diff options
| author | navewindre <nw@moneybot.cc> | 2023-12-04 18:06:10 +0100 |
|---|---|---|
| committer | navewindre <nw@moneybot.cc> | 2023-12-04 18:06:10 +0100 |
| commit | aef0d1c1268ab7d4bc18996c9c6b4da16a40aadc (patch) | |
| tree | 43e766b51704f4ab8b383583bdc1871eeeb9c698 /sourcemod/scripting/include/gamechaos/tempents.inc | |
| parent | 38f1140c11724da05a23a10385061200b907cf6e (diff) | |
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Diffstat (limited to 'sourcemod/scripting/include/gamechaos/tempents.inc')
| -rw-r--r-- | sourcemod/scripting/include/gamechaos/tempents.inc | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/sourcemod/scripting/include/gamechaos/tempents.inc b/sourcemod/scripting/include/gamechaos/tempents.inc new file mode 100644 index 0000000..7ec9b5a --- /dev/null +++ b/sourcemod/scripting/include/gamechaos/tempents.inc @@ -0,0 +1,62 @@ + +#if defined _gamechaos_stocks_tempents_included + #endinput +#endif +#define _gamechaos_stocks_tempents_included + +// improved api of some tempents + +#define GC_TEMPENTS_VERSION 0x01_00_00 +#define GC_TEMPENTS_VERSION_STRING "1.0.0" + +#include <sdktools_tempents> + +/** + * Sets up a point to point beam effect. + * + * @param start Start position of the beam. + * @param end End position of the beam. + * @param modelIndex Precached model index. + * @param life Time duration of the beam. + * @param width Initial beam width. + * @param endWidth Final beam width. + * @param colour Color array (r, g, b, a). + * @param haloIndex Precached model index. + * @param amplitude Beam amplitude. + * @param speed Speed of the beam. + * @param fadeLength Beam fade time duration. + * @param frameRate Beam frame rate. + * @param startFrame Initial frame to render. + */ +stock void GCTE_SetupBeamPoints(const float start[3], + const float end[3], + int modelIndex, + float life = 2.0, + float width = 2.0, + float endWidth = 2.0, + const int colour[4] = {255, 255, 255, 255}, + int haloIndex = 0, + float amplitude = 0.0, + int speed = 0, + int fadeLength = 0, + int frameRate = 0, + int startFrame = 0) +{ + TE_Start("BeamPoints"); + TE_WriteVector("m_vecStartPoint", start); + TE_WriteVector("m_vecEndPoint", end); + TE_WriteNum("m_nModelIndex", modelIndex); + TE_WriteNum("m_nHaloIndex", haloIndex); + TE_WriteNum("m_nStartFrame", startFrame); + TE_WriteNum("m_nFrameRate", frameRate); + TE_WriteFloat("m_fLife", life); + TE_WriteFloat("m_fWidth", width); + TE_WriteFloat("m_fEndWidth", endWidth); + TE_WriteFloat("m_fAmplitude", amplitude); + TE_WriteNum("r", colour[0]); + TE_WriteNum("g", colour[1]); + TE_WriteNum("b", colour[2]); + TE_WriteNum("a", colour[3]); + TE_WriteNum("m_nSpeed", speed); + TE_WriteNum("m_nFadeLength", fadeLength); +}
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