDefused, /**< The bomb has been defused! */ - CSRoundEnd_CTWin, /**< Counter-Terrorists Win! */ - CSRoundEnd_TerroristWin, /**< Terrorists Win! */ - CSRoundEnd_Draw, /**< Round Draw! */ - CSRoundEnd_HostagesRescued, /**< All Hostages have been rescued! */ - CSRoundEnd_TargetSaved, /**< Target has been saved! */ - CSRoundEnd_HostagesNotRescued, /**< Hostages have not been rescued! */ - CSRoundEnd_TerroristsNotEscaped, /**< Terrorists have not escaped! */ - CSRoundEnd_VIPNotEscaped, /**< VIP has not escaped! - Doesn't exist on CS:GO */ - CSRoundEnd_GameStart, /**< Game Commencing! */ - - // The below only exist on CS:GO - CSRoundEnd_TerroristsSurrender, /**< Terrorists Surrender */ - CSRoundEnd_CTSurrender, /**< CTs Surrender */ - CSRoundEnd_TerroristsPlanted, /**< Terrorists Planted the bomb */ - CSRoundEnd_CTsReachedHostage /**< CTs Reached the hostage */ -}; - -enum CSWeaponID -{ - CSWeapon_NONE = 0, - CSWeapon_P228, - CSWeapon_GLOCK, - CSWeapon_SCOUT, - CSWeapon_HEGRENADE, - CSWeapon_XM1014, - CSWeapon_C4, - CSWeapon_MAC10, - CSWeapon_AUG, - CSWeapon_SMOKEGRENADE, - CSWeapon_ELITE, - CSWeapon_FIVESEVEN, - CSWeapon_UMP45, - CSWeapon_SG550, - CSWeapon_GALIL, - CSWeapon_FAMAS, - CSWeapon_USP, - CSWeapon_AWP, - CSWeapon_MP5NAVY, - CSWeapon_M249, - CSWeapon_M3, - CSWeapon_M4A1, - CSWeapon_TMP, - CSWeapon_G3SG1, - CSWeapon_FLASHBANG, - CSWeapon_DEAGLE, - CSWeapon_SG552, - CSWeapon_AK47, - CSWeapon_KNIFE, - CSWeapon_P90, - CSWeapon_SHIELD, - CSWeapon_KEVLAR, - CSWeapon_ASSAULTSUIT, - CSWeapon_NIGHTVISION, //Anything below is CS:GO ONLY - CSWeapon_GALILAR, - CSWeapon_BIZON, - CSWeapon_MAG7, - CSWeapon_NEGEV, - CSWeapon_SAWEDOFF, - CSWeapon_TEC9, - CSWeapon_TASER, - CSWeapon_HKP2000, - CSWeapon_MP7, - CSWeapon_MP9, - CSWeapon_NOVA, - CSWeapon_P250, - CSWeapon_SCAR17, - CSWeapon_SCAR20, - CSWeapon_SG556, - CSWeapon_SSG08, - CSWeapon_KNIFE_GG, - CSWeapon_MOLOTOV, - CSWeapon_DECOY, - CSWeapon_INCGRENADE, - CSWeapon_DEFUSER, - CSWeapon_HEAVYASSAULTSUIT, - //The rest are actual item definition indexes for CS:GO - CSWeapon_CUTTERS = 56, - CSWeapon_HEALTHSHOT = 57, - CSWeapon_KNIFE_T = 59, - CSWeapon_M4A1_SILENCER = 60, - CSWeapon_USP_SILENCER = 61, - CSWeapon_CZ75A = 63, - CSWeapon_REVOLVER = 64, - CSWeapon_TAGGRENADE = 68, - CSWeapon_FISTS = 69, - CSWeapon_BREACHCHARGE = 70, - CSWeapon_TABLET = 72, - CSWeapon_MELEE = 74, - CSWeapon_AXE = 75, - CSWeapon_HAMMER = 76, - CSWeapon_SPANNER = 78, - CSWeapon_KNIFE_GHOST = 80, - CSWeapon_FIREBOMB = 81, - CSWeapon_DIVERSION = 82, - CSWeapon_FRAGGRENADE = 83, - CSWeapon_SNOWBALL = 84, - CSWeapon_BUMPMINE = 85, - CSWeapon_MAX_WEAPONS_NO_KNIFES, // Max without the knife item defs, useful when treating all knives as a regular knife. - CSWeapon_BAYONET = 500, - CSWeapon_KNIFE_CLASSIC = 503, - CSWeapon_KNIFE_FLIP = 505, - CSWeapon_KNIFE_GUT = 506, - CSWeapon_KNIFE_KARAMBIT = 507, - CSWeapon_KNIFE_M9_BAYONET = 508, - CSWeapon_KNIFE_TATICAL = 509, - CSWeapon_KNIFE_FALCHION = 512, - CSWeapon_KNIFE_SURVIVAL_BOWIE = 514, - CSWeapon_KNIFE_BUTTERFLY = 515, - CSWeapon_KNIFE_PUSH = 516, - CSWeapon_KNIFE_CORD = 517, - CSWeapon_KNIFE_CANIS = 518, - CSWeapon_KNIFE_URSUS = 519, - CSWeapon_KNIFE_GYPSY_JACKKNIFE = 520, - CSWeapon_KNIFE_OUTDOOR = 521, - CSWeapon_KNIFE_STILETTO = 522, - CSWeapon_KNIFE_WIDOWMAKER = 523, - CSWeapon_KNIFE_SKELETON = 525, - CSWeapon_MAX_WEAPONS //THIS MUST BE LAST, EASY WAY TO CREATE LOOPS. When looping, do CS_IsValidWeaponID(i), to check. -}; - -/** - * Called when a player attempts to purchase an item. - * Return Plugin_Continue to allow the purchase or return a - * higher action to deny. - * - * @param client Client index - * @param weapon User input for weapon name - */ -forward Action CS_OnBuyCommand(int client, const char[] weapon); - -/** - * Called when CSWeaponDrop is called - * Return Plugin_Continue to allow the call or return a - * higher action to block. - * - * @param client Client index - * @param weaponIndex Weapon index - * @param donated Was weapon donated (Bought from a buy menu while ctrl was pressed) - * (Note: This param is for CS:GO only, will be false on other games) - */ -forward Action CS_OnCSWeaponDrop(int client, int weaponIndex, bool donated); - -/** - * Called when game retrieves a weapon's price for a player. - * Return Plugin_Continue to use default value or return a higher - * action to use a newly-set price. - * - * @note This can be called multiple times per weapon purchase - * - * @param client Client index - * @param weapon Weapon classname - * @param price Buffer param for the price of the weapon - * - * @note Not all "weapons" call GetWeaponPrice. Example: c4, knife, vest, vest helmet, night vision. - */ -forward Action CS_OnGetWeaponPrice(int client, const char[] weapon, int &price); - -/** - * Called when TerminateRound is called. - * Return Plugin_Continue to ignore, return Plugin_Changed to continue, - * using the given delay and reason, or return Plugin_Handled or a higher - * action to block TerminateRound from firing. - * - * @param delay Time (in seconds) until new round starts - * @param reason Reason for round end - */ -forward Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason); - -/** - * Respawns a player. - * - * @param client Player's index. - * @error Invalid client index, client not in game. - */ -native void CS_RespawnPlayer(int client); - -/** - * Switches the player's team. - * - * @param client Player's index. - * @param team Team index. - * @error Invalid client index, client not in game. - */ -native void CS_SwitchTeam(int client, int team); - -/** - * Forces a player to drop or toss their weapon - * - * @param client Player's index. - * @param weaponIndex Index of weapon to drop. - * @param toss True to toss weapon (with velocity) or false to just drop weapon - * @param blockhook Set to true to stop the corresponding CS_OnCSWeaponDrop - * @error Invalid client index, client not in game, or invalid weapon index. - */ -native void CS_DropWeapon(int client, int weaponIndex, bool toss, bool blockhook = false); - -/** - * Forces round to end with a reason - * - * @param delay Time (in seconds) to delay before new round starts - * @param reason Reason for the round ending - * @param blockhook Set to true to stop the corresponding CS_OnTerminateRound - * forward from being called. - */ -native void CS_TerminateRound(float delay, CSRoundEndReason reason, bool blockhook = false); - -/** - * Gets a weapon name from a weapon alias - * - * @param alias Weapons alias to get weapon name for. - * @param weapon Buffer to store weapons name - * @param size Size of buffer to store the weapons name. - * - * @note Will set the buffer to the original alias if it is not an alias to a weapon. - */ -native void CS_GetTranslatedWeaponAlias(const char[] alias, char[] weapon, int size); - -/** - * Gets a weapon's price - * - * @param client Client to check weapon price for. - * @param id Weapon id for the weapon to check - * @param defaultprice Set to true to get defaultprice. - * @return Returns price of the weapon (even if modified) - * @error Invalid client, failing to get weapon info, or failing to get price offset. - * - * @note c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price. - */ -native int CS_GetWeaponPrice(int client, CSWeaponID id, bool defaultprice = false); - -/** - * Gets a clients clan tag - * - * @param client Client index to get clan tag for. - * @param buffer Buffer to store clients clan tag in. - * @param size Size of the buffer. - * @return Number of non-null bytes written. - * @error Invalid client. - */ -native int CS_GetClientClanTag(int client, char[] buffer, int size); - -/** - * Sets a clients clan tag - * - * @param client Client index to set clan tag for. - * @param tag Tag to set clients clan tag as. - * @error Invalid client. - */ -native void CS_SetClientClanTag(int client, const char[] tag); - -/** - * Gets a team's score - * - * @param team Team index to get score for. - * @return Returns the internal team score. - * @error Invalid team index. - */ -native int CS_GetTeamScore(int team); - -/** - * Sets a team's score - * - * @param team Team index to set score for. - * @param value Value to set teams score as. - * @error Invalid team index. - * - * @note This will update the scoreboard only after the scoreboard update function is called. - * Use SetTeamScore plus this to update the scoreboard instantly and save values correctly. - */ -native void CS_SetTeamScore(int team, int value); - -/** - * Gets a client's mvp count - * - * @param client Client index to get mvp count of. - * @return Returns the client's internal MVP count. - * @error Invalid client. - */ -native int CS_GetMVPCount(int client); - -/** - * Sets a client's mvp count - * - * @param client Client index to set mvp count for. - * @param value Value to set client's mvp count as. - * @error Invalid client. - */ -native void CS_SetMVPCount(int client, int value); - -/** - * Gets a client's contribution score (CS:GO only) - * - * @param client Client index to get score of. - * @return Returns the client's score. - * @error Invalid client. - */ -native int CS_GetClientContributionScore(int client); - -/** - * Sets a client's contribution score (CS:GO only) - * - * @param client Client index to set score for. - * @param value Value to set client's score as. - * @error Invalid client. - */ -native void CS_SetClientContributionScore(int client, int value); - -/** - * Gets a client's assists (CS:GO only) - * - * @param client Client index to get assists of. - * @return Returns the client's assists. - * @error Invalid client. - */ -native int CS_GetClientAssists(int client); - -/** - * Sets a client's assists (CS:GO only) - * - * @param client Client index to set assists for. - * @param value Value to set client's assists as. - * @error Invalid client. - */ -native void CS_SetClientAssists(int client, int value); - -/** - * Gets a weaponID from a alias - * - * @param alias Weapon alias to attempt to get an id for. - * @return Returns a weapon id or 0 if failed to find a match. - * - * @note For best results use CS_GetTranslatedWeaponAlias on the weapon name before passing it. - */ -native CSWeaponID CS_AliasToWeaponID(const char[] alias); - -/** - * Gets a alias from a weaponID - * - * @param weaponID WeaponID to get alias for. - * @param destination Destination string to hold the weapon alias. - * @param len Length of the destination array. - * @return Returns number of cells written. - */ -native int CS_WeaponIDToAlias(CSWeaponID weaponID, char[] destination, int len); - -/** - * Returns weather a WeaponID is valid on the current mod (css or csgo) - * - * @param weaponID WeaponID to check - * @return Returns true if its a valid WeaponID false otherwise. - * - * @note This will return false always for CSWeapon_NONE. Should only be called after OnMapStart since weapon info isnt intialized before. - */ -native bool CS_IsValidWeaponID(CSWeaponID id); - -/** - * Sets a player's model based on their current class - * - * @param client Player's index. - * @error Invalid client index, client not in game. - */ -native void CS_UpdateClientModel(int client); - -/** - * Returns a CSWeaponID equivalent based on the item definition index. - * - * @param iDefIndex Definition index to get the CSWeaponID value for. - * @return Returns CSWeaponID value for the definition index. - * @error Invalid definition index. - * - * @note In most cases the id will be the item definition index. Works for CS:GO ONLY. - */ -native CSWeaponID CS_ItemDefIndexToID(int iDefIndex); - -/** - * Returns a item definition index equivalent based on the CSWeaponID. - * - * @param id CSWeaponID to get the item definition for. - * @return Returns item definition index value for the weapon id. - * @error Invalid weapon id. - * - * @note In most cases the item deinition index will be the id. Works for CS:GO ONLY. - */ -native int CS_WeaponIDToItemDefIndex(CSWeaponID id); - -/** - * Do not edit below this line! - */ -public Extension __ext_cstrike = -{ - name = "cstrike", - file = "games/game.cstrike.ext", - autoload = 0, -#if defined REQUIRE_EXTENSIONS - required = 1, -#else - required = 0, -#endif -}; - -#if !defined REQUIRE_EXTENSIONS -public void __ext_cstrike_SetNTVOptional() -{ - MarkNativeAsOptional("CS_RespawnPlayer"); - MarkNativeAsOptional("CS_SwitchTeam"); - MarkNativeAsOptional("CS_DropWeapon"); - MarkNativeAsOptional("CS_TerminateRound"); - MarkNativeAsOptional("CS_GetTranslatedWeaponAlias"); - MarkNativeAsOptional("CS_GetWeaponPrice"); - MarkNativeAsOptional("CS_GetClientClanTag"); - MarkNativeAsOptional("CS_SetClientClanTag"); - MarkNativeAsOptional("CS_GetTeamScore"); - MarkNativeAsOptional("CS_SetTeamScore"); - MarkNativeAsOptional("CS_GetMVPCount"); - MarkNativeAsOptional("CS_SetMVPCount"); - MarkNativeAsOptional("CS_GetClientContributionScore"); - MarkNativeAsOptional("CS_SetClientContributionScore"); - MarkNativeAsOptional("CS_GetClientAssists"); - MarkNativeAsOptional("CS_SetClientAssists"); - MarkNativeAsOptional("CS_AliasToWeaponID"); - MarkNativeAsOptional("CS_WeaponIDToAlias"); - MarkNativeAsOptional("CS_IsValidWeaponID"); - MarkNativeAsOptional("CS_UpdateClientModel"); - MarkNativeAsOptional("CS_ItemDefIndexToID"); - MarkNativeAsOptional("CS_WeaponIDToItemDefIndex"); -} -#endif |
