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authornavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
committernavewindre <nw@moneybot.cc>2023-11-13 14:28:08 +0100
commitda518fdc0f32839730ccdee8098b59c6f842d93f (patch)
treed6f856a6148c0b4d5819f88f068b7287b8044513 /sourcemod/scripting/include/logging.inc
parentbc678b10830cdaef64bcc592ca2524ebe0fcdc45 (diff)
ya
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+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or <http://www.sourcemod.net/license.php>.
+ *
+ * Version: $Id$
+ */
+
+#if defined _sm_logging_included
+ #endinput
+#endif
+#define _sm_logging_included
+
+/**
+ * Logs a plugin message to the SourceMod logs. The log message will be
+ * prefixed by the plugin's logtag (filename).
+ *
+ * @param format String format.
+ * @param ... Format arguments.
+ */
+native void LogMessage(const char[] format, any ...);
+
+/**
+ * Logs a message to any file. The log message will be in the normal
+ * SourceMod format, with the plugin logtag prepended.
+ *
+ * @param file File to write the log message in.
+ * @param format String format.
+ * @param ... Format arguments.
+ * @error File could not be opened/written.
+ */
+native void LogToFile(const char[] file, const char[] format, any ...);
+
+/**
+ * Same as LogToFile(), except no plugin logtag is prepended.
+ *
+ * @param file File to write the log message in.
+ * @param format String format.
+ * @param ... Format arguments.
+ * @error File could not be opened/written.
+ */
+native void LogToFileEx(const char[] file, const char[] format, any ...);
+
+/**
+ * Logs an action from a command or event whereby interception and routing may
+ * be important. This is intended to be a logging version of ShowActivity().
+ *
+ * @param client Client performing the action, 0 for server, or -1 if not
+ * applicable.
+ * @param target Client being targetted, or -1 if not applicable.
+ * @param message Message format.
+ * @param ... Message formatting parameters.
+ */
+native void LogAction(int client, int target, const char[] message, any ...);
+
+/**
+ * Logs a plugin error message to the SourceMod logs.
+ *
+ * @param format String format.
+ * @param ... Format arguments.
+ */
+native void LogError(const char[] format, any ...);
+
+/**
+ * Called when an action is going to be logged.
+ *
+ * @param source Handle to the object logging the action, or INVALID_HANDLE
+ * if Core is logging the action.
+ * @param ident Type of object logging the action (plugin, ext, or core).
+ * @param client Client the action is from; 0 for server, -1 if not applicable.
+ * @param target Client the action is targetting, or -1 if not applicable.
+ * @param message Message that is being logged.
+ * @return Plugin_Continue will perform the default logging behavior.
+ * Plugin_Handled will stop Core from logging the message.
+ * Plugin_Stop is the same as Handled, but prevents any other
+ * plugins from handling the message.
+ */
+forward Action OnLogAction(Handle source,
+ Identity ident,
+ int client,
+ int target,
+ const char[] message);
+
+/**
+ * Called when a game log message is received.
+ *
+ * Any Log*() functions called within this callback will not recursively
+ * pass through. That is, they will log directly, bypassing this callback.
+ *
+ * Note that this does not capture log messages from the engine. It only
+ * captures log messages being sent from the game/mod itself.
+ *
+ * @param message Message contents.
+ * @return Plugin_Handled or Plugin_Stop will prevent the message
+ * from being written to the log file.
+ */
+typedef GameLogHook = function Action (const char[] message);
+
+/**
+ * Adds a game log hook.
+ *
+ * @param hook Hook function.
+ */
+native void AddGameLogHook(GameLogHook hook);
+
+/**
+ * Removes a game log hook.
+ *
+ * @param hook Hook function.
+ */
+native void RemoveGameLogHook(GameLogHook hook);